(svn r25893) -Fix: Document RandomRange and change misleading parameter name 'max' in random functions.

This commit is contained in:
fonsinchen 2013-10-20 14:48:08 +00:00
parent 9337c561b0
commit fe550c2db3
2 changed files with 22 additions and 14 deletions

View File

@ -29,13 +29,14 @@ uint32 Randomizer::Next()
}
/**
* Generate the next pseudo random number scaled to max
* @param max the maximum value of the returned random number
* @return the random number
* Generate the next pseudo random number scaled to \a limit, excluding \a limit
* itself.
* @param limit Limit of the range to be generated from.
* @return Random number in [0,\a limit)
*/
uint32 Randomizer::Next(uint32 max)
uint32 Randomizer::Next(uint32 limit)
{
return ((uint64)this->Next() * (uint64)max) >> 32;
return ((uint64)this->Next() * (uint64)limit) >> 32;
}
/**
@ -75,8 +76,8 @@ uint32 DoRandom(int line, const char *file)
return _random.Next();
}
uint32 DoRandomRange(uint32 max, int line, const char *file)
uint32 DoRandomRange(uint32 limit, int line, const char *file)
{
return ((uint64)DoRandom(line, file) * (uint64)max) >> 32;
return ((uint64)DoRandom(line, file) * (uint64)limit) >> 32;
}
#endif /* RANDOM_DEBUG */

View File

@ -25,7 +25,7 @@ struct Randomizer {
uint32 state[2];
uint32 Next();
uint32 Next(uint32 max);
uint32 Next(uint32 limit);
void SetSeed(uint32 seed);
};
extern Randomizer _random; ///< Random used in the game state calculations
@ -65,17 +65,24 @@ void SetRandomSeed(uint32 seed);
#define Random() DoRandom(__LINE__, __FILE__)
#endif
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint32 DoRandomRange(uint32 max, int line, const char *file);
#define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
uint32 DoRandomRange(uint32 limit, int line, const char *file);
#else
static inline uint32 Random()
{
return _random.Next();
}
static inline uint32 RandomRange(uint32 max)
/**
* Pick a random number between 0 and \a limit - 1, inclusive. That means 0
* can be returned and \a limit - 1 can be returned, but \a limit can not be
* returned.
* @param limit Limit for the range to be picked from.
* @return A random number in [0,\a limit).
*/
static inline uint32 RandomRange(uint32 limit)
{
return _random.Next(max);
return _random.Next(limit);
}
#endif
@ -84,9 +91,9 @@ static inline uint32 InteractiveRandom()
return _interactive_random.Next();
}
static inline uint32 InteractiveRandomRange(uint32 max)
static inline uint32 InteractiveRandomRange(uint32 limit)
{
return _interactive_random.Next(max);
return _interactive_random.Next(limit);
}
/**