mirror of https://github.com/OpenTTD/OpenTTD.git
Remove: OPF
This commit is contained in:
parent
c7b5f34138
commit
fe448a2616
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@ -1291,8 +1291,6 @@
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<ClCompile Include="..\src\network\core\udp.cpp" />
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<ClInclude Include="..\src\network\core\udp.h" />
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<ClInclude Include="..\src\pathfinder\follow_track.hpp" />
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<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp" />
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<ClInclude Include="..\src\pathfinder\opf\opf_ship.h" />
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<ClInclude Include="..\src\pathfinder\pathfinder_func.h" />
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<ClInclude Include="..\src\pathfinder\pathfinder_type.h" />
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<ClInclude Include="..\src\pathfinder\pf_performance_timer.hpp" />
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@ -2961,12 +2961,6 @@
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<ClInclude Include="..\src\pathfinder\follow_track.hpp">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp">
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<Filter>Pathfinder</Filter>
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</ClCompile>
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<ClInclude Include="..\src\pathfinder\opf\opf_ship.h">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pathfinder\pathfinder_func.h">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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@ -1291,8 +1291,6 @@
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<ClCompile Include="..\src\network\core\udp.cpp" />
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<ClInclude Include="..\src\network\core\udp.h" />
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<ClInclude Include="..\src\pathfinder\follow_track.hpp" />
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<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp" />
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<ClInclude Include="..\src\pathfinder\opf\opf_ship.h" />
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<ClInclude Include="..\src\pathfinder\pathfinder_func.h" />
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<ClInclude Include="..\src\pathfinder\pathfinder_type.h" />
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<ClInclude Include="..\src\pathfinder\pf_performance_timer.hpp" />
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@ -2961,12 +2961,6 @@
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<ClInclude Include="..\src\pathfinder\follow_track.hpp">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp">
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<Filter>Pathfinder</Filter>
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</ClCompile>
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<ClInclude Include="..\src\pathfinder\opf\opf_ship.h">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pathfinder\pathfinder_func.h">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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@ -1291,8 +1291,6 @@
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<ClCompile Include="..\src\network\core\udp.cpp" />
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<ClInclude Include="..\src\network\core\udp.h" />
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<ClInclude Include="..\src\pathfinder\follow_track.hpp" />
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<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp" />
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<ClInclude Include="..\src\pathfinder\opf\opf_ship.h" />
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<ClInclude Include="..\src\pathfinder\pathfinder_func.h" />
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<ClInclude Include="..\src\pathfinder\pathfinder_type.h" />
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<ClInclude Include="..\src\pathfinder\pf_performance_timer.hpp" />
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@ -2961,12 +2961,6 @@
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<ClInclude Include="..\src\pathfinder\follow_track.hpp">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp">
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<Filter>Pathfinder</Filter>
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</ClCompile>
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<ClInclude Include="..\src\pathfinder\opf\opf_ship.h">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pathfinder\pathfinder_func.h">
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<Filter>Pathfinder</Filter>
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</ClInclude>
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@ -1049,8 +1049,6 @@ network/core/udp.h
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# Pathfinder
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pathfinder/follow_track.hpp
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pathfinder/opf/opf_ship.cpp
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pathfinder/opf/opf_ship.h
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pathfinder/pathfinder_func.h
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pathfinder/pathfinder_type.h
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pathfinder/pf_performance_timer.hpp
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@ -434,7 +434,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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Game::Uninitialize(true);
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AI::Uninitialize(true);
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CheckConfig();
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LoadFromHighScore();
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LoadHotkeysFromConfig();
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WindowDesc::LoadFromConfig();
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@ -1,222 +0,0 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file opf_ship.cpp Implementation of the oldest supported ship pathfinder. */
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#include "../../stdafx.h"
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#include "../../tunnelbridge_map.h"
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#include "../../tunnelbridge.h"
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#include "../../ship.h"
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#include "../../core/random_func.hpp"
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#include "../../safeguards.h"
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struct RememberData {
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uint16 cur_length;
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byte depth;
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Track last_choosen_track;
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};
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struct TrackPathFinder {
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TileIndex skiptile;
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TileIndex dest_coords;
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uint best_bird_dist;
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uint best_length;
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RememberData rd;
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TrackdirByte the_dir;
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};
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static bool ShipTrackFollower(TileIndex tile, TrackPathFinder *pfs, uint length)
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{
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/* Found dest? */
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if (tile == pfs->dest_coords) {
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pfs->best_bird_dist = 0;
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pfs->best_length = minu(pfs->best_length, length);
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return true;
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}
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/* Skip this tile in the calculation */
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if (tile != pfs->skiptile) {
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pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
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}
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return false;
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}
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static void TPFModeShip(TrackPathFinder *tpf, TileIndex tile, DiagDirection direction)
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{
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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/* wrong track type */
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if (GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) return;
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DiagDirection dir = GetTunnelBridgeDirection(tile);
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/* entering tunnel / bridge? */
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if (dir == direction) {
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TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
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tpf->rd.cur_length += GetTunnelBridgeLength(tile, endtile) + 1;
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tile = endtile;
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} else {
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/* leaving tunnel / bridge? */
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if (ReverseDiagDir(dir) != direction) return;
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}
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}
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/* This addition will sometimes overflow by a single tile.
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* The use of TILE_MASK here makes sure that we still point at a valid
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* tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */
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tile = TILE_MASK(tile + TileOffsByDiagDir(direction));
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if (++tpf->rd.cur_length > 50) return;
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TrackBits bits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(direction);
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if (bits == TRACK_BIT_NONE) return;
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assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());
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bool only_one_track = true;
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do {
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Track track = RemoveFirstTrack(&bits);
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if (bits != TRACK_BIT_NONE) only_one_track = false;
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RememberData rd = tpf->rd;
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/* Change direction 4 times only */
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if (!only_one_track && track != tpf->rd.last_choosen_track) {
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if (++tpf->rd.depth > 4) {
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tpf->rd = rd;
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return;
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}
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tpf->rd.last_choosen_track = track;
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}
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tpf->the_dir = TrackEnterdirToTrackdir(track, direction);
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if (!ShipTrackFollower(tile, tpf, tpf->rd.cur_length)) {
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TPFModeShip(tpf, tile, TrackdirToExitdir(tpf->the_dir));
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}
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tpf->rd = rd;
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} while (bits != TRACK_BIT_NONE);
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}
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static void OPFShipFollowTrack(TileIndex tile, DiagDirection direction, TrackPathFinder *tpf)
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{
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assert(IsValidDiagDirection(direction));
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/* initialize path finder variables */
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tpf->rd.cur_length = 0;
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tpf->rd.depth = 0;
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tpf->rd.last_choosen_track = INVALID_TRACK;
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ShipTrackFollower(tile, tpf, 0);
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TPFModeShip(tpf, tile, direction);
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}
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/** Directions to search towards given track bits and the ship's enter direction. */
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static const DiagDirection _ship_search_directions[6][4] = {
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{ DIAGDIR_NE, INVALID_DIAGDIR, DIAGDIR_SW, INVALID_DIAGDIR },
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{ INVALID_DIAGDIR, DIAGDIR_SE, INVALID_DIAGDIR, DIAGDIR_NW },
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{ INVALID_DIAGDIR, DIAGDIR_NE, DIAGDIR_NW, INVALID_DIAGDIR },
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{ DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SW },
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{ DIAGDIR_NW, DIAGDIR_SW, INVALID_DIAGDIR, INVALID_DIAGDIR },
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{ INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SE, DIAGDIR_NE },
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};
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/** Track to "direction (& 3)" mapping. */
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static const byte _pick_shiptrack_table[6] = {DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_N, DIR_N};
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static uint FindShipTrack(const Ship *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
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{
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TrackPathFinder pfs;
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uint best_bird_dist = 0;
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uint best_length = 0;
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byte ship_dir = v->direction & 3;
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pfs.dest_coords = v->dest_tile;
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pfs.skiptile = skiptile;
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Track best_track = INVALID_TRACK;
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assert(bits != TRACK_BIT_NONE);
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do {
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Track i = RemoveFirstTrack(&bits);
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pfs.best_bird_dist = UINT_MAX;
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pfs.best_length = UINT_MAX;
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OPFShipFollowTrack(tile, _ship_search_directions[i][dir], &pfs);
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if (best_track != INVALID_TRACK) {
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if (pfs.best_bird_dist != 0) {
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/* neither reached the destination, pick the one with the smallest bird dist */
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if (pfs.best_bird_dist > best_bird_dist) goto bad;
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if (pfs.best_bird_dist < best_bird_dist) goto good;
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} else {
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if (pfs.best_length > best_length) goto bad;
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if (pfs.best_length < best_length) goto good;
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}
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/* if we reach this position, there's two paths of equal value so far.
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* pick one randomly. */
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uint r = GB(Random(), 0, 8);
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if (_pick_shiptrack_table[i] == ship_dir) r += 80;
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if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
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if (r <= 127) goto bad;
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}
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good:;
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best_track = i;
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best_bird_dist = pfs.best_bird_dist;
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best_length = pfs.best_length;
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bad:;
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} while (bits != TRACK_BIT_NONE);
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*track = best_track;
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return best_bird_dist;
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}
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/**
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* Finds the best track to choose on the next tile and
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* returns INVALID_TRACK when it is better to reverse.
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* @param v The ship.
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* @param tile The tile we are about to enter.
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* @param enterdir The direction entering the tile.
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* @param tracks The tracks available on new tile.
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* @param[out] path_found Whether a path has been found.
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* @return Best track on next tile or INVALID_TRACK when better to reverse.
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*/
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Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
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{
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assert(IsValidDiagDirection(enterdir));
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TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
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Track track;
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/* Let's find out how far it would be if we would reverse first */
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uint rev_dist = UINT_MAX; // distance if we reverse
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Track cur_track = TrackdirToTrack(v->GetVehicleTrackdir()); // track on the current tile
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DiagDirection rev_enterdir = ReverseDiagDir(enterdir);
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TrackBits rev_tracks = TrackStatusToTrackBits(GetTileTrackStatus(tile2, TRANSPORT_WATER, 0)) &
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DiagdirReachesTracks(rev_enterdir);
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if (HasTrack(rev_tracks, cur_track)) {
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rev_dist = FindShipTrack(v, tile2, rev_enterdir, TrackToTrackBits(cur_track), tile, &track);
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if (rev_dist != UINT_MAX) rev_dist++; // penalty for reversing
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}
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/* And if we would not reverse? */
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uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
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/* Due to the way this pathfinder works we cannot determine whether we're lost or not. */
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path_found = true;
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if (dist <= rev_dist) return track;
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return INVALID_TRACK; // We could better reverse
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}
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@ -1,31 +0,0 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file opf_ship.h Original pathfinder for ships; very simple. */
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#ifndef OPF_SHIP_H
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#define OPF_SHIP_H
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#include "../../direction_type.h"
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#include "../../tile_type.h"
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#include "../../track_type.h"
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#include "../../vehicle_type.h"
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/**
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* Finds the best path for given ship using OPF.
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* @param v the ship that needs to find a path
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
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#endif /* OPF_SHIP_H */
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@ -1875,7 +1875,7 @@ bool AfterLoadGame()
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if (_settings_game.pf.yapf.ship_use_yapf) {
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_settings_game.pf.pathfinder_for_ships = VPF_YAPF;
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} else {
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_settings_game.pf.pathfinder_for_ships = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
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_settings_game.pf.pathfinder_for_ships = VPF_NPF;
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}
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}
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@ -296,6 +296,7 @@ enum SaveLoadVersion : uint16 {
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SLV_SERVE_NEUTRAL_INDUSTRIES, ///< 210 PR#7234 Company stations can serve industries with attached neutral stations.
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SLV_ROADVEH_PATH_CACHE, ///< 211 PR#7261 Add path cache for road vehicles.
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SLV_REMOVE_OPF, ///< 212 PR#7245 Remove OPF.
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SL_MAX_VERSION, ///< Highest possible saveload version
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};
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@ -2275,18 +2275,6 @@ static void Save_PATS()
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SaveSettings(_settings, &_settings_game);
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}
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void CheckConfig()
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{
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/*
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* Increase old default values for pf_maxdepth and pf_maxlength
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* to support big networks.
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*/
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if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
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_settings_newgame.pf.opf.pf_maxdepth = 48;
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_settings_newgame.pf.opf.pf_maxlength = 4096;
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}
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}
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extern const ChunkHandler _setting_chunk_handlers[] = {
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{ 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
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{ 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
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@ -24,7 +24,6 @@ void IConsoleListSettings(const char *prefilter);
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void LoadFromConfig(bool minimal = false);
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void SaveToConfig();
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void CheckConfig();
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void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc);
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void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc);
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@ -346,12 +346,6 @@ struct ScriptSettings {
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uint32 script_max_opcode_till_suspend; ///< max opcode calls till scripts will suspend
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};
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/** Settings related to the old pathfinder. */
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struct OPFSettings {
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uint16 pf_maxlength; ///< maximum length when searching for a train route for new pathfinder
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byte pf_maxdepth; ///< maximum recursion depth when searching for a train route for new pathfinder
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};
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/** Settings related to the new pathfinder. */
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struct NPFSettings {
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/**
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@ -440,7 +434,6 @@ struct PathfinderSettings {
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byte wait_for_pbs_path; ///< how long to wait for a path reservation.
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byte path_backoff_interval; ///< ticks between checks for a free path.
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OPFSettings opf; ///< pathfinder settings for the old pathfinder
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NPFSettings npf; ///< pathfinder settings for the new pathfinder
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YAPFSettings yapf; ///< pathfinder settings for the yet another pathfinder
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};
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@ -29,7 +29,6 @@
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#include "sound_func.h"
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#include "ai/ai.hpp"
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#include "game/game.hpp"
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#include "pathfinder/opf/opf_ship.h"
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#include "engine_base.h"
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#include "company_base.h"
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#include "tunnelbridge_map.h"
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||||
|
@ -178,7 +177,6 @@ static void CheckIfShipNeedsService(Vehicle *v)
|
|||
|
||||
uint max_distance;
|
||||
switch (_settings_game.pf.pathfinder_for_ships) {
|
||||
case VPF_OPF: max_distance = 12; break;
|
||||
case VPF_NPF: max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty / NPF_TILE_LENGTH; break;
|
||||
case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break;
|
||||
default: NOT_REACHED();
|
||||
|
@ -369,9 +367,7 @@ static bool CheckShipLeaveDepot(Ship *v)
|
|||
if (north_tracks && south_tracks) {
|
||||
/* Ask pathfinder for best direction */
|
||||
bool reverse = false;
|
||||
bool path_found;
|
||||
switch (_settings_game.pf.pathfinder_for_ships) {
|
||||
case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break; // OPF always allows reversing
|
||||
case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
|
||||
case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
|
||||
default: NOT_REACHED();
|
||||
|
@ -492,7 +488,6 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
|
|||
}
|
||||
|
||||
switch (_settings_game.pf.pathfinder_for_ships) {
|
||||
case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
|
||||
case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
|
||||
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
|
||||
default: NOT_REACHED();
|
||||
|
@ -514,8 +509,7 @@ static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir, Tr
|
|||
{
|
||||
TrackBits tracks = GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
|
||||
|
||||
/* Do not remove 90 degree turns for OPF, as it isn't able to find paths taking it into account. */
|
||||
if (_settings_game.pf.forbid_90_deg && _settings_game.pf.pathfinder_for_ships != VPF_OPF) tracks &= ~TrackCrossesTracks(TrackdirToTrack(trackdir));
|
||||
if (_settings_game.pf.forbid_90_deg) tracks &= ~TrackCrossesTracks(TrackdirToTrack(trackdir));
|
||||
|
||||
return tracks;
|
||||
}
|
||||
|
|
|
@ -953,12 +953,12 @@ type = SLE_UINT8
|
|||
from = SLV_87
|
||||
guiflags = SGF_MULTISTRING
|
||||
def = 2
|
||||
min = 0
|
||||
min = 1
|
||||
max = 2
|
||||
interval = 1
|
||||
str = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS
|
||||
strhelp = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT
|
||||
strval = STR_CONFIG_SETTING_PATHFINDER_OPF
|
||||
strval = STR_CONFIG_SETTING_PATHFINDER_NPF
|
||||
proc = InvalidateShipPathCache
|
||||
cat = SC_EXPERT
|
||||
|
||||
|
@ -1670,23 +1670,10 @@ max = 255
|
|||
cat = SC_EXPERT
|
||||
|
||||
##
|
||||
[SDT_VAR]
|
||||
base = GameSettings
|
||||
var = pf.opf.pf_maxlength
|
||||
type = SLE_UINT16
|
||||
def = 4096
|
||||
min = 64
|
||||
max = 65535
|
||||
cat = SC_EXPERT
|
||||
|
||||
[SDT_VAR]
|
||||
base = GameSettings
|
||||
var = pf.opf.pf_maxdepth
|
||||
type = SLE_UINT8
|
||||
def = 48
|
||||
min = 4
|
||||
max = 255
|
||||
cat = SC_EXPERT
|
||||
; Used to be pf.opf.pf_maxlength & pf.opf.pf_maxdepth
|
||||
[SDT_NULL]
|
||||
length = 3
|
||||
to = SLV_REMOVE_OPF
|
||||
|
||||
##
|
||||
[SDT_VAR]
|
||||
|
|
|
@ -60,7 +60,7 @@ static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a n
|
|||
|
||||
/** Pathfinding option states */
|
||||
enum VehiclePathFinders {
|
||||
VPF_OPF = 0, ///< The Original PathFinder (only for ships)
|
||||
// Original PathFinder (OPF) used to be 0
|
||||
VPF_NPF = 1, ///< New PathFinder
|
||||
VPF_YAPF = 2, ///< Yet Another PathFinder
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue