mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: rename SettingGuiFlag to SettingFlag (#9332)
It is a lovely organicly grown enum, where it started off with GUI-only flags, and after that a few flags got added that can be considered GUI-only (the GUI disables/enables based on them), to only have flags added that has nothing to do with the GUI. So be less confusing, and rename them to what they do. Additionally, I took this opportunity to rename 0ISDISABLED to reflect what it really does.
This commit is contained in:
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28e90769f7
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feb2ddbefa
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@ -386,9 +386,9 @@ void IntSettingDesc::MakeValueValidAndWrite(const void *object, int32 val) const
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* Make the value valid given the limitations of this setting.
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*
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* In the case of int settings this is ensuring the value is between the minimum and
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* maximum value, with a special case for 0 if SGF_0ISDISABLED is set.
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* maximum value, with a special case for 0 if SF_GUI_0_IS_SPECIAL is set.
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* This is generally done by clamping the value so it is within the allowed value range.
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* However, for SGF_MULTISTRING the default is used when the value is not valid.
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* However, for SF_GUI_DROPDOWN the default is used when the value is not valid.
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* @param val The value to make valid.
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*/
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void IntSettingDesc::MakeValueValid(int32 &val) const
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@ -407,8 +407,8 @@ void IntSettingDesc::MakeValueValid(int32 &val) const
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case SLE_VAR_U16:
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case SLE_VAR_I32: {
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/* Override the minimum value. No value below this->min, except special value 0 */
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if (!(this->flags & SGF_0ISDISABLED) || val != 0) {
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if (!(this->flags & SGF_MULTISTRING)) {
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if (!(this->flags & SF_GUI_0_IS_SPECIAL) || val != 0) {
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if (!(this->flags & SF_GUI_DROPDOWN)) {
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/* Clamp value-type setting to its valid range */
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val = Clamp(val, this->min, this->max);
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} else if (val < this->min || val > (int32)this->max) {
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@ -421,8 +421,8 @@ void IntSettingDesc::MakeValueValid(int32 &val) const
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case SLE_VAR_U32: {
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/* Override the minimum value. No value below this->min, except special value 0 */
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uint32 uval = (uint32)val;
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if (!(this->flags & SGF_0ISDISABLED) || uval != 0) {
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if (!(this->flags & SGF_MULTISTRING)) {
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if (!(this->flags & SF_GUI_0_IS_SPECIAL) || uval != 0) {
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if (!(this->flags & SF_GUI_DROPDOWN)) {
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/* Clamp value-type setting to its valid range */
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uval = ClampU(uval, this->min, this->max);
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} else if (uval < (uint)this->min || uval > this->max) {
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@ -743,13 +743,13 @@ void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
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*/
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bool SettingDesc::IsEditable(bool do_command) const
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{
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if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SGF_PER_COMPANY)) return false;
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if ((this->flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
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if ((this->flags & SGF_NO_NETWORK) && _networking) return false;
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if ((this->flags & SGF_NEWGAME_ONLY) &&
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if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
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if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
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if ((this->flags & SF_NO_NETWORK) && _networking) return false;
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if ((this->flags & SF_NEWGAME_ONLY) &&
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(_game_mode == GM_NORMAL ||
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(_game_mode == GM_EDITOR && !(this->flags & SGF_SCENEDIT_TOO)))) return false;
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if ((this->flags & SGF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
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(_game_mode == GM_EDITOR && !(this->flags & SF_SCENEDIT_TOO)))) return false;
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if ((this->flags & SF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
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return true;
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}
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@ -759,7 +759,7 @@ bool SettingDesc::IsEditable(bool do_command) const
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*/
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SettingType SettingDesc::GetType() const
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{
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if (this->flags & SGF_PER_COMPANY) return ST_COMPANY;
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if (this->flags & SF_PER_COMPANY) return ST_COMPANY;
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return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
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}
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@ -1689,7 +1689,7 @@ void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
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this->Write(object, newval);
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if (this->post_callback != nullptr) this->post_callback(newval);
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if (this->flags & SGF_NO_NETWORK) {
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if (this->flags & SF_NO_NETWORK) {
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GamelogStartAction(GLAT_SETTING);
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GamelogSetting(this->name, oldval, newval);
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GamelogStopAction();
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@ -1833,7 +1833,7 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
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bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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{
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const IntSettingDesc *setting = sd->AsIntSetting();
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if ((setting->flags & SGF_PER_COMPANY) != 0) {
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if ((setting->flags & SF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->name);
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}
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@ -1992,7 +1992,7 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
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sd->FormatValue(value, lastof(value), object);
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const IntSettingDesc *int_setting = sd->AsIntSetting();
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IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
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name, value, (sd->flags & SGF_0ISDISABLED) ? "(0) " : "", int_setting->min, int_setting->max);
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name, value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
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}
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}
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@ -1147,7 +1147,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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static const void *ResolveObject(const GameSettings *settings_ptr, const IntSettingDesc *sd)
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{
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if ((sd->flags & SGF_PER_COMPANY) != 0) {
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if ((sd->flags & SF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return &Company::Get(_local_company)->settings;
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}
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@ -1166,13 +1166,13 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value) const
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if (this->setting->IsBoolSetting()) {
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SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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} else {
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if ((this->setting->flags & SGF_MULTISTRING) != 0) {
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if ((this->setting->flags & SF_GUI_DROPDOWN) != 0) {
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SetDParam(first_param++, this->setting->str_val - this->setting->min + value);
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} else if ((this->setting->flags & SGF_DISPLAY_ABS) != 0) {
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} else if ((this->setting->flags & SF_GUI_NEGATIVE_IS_SPECIAL) != 0) {
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SetDParam(first_param++, this->setting->str_val + ((value >= 0) ? 1 : 0));
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value = abs(value);
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} else {
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SetDParam(first_param++, this->setting->str_val + ((value == 0 && (this->setting->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
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SetDParam(first_param++, this->setting->str_val + ((value == 0 && (this->setting->flags & SF_GUI_0_IS_SPECIAL) != 0) ? 1 : 0));
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}
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SetDParam(first_param++, value);
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}
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@ -1205,13 +1205,13 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
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if (sd->IsBoolSetting()) {
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/* Draw checkbox for boolean-value either on/off */
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DrawBoolButton(buttons_left, button_y, value != 0, editable);
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} else if ((sd->flags & SGF_MULTISTRING) != 0) {
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} else if ((sd->flags & SF_GUI_DROPDOWN) != 0) {
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/* Draw [v] button for settings of an enum-type */
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DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable);
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} else {
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
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editable && value != (sd->flags & SGF_0ISDISABLED ? 0 : sd->min), editable && (uint32)value != sd->max);
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editable && value != (sd->flags & SF_GUI_0_IS_SPECIAL ? 0 : sd->min), editable && (uint32)value != sd->max);
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}
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this->SetValueDParams(1, value);
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DrawString(text_left, text_right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, sd->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
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@ -2182,7 +2182,7 @@ struct GameSettingsWindow : Window {
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int32 value = sd->Read(ResolveObject(settings_ptr, sd));
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/* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
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if (x < SETTING_BUTTON_WIDTH && (sd->flags & SGF_MULTISTRING)) {
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if (x < SETTING_BUTTON_WIDTH && (sd->flags & SF_GUI_DROPDOWN)) {
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this->SetDisplayedHelpText(pe);
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if (this->valuedropdown_entry == pe) {
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@ -2250,7 +2250,7 @@ struct GameSettingsWindow : Window {
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if (value < sd->min) value = sd->min; // skip between "disabled" and minimum
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} else {
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value -= step;
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if (value < sd->min) value = (sd->flags & SGF_0ISDISABLED) ? 0 : sd->min;
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if (value < sd->min) value = (sd->flags & SF_GUI_0_IS_SPECIAL) ? 0 : sd->min;
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}
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/* Set up scroller timeout for numeric values */
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@ -2271,10 +2271,10 @@ struct GameSettingsWindow : Window {
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}
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} else {
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/* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
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if (this->last_clicked == pe && !sd->IsBoolSetting() && !(sd->flags & SGF_MULTISTRING)) {
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if (this->last_clicked == pe && !sd->IsBoolSetting() && !(sd->flags & SF_GUI_DROPDOWN)) {
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int64 value64 = value;
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/* Show the correct currency-translated value */
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if (sd->flags & SGF_CURRENCY) value64 *= _currency->rate;
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if (sd->flags & SF_GUI_CURRENCY) value64 *= _currency->rate;
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this->valuewindow_entry = pe;
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SetDParam(0, value64);
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@ -2307,7 +2307,7 @@ struct GameSettingsWindow : Window {
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long long llvalue = atoll(str);
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/* Save the correct currency-translated value */
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if (sd->flags & SGF_CURRENCY) llvalue /= _currency->rate;
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if (sd->flags & SF_GUI_CURRENCY) llvalue /= _currency->rate;
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value = (int32)ClampToI32(llvalue);
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} else {
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@ -2348,7 +2348,7 @@ struct GameSettingsWindow : Window {
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/* Deal with drop down boxes on the panel. */
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assert(this->valuedropdown_entry != nullptr);
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const IntSettingDesc *sd = this->valuedropdown_entry->setting;
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assert(sd->flags & SGF_MULTISTRING);
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assert(sd->flags & SF_GUI_DROPDOWN);
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SetSettingValue(sd, index);
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this->SetDirty();
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@ -12,21 +12,20 @@
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#include "saveload/saveload.h"
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enum SettingGuiFlag : uint16 {
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/* 2 bytes allocated for a maximum of 16 flags. */
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SGF_NONE = 0,
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SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
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SGF_DISPLAY_ABS = 1 << 1, ///< display absolute value of the setting
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SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
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SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
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SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
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SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
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SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in a game
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SGF_SCENEDIT_TOO = 1 << 7, ///< this setting can be changed in the scenario editor (only makes sense when SGF_NEWGAME_ONLY is set)
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SGF_PER_COMPANY = 1 << 8, ///< this setting can be different for each company (saved in company struct)
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SGF_SCENEDIT_ONLY = 1 << 9, ///< this setting can only be changed in the scenario editor
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enum SettingFlag : uint16 {
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SF_NONE = 0,
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SF_GUI_0_IS_SPECIAL = 1 << 0, ///< A value of zero is possible and has a custom string (the one after "strval").
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SF_GUI_NEGATIVE_IS_SPECIAL = 1 << 1, ///< A negative value has another string (the one after "strval").
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SF_GUI_DROPDOWN = 1 << 2, ///< The value represents a limited number of string-options (internally integer) presented as dropdown.
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SF_GUI_CURRENCY = 1 << 3, ///< The number represents money, so when reading value multiply by exchange rate.
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SF_NETWORK_ONLY = 1 << 4, ///< This setting only applies to network games.
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SF_NO_NETWORK = 1 << 5, ///< This setting does not apply to network games; it may not be changed during the game.
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SF_NEWGAME_ONLY = 1 << 6, ///< This setting cannot be changed in a game.
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SF_SCENEDIT_TOO = 1 << 7, ///< This setting can be changed in the scenario editor (only makes sense when SF_NEWGAME_ONLY is set).
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SF_SCENEDIT_ONLY = 1 << 8, ///< This setting can only be changed in the scenario editor.
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SF_PER_COMPANY = 1 << 9, ///< This setting can be different for each company (saved in company struct).
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};
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DECLARE_ENUM_AS_BIT_SET(SettingGuiFlag)
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DECLARE_ENUM_AS_BIT_SET(SettingFlag)
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/**
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* A SettingCategory defines a grouping of the settings.
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@ -67,14 +66,14 @@ struct IniItem;
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/** Properties of config file settings. */
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struct SettingDesc {
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SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup) :
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SettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup) :
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name(name), flags(flags), startup(startup), save(save) {}
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virtual ~SettingDesc() {}
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const char *name; ///< name of the setting. Used in configuration file and for console
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SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
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bool startup; ///< setting has to be loaded directly at startup?
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SaveLoad save; ///< Internal structure (going to savegame, parts to config)
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const char *name; ///< Name of the setting. Used in configuration file and for console.
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SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
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bool startup; ///< Setting has to be loaded directly at startup?.
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SaveLoad save; ///< Internal structure (going to savegame, parts to config).
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bool IsEditable(bool do_command = false) const;
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SettingType GetType() const;
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@ -138,7 +137,7 @@ struct IntSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(int32 value);
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IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
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IntSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
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SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval),
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@ -180,7 +179,7 @@ private:
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/** Boolean setting. */
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struct BoolSettingDesc : IntSettingDesc {
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BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, bool def,
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BoolSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, bool def,
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StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback) :
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IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat,
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@ -196,7 +195,7 @@ struct BoolSettingDesc : IntSettingDesc {
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struct OneOfManySettingDesc : IntSettingDesc {
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typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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@ -220,7 +219,7 @@ struct OneOfManySettingDesc : IntSettingDesc {
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/** Many of many setting. */
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struct ManyOfManySettingDesc : OneOfManySettingDesc {
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup,
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup,
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int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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@ -249,7 +248,7 @@ struct StringSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(const std::string &value);
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StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def,
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StringSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def,
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uint32 max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
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pre_check(pre_check), post_callback(post_callback) {}
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@ -275,7 +274,7 @@ private:
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/** List/array settings. */
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struct ListSettingDesc : SettingDesc {
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ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def) :
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ListSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def) :
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SettingDesc(save, name, flags, startup), def(def) {}
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virtual ~ListSettingDesc() {}
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@ -289,7 +288,7 @@ struct ListSettingDesc : SettingDesc {
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/** Placeholder for settings that have been removed, but might still linger in the savegame. */
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struct NullSettingDesc : SettingDesc {
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NullSettingDesc(SaveLoad save) :
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SettingDesc(save, "", SGF_NONE, false) {}
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SettingDesc(save, "", SF_NONE, false) {}
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virtual ~NullSettingDesc() {}
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void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }
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@ -24,7 +24,7 @@ SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for CompanySettings.$v
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[defaults]
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flags = 0
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guiflags = SGF_PER_COMPANY
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guiflags = SF_PER_COMPANY
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interval = 0
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str = STR_NULL
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strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
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@ -50,7 +50,7 @@ cat = SC_BASIC
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[SDT_VAR]
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var = engine_renew_months
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type = SLE_INT16
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guiflags = SGF_PER_COMPANY | SGF_DISPLAY_ABS
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guiflags = SF_PER_COMPANY | SF_GUI_NEGATIVE_IS_SPECIAL
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def = 6
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min = -12
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max = 12
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@ -61,7 +61,7 @@ strval = STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE
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[SDT_VAR]
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var = engine_renew_money
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type = SLE_UINT
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||||
guiflags = SGF_PER_COMPANY | SGF_CURRENCY
|
||||
guiflags = SF_PER_COMPANY | SF_GUI_CURRENCY
|
||||
def = 100000
|
||||
min = 0
|
||||
max = 2000000
|
||||
|
@ -83,7 +83,7 @@ post_cb = UpdateServiceInterval
|
|||
[SDT_VAR]
|
||||
var = vehicle.servint_trains
|
||||
type = SLE_UINT16
|
||||
guiflags = SGF_PER_COMPANY | SGF_0ISDISABLED
|
||||
guiflags = SF_PER_COMPANY | SF_GUI_0_IS_SPECIAL
|
||||
def = 150
|
||||
min = 5
|
||||
max = 800
|
||||
|
@ -96,7 +96,7 @@ post_cb = [](auto new_value) { UpdateServiceInterval(VEH_TRAIN, new_value); }
|
|||
[SDT_VAR]
|
||||
var = vehicle.servint_roadveh
|
||||
type = SLE_UINT16
|
||||
guiflags = SGF_PER_COMPANY | SGF_0ISDISABLED
|
||||
guiflags = SF_PER_COMPANY | SF_GUI_0_IS_SPECIAL
|
||||
def = 150
|
||||
min = 5
|
||||
max = 800
|
||||
|
@ -109,7 +109,7 @@ post_cb = [](auto new_value) { UpdateServiceInterval(VEH_ROAD, new_value); }
|
|||
[SDT_VAR]
|
||||
var = vehicle.servint_ships
|
||||
type = SLE_UINT16
|
||||
guiflags = SGF_PER_COMPANY | SGF_0ISDISABLED
|
||||
guiflags = SF_PER_COMPANY | SF_GUI_0_IS_SPECIAL
|
||||
def = 360
|
||||
min = 5
|
||||
max = 800
|
||||
|
@ -122,7 +122,7 @@ post_cb = [](auto new_value) { UpdateServiceInterval(VEH_SHIP, new_value); }
|
|||
[SDT_VAR]
|
||||
var = vehicle.servint_aircraft
|
||||
type = SLE_UINT16
|
||||
guiflags = SGF_PER_COMPANY | SGF_0ISDISABLED
|
||||
guiflags = SF_PER_COMPANY | SF_GUI_0_IS_SPECIAL
|
||||
def = 100
|
||||
min = 5
|
||||
max = 800
|
||||
|
|
|
@ -19,7 +19,7 @@ SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for CurrencySpec.$var
|
|||
|
||||
[defaults]
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
guiflags = SGF_NONE
|
||||
guiflags = SF_NONE
|
||||
interval = 0
|
||||
str = STR_NULL
|
||||
strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
|
||||
|
|
|
@ -63,7 +63,7 @@ SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var
|
|||
|
||||
[defaults]
|
||||
flags = 0
|
||||
guiflags = SGF_NONE
|
||||
guiflags = SF_NONE
|
||||
interval = 0
|
||||
str = STR_NULL
|
||||
strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
|
||||
|
|
|
@ -37,7 +37,7 @@ SDTG_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds st
|
|||
|
||||
[defaults]
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
guiflags = SGF_NONE
|
||||
guiflags = SF_NONE
|
||||
interval = 0
|
||||
str = STR_NULL
|
||||
strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -25,7 +25,7 @@ SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds stor
|
|||
|
||||
[defaults]
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
guiflags = SGF_NONE
|
||||
guiflags = SF_NONE
|
||||
interval = 0
|
||||
str = STR_NULL
|
||||
strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
|
||||
|
|
|
@ -21,7 +21,7 @@ SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for WindowDesc.$var ex
|
|||
|
||||
[defaults]
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
guiflags = SGF_NONE
|
||||
guiflags = SF_NONE
|
||||
interval = 0
|
||||
str = STR_NULL
|
||||
strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
|
||||
|
|
Loading…
Reference in New Issue