Remove: OPF

This commit is contained in:
Charles Pigott 2019-02-18 23:55:45 +00:00 committed by PeterN
parent c7b5f34138
commit fe448a2616
18 changed files with 10 additions and 328 deletions

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@ -1291,8 +1291,6 @@
<ClCompile Include="..\src\network\core\udp.cpp" />
<ClInclude Include="..\src\network\core\udp.h" />
<ClInclude Include="..\src\pathfinder\follow_track.hpp" />
<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp" />
<ClInclude Include="..\src\pathfinder\opf\opf_ship.h" />
<ClInclude Include="..\src\pathfinder\pathfinder_func.h" />
<ClInclude Include="..\src\pathfinder\pathfinder_type.h" />
<ClInclude Include="..\src\pathfinder\pf_performance_timer.hpp" />

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@ -2961,12 +2961,6 @@
<ClInclude Include="..\src\pathfinder\follow_track.hpp">
<Filter>Pathfinder</Filter>
</ClInclude>
<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp">
<Filter>Pathfinder</Filter>
</ClCompile>
<ClInclude Include="..\src\pathfinder\opf\opf_ship.h">
<Filter>Pathfinder</Filter>
</ClInclude>
<ClInclude Include="..\src\pathfinder\pathfinder_func.h">
<Filter>Pathfinder</Filter>
</ClInclude>

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@ -1291,8 +1291,6 @@
<ClCompile Include="..\src\network\core\udp.cpp" />
<ClInclude Include="..\src\network\core\udp.h" />
<ClInclude Include="..\src\pathfinder\follow_track.hpp" />
<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp" />
<ClInclude Include="..\src\pathfinder\opf\opf_ship.h" />
<ClInclude Include="..\src\pathfinder\pathfinder_func.h" />
<ClInclude Include="..\src\pathfinder\pathfinder_type.h" />
<ClInclude Include="..\src\pathfinder\pf_performance_timer.hpp" />

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@ -2961,12 +2961,6 @@
<ClInclude Include="..\src\pathfinder\follow_track.hpp">
<Filter>Pathfinder</Filter>
</ClInclude>
<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp">
<Filter>Pathfinder</Filter>
</ClCompile>
<ClInclude Include="..\src\pathfinder\opf\opf_ship.h">
<Filter>Pathfinder</Filter>
</ClInclude>
<ClInclude Include="..\src\pathfinder\pathfinder_func.h">
<Filter>Pathfinder</Filter>
</ClInclude>

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@ -1291,8 +1291,6 @@
<ClCompile Include="..\src\network\core\udp.cpp" />
<ClInclude Include="..\src\network\core\udp.h" />
<ClInclude Include="..\src\pathfinder\follow_track.hpp" />
<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp" />
<ClInclude Include="..\src\pathfinder\opf\opf_ship.h" />
<ClInclude Include="..\src\pathfinder\pathfinder_func.h" />
<ClInclude Include="..\src\pathfinder\pathfinder_type.h" />
<ClInclude Include="..\src\pathfinder\pf_performance_timer.hpp" />

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@ -2961,12 +2961,6 @@
<ClInclude Include="..\src\pathfinder\follow_track.hpp">
<Filter>Pathfinder</Filter>
</ClInclude>
<ClCompile Include="..\src\pathfinder\opf\opf_ship.cpp">
<Filter>Pathfinder</Filter>
</ClCompile>
<ClInclude Include="..\src\pathfinder\opf\opf_ship.h">
<Filter>Pathfinder</Filter>
</ClInclude>
<ClInclude Include="..\src\pathfinder\pathfinder_func.h">
<Filter>Pathfinder</Filter>
</ClInclude>

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@ -1049,8 +1049,6 @@ network/core/udp.h
# Pathfinder
pathfinder/follow_track.hpp
pathfinder/opf/opf_ship.cpp
pathfinder/opf/opf_ship.h
pathfinder/pathfinder_func.h
pathfinder/pathfinder_type.h
pathfinder/pf_performance_timer.hpp

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@ -434,7 +434,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
Game::Uninitialize(true);
AI::Uninitialize(true);
CheckConfig();
LoadFromHighScore();
LoadHotkeysFromConfig();
WindowDesc::LoadFromConfig();

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@ -1,222 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file opf_ship.cpp Implementation of the oldest supported ship pathfinder. */
#include "../../stdafx.h"
#include "../../tunnelbridge_map.h"
#include "../../tunnelbridge.h"
#include "../../ship.h"
#include "../../core/random_func.hpp"
#include "../../safeguards.h"
struct RememberData {
uint16 cur_length;
byte depth;
Track last_choosen_track;
};
struct TrackPathFinder {
TileIndex skiptile;
TileIndex dest_coords;
uint best_bird_dist;
uint best_length;
RememberData rd;
TrackdirByte the_dir;
};
static bool ShipTrackFollower(TileIndex tile, TrackPathFinder *pfs, uint length)
{
/* Found dest? */
if (tile == pfs->dest_coords) {
pfs->best_bird_dist = 0;
pfs->best_length = minu(pfs->best_length, length);
return true;
}
/* Skip this tile in the calculation */
if (tile != pfs->skiptile) {
pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
}
return false;
}
static void TPFModeShip(TrackPathFinder *tpf, TileIndex tile, DiagDirection direction)
{
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* wrong track type */
if (GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) return;
DiagDirection dir = GetTunnelBridgeDirection(tile);
/* entering tunnel / bridge? */
if (dir == direction) {
TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
tpf->rd.cur_length += GetTunnelBridgeLength(tile, endtile) + 1;
tile = endtile;
} else {
/* leaving tunnel / bridge? */
if (ReverseDiagDir(dir) != direction) return;
}
}
/* This addition will sometimes overflow by a single tile.
* The use of TILE_MASK here makes sure that we still point at a valid
* tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */
tile = TILE_MASK(tile + TileOffsByDiagDir(direction));
if (++tpf->rd.cur_length > 50) return;
TrackBits bits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(direction);
if (bits == TRACK_BIT_NONE) return;
assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());
bool only_one_track = true;
do {
Track track = RemoveFirstTrack(&bits);
if (bits != TRACK_BIT_NONE) only_one_track = false;
RememberData rd = tpf->rd;
/* Change direction 4 times only */
if (!only_one_track && track != tpf->rd.last_choosen_track) {
if (++tpf->rd.depth > 4) {
tpf->rd = rd;
return;
}
tpf->rd.last_choosen_track = track;
}
tpf->the_dir = TrackEnterdirToTrackdir(track, direction);
if (!ShipTrackFollower(tile, tpf, tpf->rd.cur_length)) {
TPFModeShip(tpf, tile, TrackdirToExitdir(tpf->the_dir));
}
tpf->rd = rd;
} while (bits != TRACK_BIT_NONE);
}
static void OPFShipFollowTrack(TileIndex tile, DiagDirection direction, TrackPathFinder *tpf)
{
assert(IsValidDiagDirection(direction));
/* initialize path finder variables */
tpf->rd.cur_length = 0;
tpf->rd.depth = 0;
tpf->rd.last_choosen_track = INVALID_TRACK;
ShipTrackFollower(tile, tpf, 0);
TPFModeShip(tpf, tile, direction);
}
/** Directions to search towards given track bits and the ship's enter direction. */
static const DiagDirection _ship_search_directions[6][4] = {
{ DIAGDIR_NE, INVALID_DIAGDIR, DIAGDIR_SW, INVALID_DIAGDIR },
{ INVALID_DIAGDIR, DIAGDIR_SE, INVALID_DIAGDIR, DIAGDIR_NW },
{ INVALID_DIAGDIR, DIAGDIR_NE, DIAGDIR_NW, INVALID_DIAGDIR },
{ DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SW },
{ DIAGDIR_NW, DIAGDIR_SW, INVALID_DIAGDIR, INVALID_DIAGDIR },
{ INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SE, DIAGDIR_NE },
};
/** Track to "direction (& 3)" mapping. */
static const byte _pick_shiptrack_table[6] = {DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_N, DIR_N};
static uint FindShipTrack(const Ship *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
{
TrackPathFinder pfs;
uint best_bird_dist = 0;
uint best_length = 0;
byte ship_dir = v->direction & 3;
pfs.dest_coords = v->dest_tile;
pfs.skiptile = skiptile;
Track best_track = INVALID_TRACK;
assert(bits != TRACK_BIT_NONE);
do {
Track i = RemoveFirstTrack(&bits);
pfs.best_bird_dist = UINT_MAX;
pfs.best_length = UINT_MAX;
OPFShipFollowTrack(tile, _ship_search_directions[i][dir], &pfs);
if (best_track != INVALID_TRACK) {
if (pfs.best_bird_dist != 0) {
/* neither reached the destination, pick the one with the smallest bird dist */
if (pfs.best_bird_dist > best_bird_dist) goto bad;
if (pfs.best_bird_dist < best_bird_dist) goto good;
} else {
if (pfs.best_length > best_length) goto bad;
if (pfs.best_length < best_length) goto good;
}
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
uint r = GB(Random(), 0, 8);
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
if (r <= 127) goto bad;
}
good:;
best_track = i;
best_bird_dist = pfs.best_bird_dist;
best_length = pfs.best_length;
bad:;
} while (bits != TRACK_BIT_NONE);
*track = best_track;
return best_bird_dist;
}
/**
* Finds the best track to choose on the next tile and
* returns INVALID_TRACK when it is better to reverse.
* @param v The ship.
* @param tile The tile we are about to enter.
* @param enterdir The direction entering the tile.
* @param tracks The tracks available on new tile.
* @param[out] path_found Whether a path has been found.
* @return Best track on next tile or INVALID_TRACK when better to reverse.
*/
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{
assert(IsValidDiagDirection(enterdir));
TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
Track track;
/* Let's find out how far it would be if we would reverse first */
uint rev_dist = UINT_MAX; // distance if we reverse
Track cur_track = TrackdirToTrack(v->GetVehicleTrackdir()); // track on the current tile
DiagDirection rev_enterdir = ReverseDiagDir(enterdir);
TrackBits rev_tracks = TrackStatusToTrackBits(GetTileTrackStatus(tile2, TRANSPORT_WATER, 0)) &
DiagdirReachesTracks(rev_enterdir);
if (HasTrack(rev_tracks, cur_track)) {
rev_dist = FindShipTrack(v, tile2, rev_enterdir, TrackToTrackBits(cur_track), tile, &track);
if (rev_dist != UINT_MAX) rev_dist++; // penalty for reversing
}
/* And if we would not reverse? */
uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
/* Due to the way this pathfinder works we cannot determine whether we're lost or not. */
path_found = true;
if (dist <= rev_dist) return track;
return INVALID_TRACK; // We could better reverse
}

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@ -1,31 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file opf_ship.h Original pathfinder for ships; very simple. */
#ifndef OPF_SHIP_H
#define OPF_SHIP_H
#include "../../direction_type.h"
#include "../../tile_type.h"
#include "../../track_type.h"
#include "../../vehicle_type.h"
/**
* Finds the best path for given ship using OPF.
* @param v the ship that needs to find a path
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
#endif /* OPF_SHIP_H */

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@ -1875,7 +1875,7 @@ bool AfterLoadGame()
if (_settings_game.pf.yapf.ship_use_yapf) {
_settings_game.pf.pathfinder_for_ships = VPF_YAPF;
} else {
_settings_game.pf.pathfinder_for_ships = (_settings_game.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
_settings_game.pf.pathfinder_for_ships = VPF_NPF;
}
}

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@ -296,6 +296,7 @@ enum SaveLoadVersion : uint16 {
SLV_SERVE_NEUTRAL_INDUSTRIES, ///< 210 PR#7234 Company stations can serve industries with attached neutral stations.
SLV_ROADVEH_PATH_CACHE, ///< 211 PR#7261 Add path cache for road vehicles.
SLV_REMOVE_OPF, ///< 212 PR#7245 Remove OPF.
SL_MAX_VERSION, ///< Highest possible saveload version
};

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@ -2275,18 +2275,6 @@ static void Save_PATS()
SaveSettings(_settings, &_settings_game);
}
void CheckConfig()
{
/*
* Increase old default values for pf_maxdepth and pf_maxlength
* to support big networks.
*/
if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
_settings_newgame.pf.opf.pf_maxdepth = 48;
_settings_newgame.pf.opf.pf_maxlength = 4096;
}
}
extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},

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@ -24,7 +24,6 @@ void IConsoleListSettings(const char *prefilter);
void LoadFromConfig(bool minimal = false);
void SaveToConfig();
void CheckConfig();
void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc);
void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc);

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@ -346,12 +346,6 @@ struct ScriptSettings {
uint32 script_max_opcode_till_suspend; ///< max opcode calls till scripts will suspend
};
/** Settings related to the old pathfinder. */
struct OPFSettings {
uint16 pf_maxlength; ///< maximum length when searching for a train route for new pathfinder
byte pf_maxdepth; ///< maximum recursion depth when searching for a train route for new pathfinder
};
/** Settings related to the new pathfinder. */
struct NPFSettings {
/**
@ -440,7 +434,6 @@ struct PathfinderSettings {
byte wait_for_pbs_path; ///< how long to wait for a path reservation.
byte path_backoff_interval; ///< ticks between checks for a free path.
OPFSettings opf; ///< pathfinder settings for the old pathfinder
NPFSettings npf; ///< pathfinder settings for the new pathfinder
YAPFSettings yapf; ///< pathfinder settings for the yet another pathfinder
};

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@ -29,7 +29,6 @@
#include "sound_func.h"
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "pathfinder/opf/opf_ship.h"
#include "engine_base.h"
#include "company_base.h"
#include "tunnelbridge_map.h"
@ -178,7 +177,6 @@ static void CheckIfShipNeedsService(Vehicle *v)
uint max_distance;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: max_distance = 12; break;
case VPF_NPF: max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty / NPF_TILE_LENGTH; break;
case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break;
default: NOT_REACHED();
@ -369,9 +367,7 @@ static bool CheckShipLeaveDepot(Ship *v)
if (north_tracks && south_tracks) {
/* Ask pathfinder for best direction */
bool reverse = false;
bool path_found;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break; // OPF always allows reversing
case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
default: NOT_REACHED();
@ -492,7 +488,6 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
}
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
default: NOT_REACHED();
@ -514,8 +509,7 @@ static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir, Tr
{
TrackBits tracks = GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
/* Do not remove 90 degree turns for OPF, as it isn't able to find paths taking it into account. */
if (_settings_game.pf.forbid_90_deg && _settings_game.pf.pathfinder_for_ships != VPF_OPF) tracks &= ~TrackCrossesTracks(TrackdirToTrack(trackdir));
if (_settings_game.pf.forbid_90_deg) tracks &= ~TrackCrossesTracks(TrackdirToTrack(trackdir));
return tracks;
}

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@ -953,12 +953,12 @@ type = SLE_UINT8
from = SLV_87
guiflags = SGF_MULTISTRING
def = 2
min = 0
min = 1
max = 2
interval = 1
str = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS
strhelp = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT
strval = STR_CONFIG_SETTING_PATHFINDER_OPF
strval = STR_CONFIG_SETTING_PATHFINDER_NPF
proc = InvalidateShipPathCache
cat = SC_EXPERT
@ -1670,23 +1670,10 @@ max = 255
cat = SC_EXPERT
##
[SDT_VAR]
base = GameSettings
var = pf.opf.pf_maxlength
type = SLE_UINT16
def = 4096
min = 64
max = 65535
cat = SC_EXPERT
[SDT_VAR]
base = GameSettings
var = pf.opf.pf_maxdepth
type = SLE_UINT8
def = 48
min = 4
max = 255
cat = SC_EXPERT
; Used to be pf.opf.pf_maxlength & pf.opf.pf_maxdepth
[SDT_NULL]
length = 3
to = SLV_REMOVE_OPF
##
[SDT_VAR]

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@ -60,7 +60,7 @@ static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a n
/** Pathfinding option states */
enum VehiclePathFinders {
VPF_OPF = 0, ///< The Original PathFinder (only for ships)
// Original PathFinder (OPF) used to be 0
VPF_NPF = 1, ///< New PathFinder
VPF_YAPF = 2, ///< Yet Another PathFinder
};