Commit Graph

7 Commits

Author SHA1 Message Date
glx 64f7b3a059 (svn r9358) [0.5] -Backport from trunk (r9055, r9082, r9083, r9084, r9085, r9086):
- Codechange: Change windows unicode handling and allow a pure non-unicode build to function. (r9055)
- Codechange: [win32] Update VS2003 and VS2005 project files to build in UNICODE mode. When making a release it is probably better to make two binaries, one without UNICODE, the other with, guaranteeing full Win9x compatibility (UNICODE with MSLU also works, without it's even better). (r9082)
- Codechange: Be more lenient when trimming UTF-8 strings and don't terminate the string when an invalid encoding is encountered, but only focus on maximum length. (r9083)
- Fix: [win9x] Clipboard paste for Windows95 (doesn't have CF_UNICODETEXT) correctly converts the input to the current locale. (r9084)
- Fix: [win32] Move the initialisation of _codepage (non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop. (r9085)
- Fix: [win32] Rewrite keyboard input and handle all keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus. (r9086)
2007-03-20 00:02:18 +00:00
Darkvater 9e3f020ae8 (svn r8872) [0.5] -Backport from trunk (r8784, r8821, r8823, r8824):
- Unable to load TTDP (on *NIX) games (r8784)
 - Unable to browse directories on *nix if the filesystem is not in UTF-8 charset and special characters are used (r8821, r8823, r8824)
2007-02-24 01:21:31 +00:00
Darkvater 4e71091137 (svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
 uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
2006-11-28 14:42:31 +00:00
rubidium 480af9c917 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
truelight 10b842bddc (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
Darkvater a9251d2d02 (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
Darkvater 4de30befae (svn r5762) - Codechange: Implementation of POSIX-style opendir/readdir/closedir functions for windows using FindFirstFile/FindNextFile/FindClose.
- Add new header file fios.h that will be the place for all FIOS (game-list) types.
2006-08-04 23:41:13 +00:00