Rubidium
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eaae0bb5e7
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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2023-07-19 19:30:14 +02:00 |
Rubidium
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3323402aaa
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Codechange: rename smallvec_type to container_func and use only when needed
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2023-05-20 16:53:10 +02:00 |
Patric Stout
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853bfc3562
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Codechange: replace _realtime_tick with std::chrono for mouse events
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2021-02-27 00:36:14 +01:00 |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
Henry Wilson
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cc62f4163f
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Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
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2019-03-26 20:15:57 +00:00 |
Henry Wilson
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c01a2e2a81
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Codechange: Removed SmallVector completely
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2019-03-26 20:15:57 +00:00 |
frosch
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0aae2fd606
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(svn r25946) -Add: [NewGRF Debuggnig] Inspecting other vehicles in a chain.
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2013-11-07 18:17:21 +00:00 |
terkhen
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46d1a06215
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(svn r22570) -Codechange: Store the GrfID of the caller when opening a parent window in the NewGRF debug GUI.
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2011-06-12 20:51:38 +00:00 |
rubidium
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eb299736c1
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
rubidium
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412bb37f59
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(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
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2010-08-08 09:07:40 +00:00 |
frosch
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7b30f34ecf
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(svn r19731) -Add: Spritepicker to sprite alignment tool.
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2010-04-26 20:35:27 +00:00 |
rubidium
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c72e2dde60
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(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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2010-04-25 16:27:30 +00:00 |
rubidium
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21883a84d7
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(svn r19708) -Add: NewGRF "debugging" window and data tables; should be a useful tool for NewGRF developers to get some insights into the value of some variables
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2010-04-24 13:36:29 +00:00 |