(svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places.

This commit is contained in:
rubidium 2008-01-29 00:26:31 +00:00
parent 1a9b741e43
commit fde33b5547
5 changed files with 4 additions and 2 deletions

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@ -27,6 +27,7 @@
#include "settings_type.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "core/random_func.hpp"
#include "table/strings.h"
#include "table/sprites.h"

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@ -69,8 +69,6 @@ void HandleMouseEvents();
void CSleep(int milliseconds);
void UpdateWindows();
uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
void DrawChatMessage();
void DrawMouseCursor();
void ScreenSizeChanged();

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@ -14,6 +14,7 @@
#include "sound_func.h"
#include "gfx_func.h"
#include "core/math_func.hpp"
#include "core/random_func.hpp"
#include "table/strings.h"
#include "table/sprites.h"

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@ -17,6 +17,7 @@
#include "../blitter/factory.hpp"
#include "../core/alloc_func.hpp"
#include "../player_func.h"
#include "../core/random_func.hpp"
#include "dedicated_v.h"
#ifdef BEOS_NET_SERVER

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@ -12,6 +12,7 @@
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
#include "sdl_v.h"
#include <SDL.h>