Change: Switch town growth rate and counter to actual game ticks (#6763)

This commit is contained in:
Pavel Stupnikov 2018-05-02 22:01:30 +03:00 committed by frosch
parent 61515c9abd
commit fef8b831a9
8 changed files with 68 additions and 37 deletions

View File

@ -50,7 +50,7 @@
case 0x81: return GB(this->t->xy, 8, 8);
case 0x82: return ClampToU16(this->t->cache.population);
case 0x83: return GB(ClampToU16(this->t->cache.population), 8, 8);
case 0x8A: return this->t->grow_counter;
case 0x8A: return this->t->grow_counter / TOWN_GROWTH_TICKS;
case 0x92: return this->t->flags; // In original game, 0x92 and 0x93 are really one word. Since flags is a byte, this is to adjust
case 0x93: return 0;
case 0x94: return ClampToU16(this->t->cache.squared_town_zone_radius[0]);
@ -82,7 +82,7 @@
case 0xAE: return this->t->have_ratings;
case 0xB2: return this->t->statues;
case 0xB6: return ClampToU16(this->t->cache.num_houses);
case 0xB9: return this->t->growth_rate & (~TOWN_GROW_RATE_CUSTOM);
case 0xB9: return this->t->growth_rate / TOWN_GROWTH_TICKS;
case 0xBA: return ClampToU16(this->t->supplied[CT_PASSENGERS].new_max);
case 0xBB: return GB(ClampToU16(this->t->supplied[CT_PASSENGERS].new_max), 8, 8);
case 0xBC: return ClampToU16(this->t->supplied[CT_MAIL].new_max);

View File

@ -2969,6 +2969,19 @@ bool AfterLoadGame()
#endif
}
if (IsSavegameVersionBefore(198)) {
/* Convert towns growth_rate and grow_counter to ticks */
Town *t;
FOR_ALL_TOWNS(t) {
/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
}
/* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
}
}
/* Station acceptance is some kind of cache */
if (IsSavegameVersionBefore(127)) {

View File

@ -265,8 +265,9 @@
* 195 27572 1.6.x
* 196 27778 1.7.x
* 197 27978 1.8.x
* 198
*/
extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
extern const uint16 SAVEGAME_VERSION = 198; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.

View File

@ -159,24 +159,24 @@
/* static */ bool ScriptTown::SetGrowthRate(TownID town_id, uint32 days_between_town_growth)
{
EnforcePrecondition(false, IsValidTown(town_id));
uint16 growth_rate;
switch (days_between_town_growth) {
case TOWN_GROWTH_NORMAL:
days_between_town_growth = 0;
growth_rate = 0;
break;
case TOWN_GROWTH_NONE:
days_between_town_growth = TOWN_GROW_RATE_CUSTOM_NONE;
growth_rate = TOWN_GROWTH_RATE_NONE;
break;
default:
days_between_town_growth = days_between_town_growth * DAY_TICKS / TOWN_GROWTH_TICKS;
EnforcePrecondition(false, days_between_town_growth < TOWN_GROW_RATE_CUSTOM);
if (days_between_town_growth == 0) days_between_town_growth = 1; // as fast as possible
EnforcePrecondition(false, days_between_town_growth <= MAX_TOWN_GROWTH_TICKS);
/* Don't use growth_rate 0 as it means GROWTH_NORMAL */
growth_rate = max(days_between_town_growth * DAY_TICKS, 2u) - 1;
break;
}
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, days_between_town_growth, CMD_TOWN_GROWTH_RATE);
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, growth_rate, CMD_TOWN_GROWTH_RATE);
}
/* static */ int32 ScriptTown::GetGrowthRate(TownID town_id)
@ -185,9 +185,9 @@
const Town *t = ::Town::Get(town_id);
if (t->growth_rate == TOWN_GROW_RATE_CUSTOM_NONE) return TOWN_GROWTH_NONE;
if (t->growth_rate == TOWN_GROWTH_RATE_NONE) return TOWN_GROWTH_NONE;
return ((t->growth_rate & ~TOWN_GROW_RATE_CUSTOM) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS;
return RoundDivSU(t->growth_rate + 1, DAY_TICKS);
}
/* static */ int32 ScriptTown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)

View File

@ -259,7 +259,7 @@ public:
* @param town_id The index of the town.
* @param days_between_town_growth The amount of days between town growth, TOWN_GROWTH_NONE or TOWN_GROWTH_NORMAL.
* @pre IsValidTown(town_id).
* @pre days_between_town_growth <= 30000 || days_between_town_growth == TOWN_GROWTH_NONE || days_between_town_growth == TOWN_GROWTH_NORMAL.
* @pre days_between_town_growth <= 880 || days_between_town_growth == TOWN_GROWTH_NONE || days_between_town_growth == TOWN_GROWTH_NORMAL.
* @return True if the action succeeded.
* @note Even when setting a growth rate, towns only grow when the conditions for growth (SetCargoCoal) are met,
* and the game settings (economy.town_growth_rate) allow town growth at all.

View File

@ -35,8 +35,8 @@ static const uint INVALID_TOWN = 0xFFFF;
static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE; ///< The town only needs this cargo in the winter (any amount)
static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF; ///< The town needs the cargo for growth when on desert (any amount)
static const uint16 TOWN_GROW_RATE_CUSTOM = 0x8000; ///< If this mask is applied to Town::growth_rate, the grow_counter will not be calculated by the system (but assumed to be set by scripts)
static const uint16 TOWN_GROW_RATE_CUSTOM_NONE = 0xFFFF; ///< Special value for Town::growth_rate to disable town growth.
static const uint16 TOWN_GROWTH_RATE_NONE = 0xFFFF; ///< Special value for Town::growth_rate to disable town growth.
static const uint16 MAX_TOWN_GROWTH_TICKS = 930; ///< Max amount of original town ticks that still fit into uint16, about equal to UINT16_MAX / TOWN_GROWTH_TICKS but sligtly less to simplify calculations
typedef Pool<Town, TownID, 64, 64000> TownPool;
extern TownPool _town_pool;
@ -165,6 +165,7 @@ enum TownFlags {
TOWN_IS_GROWING = 0, ///< Conditions for town growth are met. Grow according to Town::growth_rate.
TOWN_HAS_CHURCH = 1, ///< There can be only one church by town.
TOWN_HAS_STADIUM = 2, ///< There can be only one stadium by town.
TOWN_CUSTOM_GROWTH = 3, ///< Growth rate is controlled by GS.
};
CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type);
@ -194,7 +195,6 @@ uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
bool GenerateTowns(TownLayout layout);
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect);
/** Town actions of a company. */
enum TownActions {
TACT_NONE = 0x00, ///< Empty action set.
@ -284,6 +284,15 @@ void MakeDefaultName(T *obj)
obj->town_cn = (uint16)next; // set index...
}
/*
* Converts original town ticks counters to plain game ticks. Note that
* tick 0 is a valid tick so actual amount is one more than the counter value.
*/
static inline uint16 TownTicksToGameTicks(uint16 ticks) {
return (min(ticks, MAX_TOWN_GROWTH_TICKS) + 1) * TOWN_GROWTH_TICKS - 1;
}
extern uint32 _town_cargoes_accepted;
#endif /* TOWN_H */

View File

@ -780,12 +780,13 @@ static bool GrowTown(Town *t);
static void TownTickHandler(Town *t)
{
if (HasBit(t->flags, TOWN_IS_GROWING)) {
int i = t->grow_counter - 1;
int i = (int)t->grow_counter - 1;
if (i < 0) {
if (GrowTown(t)) {
i = t->growth_rate & (~TOWN_GROW_RATE_CUSTOM);
i = t->growth_rate;
} else {
i = 0;
/* If growth failed wait a bit before retrying */
i = min(t->growth_rate, TOWN_GROWTH_TICKS - 1);
}
}
t->grow_counter = i;
@ -798,10 +799,7 @@ void OnTick_Town()
Town *t;
FOR_ALL_TOWNS(t) {
/* Run town tick at regular intervals, but not all at once. */
if ((_tick_counter + t->index) % TOWN_GROWTH_TICKS == 0) {
TownTickHandler(t);
}
TownTickHandler(t);
}
}
@ -1596,8 +1594,10 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
UpdateTownRadius(t);
t->flags = 0;
t->cache.population = 0;
t->grow_counter = 0;
t->growth_rate = 250;
/* Spread growth across ticks so even if there are many
* similar towns they're unlikely to grow all in one tick */
t->grow_counter = t->index % TOWN_GROWTH_TICKS;
t->growth_rate = TownTicksToGameTicks(250);
/* Set the default cargo requirement for town growth */
switch (_settings_game.game_creation.landscape) {
@ -2613,14 +2613,13 @@ CommandCost CmdTownSetText(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
* @param tile Unused.
* @param flags Type of operation.
* @param p1 Town ID to cargo game of.
* @param p2 Amount of days between growth, or TOWN_GROW_RATE_CUSTOM_NONE, or 0 to reset custom growth rate.
* @param p2 Amount of days between growth, or TOWN_GROWTH_RATE_NONE, or 0 to reset custom growth rate.
* @param text Unused.
* @return Empty cost or an error.
*/
CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if ((p2 & TOWN_GROW_RATE_CUSTOM) != 0 && p2 != TOWN_GROW_RATE_CUSTOM_NONE) return CMD_ERROR;
if (GB(p2, 16, 16) != 0) return CMD_ERROR;
Town *t = Town::GetIfValid(p1);
@ -2628,10 +2627,10 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if (flags & DC_EXEC) {
if (p2 == 0) {
/* Clear TOWN_GROW_RATE_CUSTOM, UpdateTownGrowRate will determine a proper value */
t->growth_rate = 0;
/* Just clear the flag, UpdateTownGrowRate will determine a proper growth rate */
ClrBit(t->flags, TOWN_CUSTOM_GROWTH);
} else {
uint old_rate = t->growth_rate & ~TOWN_GROW_RATE_CUSTOM;
uint old_rate = t->growth_rate;
if (t->grow_counter >= old_rate) {
/* This also catches old_rate == 0 */
t->grow_counter = p2;
@ -2639,7 +2638,8 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
/* Scale grow_counter, so half finished houses stay half finished */
t->grow_counter = t->grow_counter * p2 / old_rate;
}
t->growth_rate = p2 | TOWN_GROW_RATE_CUSTOM;
t->growth_rate = p2;
SetBit(t->flags, TOWN_CUSTOM_GROWTH);
}
UpdateTownGrowRate(t);
InvalidateWindowData(WC_TOWN_VIEW, p1);
@ -2924,14 +2924,22 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
if (!_settings_game.economy.fund_buildings) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Build next tick */
t->grow_counter = 1;
/* And grow for 3 months */
t->fund_buildings_months = 3;
/* Enable growth (also checking GameScript's opinion) */
UpdateTownGrowRate(t);
/* Build a new house, but add a small delay to make sure
* that spamming funding doesn't let town grow any faster
* than 1 house per 2 * TOWN_GROWTH_TICKS ticks.
* Also emulate original behaviour when town was only growing in
* TOWN_GROWTH_TICKS intervals, to make sure that it's not too
* tick-perfect and gives player some time window where he can
* spam funding with the exact same effeciency.
*/
t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS);
SetWindowDirty(WC_TOWN_VIEW, t->index);
}
return CommandCost();
@ -3148,8 +3156,8 @@ static void UpdateTownGrowRate(Town *t)
}
}
if ((t->growth_rate & TOWN_GROW_RATE_CUSTOM) != 0) {
if (t->growth_rate != TOWN_GROW_RATE_CUSTOM_NONE) SetBit(t->flags, TOWN_IS_GROWING);
if (HasBit(t->flags, TOWN_CUSTOM_GROWTH)) {
if (t->growth_rate != TOWN_GROWTH_RATE_NONE) SetBit(t->flags, TOWN_IS_GROWING);
SetWindowDirty(WC_TOWN_VIEW, t->index);
return;
}
@ -3190,7 +3198,7 @@ static void UpdateTownGrowRate(Town *t)
m >>= growth_multiplier;
if (t->larger_town) m /= 2;
t->growth_rate = m / (t->cache.num_houses / 50 + 1);
t->growth_rate = TownTicksToGameTicks(m / (t->cache.num_houses / 50 + 1));
t->grow_counter = min(t->growth_rate, t->grow_counter);
SetBit(t->flags, TOWN_IS_GROWING);

View File

@ -392,7 +392,7 @@ public:
}
if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
SetDParam(0, ((this->town->growth_rate & (~TOWN_GROW_RATE_CUSTOM)) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS));
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
} else {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);