(svn r18477) [0.7] -Backport from trunk:

- Fix: On slopes the original and better road layouts did not check their minimum distance requirements [FS#3332] (r18415)
- Fix: Aqueducts were not influenced by the "long bridges" setting [FS#3338] (r18407)
- Fix: Drive through road stops did not get flooded (r18401)
- Fix: [YAPP] Trains on bridges were not found, when searching for the origin of a reservation [FS#3345] (r18392)
This commit is contained in:
rubidium 2009-12-13 00:24:53 +00:00
parent fd89332101
commit ff67ed58da
4 changed files with 12 additions and 16 deletions

View File

@ -233,7 +233,9 @@ static Vehicle *FindTrainOnTrackEnum(Vehicle *v, void *data)
{
FindTrainOnTrackInfo *info = (FindTrainOnTrackInfo *)data;
if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) && HasBit((TrackBits)v->u.rail.track, TrackdirToTrack(info->res.trackdir))) {
if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return NULL;
if (v->u.rail.track == TRACK_BIT_WORMHOLE || HasBit((TrackBits)v->u.rail.track, TrackdirToTrack(info->res.trackdir))) {
v = v->First();
/* ALWAYS return the lowest ID (anti-desync!) */

View File

@ -3154,6 +3154,9 @@ static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_o
*/
static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
{
/* Yeah... water can always remove stops, right? */
if (_current_company == OWNER_WATER) return true;
Owner road_owner = _current_company;
Owner tram_owner = _current_company;

View File

@ -760,19 +760,8 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
}
cur_slope = _settings_game.construction.build_on_slopes ? GetFoundationSlope(tile, NULL) : GetTileSlope(tile, NULL);
if (cur_slope == SLOPE_FLAT) {
no_slope:
/* Tile has no slope */
switch (t->layout) {
default: NOT_REACHED();
case TL_ORIGINAL: // Disallow the road if any neighboring tile has a road (distance: 1)
return !IsNeighborRoadTile(tile, dir, 1);
case TL_BETTER_ROADS: // Disallow the road if any neighboring tile has a road (distance: 1 and 2).
return !IsNeighborRoadTile(tile, dir, 2);
}
}
bool ret = !IsNeighborRoadTile(tile, dir, t->layout == TL_ORIGINAL ? 1 : 2);
if (cur_slope == SLOPE_FLAT) return ret;
/* If the tile is not a slope in the right direction, then
* maybe terraform some. */
@ -787,12 +776,12 @@ no_slope:
}
if (CmdFailed(res) && Chance16(1, 3)) {
/* We can consider building on the slope, though. */
goto no_slope;
return ret;
}
}
return false;
}
return true;
return ret;
}
}

View File

@ -248,6 +248,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
if (transport_type != TRANSPORT_WATER) {
/* set and test bridge length, availability */
if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
} else {
if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
}
/* retrieve landscape height and ensure it's on land */