Change: Use standard 'frametext' padding for settings window.

This commit is contained in:
Peter Nelson 2022-10-17 19:23:11 +01:00 committed by PeterN
parent 6f95e04005
commit fea7247072
2 changed files with 22 additions and 39 deletions

View File

@ -273,11 +273,6 @@ static inline const NIHelper *GetFeatureHelper(uint window_number)
/** Window used for inspecting NewGRFs. */
struct NewGRFInspectWindow : Window {
static const int LEFT_OFFSET = 5; ///< Position of left edge
static const int RIGHT_OFFSET = 5; ///< Position of right edge
static const int TOP_OFFSET = 5; ///< Position of top edge
static const int BOTTOM_OFFSET = 5; ///< Position of bottom edge
/** The value for the variable 60 parameters. */
static uint32 var60params[GSF_FAKE_END][0x20];
@ -384,7 +379,7 @@ struct NewGRFInspectWindow : Window {
resize->height = std::max(11, FONT_HEIGHT_NORMAL + 1);
resize->width = 1;
size->height = 5 * resize->height + TOP_OFFSET + BOTTOM_OFFSET;
size->height = 5 * resize->height + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
break;
}
}
@ -407,7 +402,7 @@ struct NewGRFInspectWindow : Window {
offset -= this->vscroll->GetPosition();
if (offset < 0 || offset >= this->vscroll->GetCapacity()) return;
::DrawString(r.left + LEFT_OFFSET, r.right - RIGHT_OFFSET, r.top + TOP_OFFSET + (offset * this->resize.step_height), buf, TC_BLACK);
::DrawString(r.Shrink(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_TOP + (offset * this->resize.step_height), WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM), buf, TC_BLACK);
}
void DrawWidget(const Rect &r, int widget) const override
@ -585,7 +580,7 @@ struct NewGRFInspectWindow : Window {
if (nif->variables == nullptr) return;
/* Get the line, make sure it's within the boundaries. */
int line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NGRFI_MAINPANEL, TOP_OFFSET);
int line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NGRFI_MAINPANEL, WD_FRAMETEXT_TOP);
if (line == INT_MAX) return;
/* Find the variable related to the line */
@ -611,7 +606,7 @@ struct NewGRFInspectWindow : Window {
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_NGRFI_MAINPANEL, TOP_OFFSET + BOTTOM_OFFSET);
this->vscroll->SetCapacityFromWidget(this, WID_NGRFI_MAINPANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM);
}
/**

View File

@ -1907,11 +1907,6 @@ static void ResetAllSettingsConfirmationCallback(Window *w, bool confirmed)
/** Window to edit settings of the game. */
struct GameSettingsWindow : Window {
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified.
SettingEntry *valuewindow_entry; ///< If non-nullptr, pointer to setting for which a value-entering window has been opened.
@ -1966,7 +1961,7 @@ struct GameSettingsWindow : Window {
resize->height = SETTING_HEIGHT = std::max({(int)_circle_size.height, SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL}) + 1;
resize->width = 1;
size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
size->height = 5 * resize->height + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
break;
case WID_GS_HELP_TEXT: {
@ -2004,14 +1999,14 @@ struct GameSettingsWindow : Window {
}
/* Reserve the correct number of lines for the 'some search results are hidden' notice in the central settings display panel. */
const NWidgetBase *panel = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
const Rect panel = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL)->GetCurrentRect().Shrink(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM);
StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing;
int new_warn_lines;
if (this->warn_missing == WHR_NONE) {
new_warn_lines = 0;
} else {
SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
new_warn_lines = GetStringLineCount(warn_str, panel->current_x);
new_warn_lines = GetStringLineCount(warn_str, panel.Width());
}
if (this->warn_lines != new_warn_lines) {
this->vscroll->SetCount(this->vscroll->GetCount() - this->warn_lines + new_warn_lines);
@ -2022,16 +2017,8 @@ struct GameSettingsWindow : Window {
/* Draw the 'some search results are hidden' notice. */
if (this->warn_missing != WHR_NONE) {
const int left = panel->pos_x;
const int right = left + panel->current_x - 1;
const int top = panel->pos_y + WD_FRAMETEXT_TOP + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) * this->warn_lines / 2;
SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
if (this->warn_lines == 1) {
/* If the warning fits at one line, center it. */
DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
} else {
DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, INT32_MAX, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
}
DrawStringMultiLine(panel.WithHeight(this->warn_lines * FONT_HEIGHT_NORMAL), warn_str, TC_FROMSTRING, SA_CENTER);
}
}
@ -2081,11 +2068,12 @@ struct GameSettingsWindow : Window {
{
switch (widget) {
case WID_GS_OPTIONSPANEL: {
int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * SETTING_HEIGHT;
Rect tr = r.Shrink(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM);
tr.top += this->warn_lines * SETTING_HEIGHT;
uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines;
int next_row = GetSettingsTree().Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
int next_row = GetSettingsTree().Draw(settings_ptr, tr.left, tr.right, tr.top,
this->vscroll->GetPosition(), last_row, this->last_clicked);
if (next_row == 0) DrawString(r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, STR_CONFIG_SETTINGS_NONE);
if (next_row == 0) DrawString(tr, STR_CONFIG_SETTINGS_NONE);
break;
}
@ -2093,21 +2081,21 @@ struct GameSettingsWindow : Window {
if (this->last_clicked != nullptr) {
const IntSettingDesc *sd = this->last_clicked->setting;
int y = r.top;
Rect tr = r;
switch (sd->GetType()) {
case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME); break;
case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT); break;
case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME); break;
default: NOT_REACHED();
}
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
y += FONT_HEIGHT_NORMAL;
DrawString(tr, STR_CONFIG_SETTING_TYPE);
tr.top += FONT_HEIGHT_NORMAL;
this->last_clicked->SetValueDParams(0, sd->def);
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
DrawString(tr, STR_CONFIG_SETTING_DEFAULT_VALUE);
tr.top += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
DrawStringMultiLine(tr, this->last_clicked->GetHelpText(), TC_WHITE);
}
break;
@ -2169,7 +2157,7 @@ struct GameSettingsWindow : Window {
if (widget != WID_GS_OPTIONSPANEL) return;
uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET);
uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, WD_FRAMETEXT_TOP);
if (btn == INT_MAX || (int)btn < this->warn_lines) return;
btn -= this->warn_lines;
@ -2178,7 +2166,7 @@ struct GameSettingsWindow : Window {
if (clicked_entry == nullptr) return; // Clicked below the last setting of the page
int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate
int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - WD_FRAMETEXT_LEFT - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
SettingsPage *clicked_page = dynamic_cast<SettingsPage*>(clicked_entry);
@ -2219,7 +2207,7 @@ struct GameSettingsWindow : Window {
this->closing_dropdown = false;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
int rel_y = (pt.y - (int)wid->pos_y - SETTINGTREE_TOP_OFFSET) % wid->resize_y;
int rel_y = (pt.y - (int)wid->pos_y - WD_FRAMETEXT_TOP) % wid->resize_y;
Rect wi_rect;
wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
@ -2447,7 +2435,7 @@ struct GameSettingsWindow : Window {
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM);
}
};