Michael Lutz
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13528bfcd0
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Codechange: Un-bitstuff all remaining commands.
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2021-12-16 22:28:32 +01:00 |
Michael Lutz
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6691ee3b96
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Codechange: Template script command calls.
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2021-12-16 22:28:32 +01:00 |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
alberth
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0143f486f2
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(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news.
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2015-02-22 17:25:29 +00:00 |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
rubidium
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4e61c1770d
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(svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters
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2013-02-08 20:34:27 +00:00 |
rubidium
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0e925c9e5e
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(svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette
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2012-02-11 20:08:31 +00:00 |
rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
truebrain
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102f811d02
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
truebrain
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e0ffe4faf2
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(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
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2011-12-19 21:01:03 +00:00 |