mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places.
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@ -27,6 +27,7 @@
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#include "settings_type.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -69,8 +69,6 @@ void HandleMouseEvents();
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void CSleep(int milliseconds);
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void UpdateWindows();
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uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
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uint InteractiveRandomRange(uint max);
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void DrawChatMessage();
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void DrawMouseCursor();
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void ScreenSizeChanged();
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@ -14,6 +14,7 @@
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#include "sound_func.h"
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#include "gfx_func.h"
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#include "core/math_func.hpp"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -17,6 +17,7 @@
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#include "../blitter/factory.hpp"
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#include "../core/alloc_func.hpp"
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#include "../player_func.h"
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#include "../core/random_func.hpp"
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#include "dedicated_v.h"
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#ifdef BEOS_NET_SERVER
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@ -12,6 +12,7 @@
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#include "../blitter/factory.hpp"
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#include "../network/network.h"
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#include "../core/math_func.hpp"
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#include "../core/random_func.hpp"
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#include "sdl_v.h"
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#include <SDL.h>
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