(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout.

This commit is contained in:
michi_cc 2010-07-02 16:34:03 +00:00
parent 4eb7b862a3
commit ffdbb7ec81
1 changed files with 1 additions and 1 deletions

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@ -783,7 +783,7 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
/* No, try if we are able to build a road piece there.
* If that fails clear the land, and if that fails exit.
* This is to make sure that we can build a road here later. */
if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_X : ROAD_Y), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() &&
if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() &&
DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR).Failed())
return false;
}