Commit Graph

26077 Commits

Author SHA1 Message Date
Michael Lutz ff2445c6f2 Fix 65cbde4b: Writing to uninitialized string when loading a currency NewGRF. 2021-11-07 20:36:38 +01:00
Loïc Guilloux 84580a49d2 Fix #9669, cbe00ec: Only try valid reverse directions (#9672) 2021-11-07 20:36:38 +01:00
Dmitry Erlikh 5a472beaa1 Fix #9648: add missing commas in crash message 2021-11-07 20:36:38 +01:00
dP 5e1164b093 Fix 3a1a915: Every 16th client never reconnects after server restart 2021-11-07 20:36:38 +01:00
Patric Stout eb59912c65 Update: Backport language changes 2021-10-23 20:01:59 +02:00
frosch cfdfb6dcd7 Change: Suppress panning in intro game, while user is interacting with the GUI. (#9645) 2021-10-23 20:01:59 +02:00
Joan Josep f03ad12d4d Fix: Draw rotor in cursor when dragging helicopters. (#9612) 2021-10-23 20:01:59 +02:00
Loïc Guilloux f13052b742 Fix #9643, 95386dc: Incorrect determination of screenshot format (#9644) 2021-10-23 20:01:59 +02:00
Loïc Guilloux 09d881d579 Change: Don't store not to be activated newGRFs in savegames (#9627) 2021-10-23 20:01:59 +02:00
Loïc Guilloux 61479fdcdc Fix #9630: intro game could zoom in/out more than allowed by settings (#9633)
Also fixes #9622
2021-10-23 20:01:59 +02:00
Loïc Guilloux a652ea23c8 Fix #9626, ddafc0d: Incorrect loading of script saved data (#9629) 2021-10-23 20:01:59 +02:00
glx22 8a250da3bb Fix #9624: compilation with RANDOM_DEBUG 2021-10-23 20:01:59 +02:00
glx22 6c7812636a Change: [Actions] Also check desync debug 2021-10-23 20:01:59 +02:00
Charles Pigott 0ebfae6a8d Fix #9595: Always use plural forms of cargo for subsidy strings (#9619) 2021-10-23 20:01:59 +02:00
Patric Stout 465a660a7a Fix 01603d9e: [Preview] publishing preview failed due to recent changes (#9621)
Since 01603d9e we run under root, not under github user. In result,
the location of "aws" binary changed.
2021-10-23 20:01:59 +02:00
Patric Stout 1b0f8fe2e4 Fix 3046a6ce: [Preview] building preview failed to patch LZMA (#9620)
The job was started under a non-priv user, which did not have
permission to patch the emscripten files required to make LZMA
work.
2021-10-23 20:01:59 +02:00
Charles Pigott fc7ed25915 Change: Ignore refresh_rate setting when vsync is enabled 2021-10-23 20:01:59 +02:00
Charles Pigott 3072b1904f Fix #9614: Refresh rate dropdown was still active when vsync was enabled 2021-10-23 20:01:59 +02:00
Charles Pigott 7d96a2d993 Feature: Button to toggle showing advanced signal types (#9617) 2021-10-23 20:01:59 +02:00
Charles Pigott 8eb646dea0 Change: Don't use 'server address' string in server list when displaying an invite code (#9615) 2021-10-23 20:01:59 +02:00
Patric Stout 33201896bf Change: Title game for 12.0 release 2021-10-17 11:27:57 +02:00
Patric Stout 0b526fe1f0 Doc: Prepare for 12.0 release 2021-10-17 11:27:57 +02:00
Patric Stout 06b2fa17e0 Codechange: "set but not used" warning when disabling assert()
DebugCheckSanity() is unused when asserts are disabled. While at it,
use WITH_ASSERT over NDEBUG, as that means we also run this code
during beta/RC.
2021-10-17 11:27:57 +02:00
Patric Stout faca51686b Update: Backport language changes 2021-10-16 20:33:50 +02:00
glx22 3d46c6fc4c Fix: Try all possible reverse directions when a ship reaches a dead end 2021-10-16 20:33:50 +02:00
glx22 8d97ff816f Change: Reverse ship when leaving docks if a better path exists 2021-10-16 20:33:50 +02:00
Patric Stout 4137c2e2e8 Change: upgrade Emscripten to 2.0.31 and enable LZMA by default (#9604) 2021-10-16 20:33:50 +02:00
SamuXarick 1bb94a51e1 Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) 2021-10-16 20:33:50 +02:00
Patric Stout ca91e767ed Update: Backport language changes 2021-10-03 20:25:13 +02:00
Patric Stout 9d3a188e88 Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
2021-10-03 20:25:13 +02:00
Loïc Guilloux c06175cf27 Fix: Incorrect Romanian own name (#9598) 2021-10-03 20:25:13 +02:00
Loïc Guilloux 5d5ff3e246 Fix #9548, e5fedcd: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592) 2021-10-03 20:25:13 +02:00
dP b69c7bd928 Cleanup: Swap comments for IConsoleModes (#9587) 2021-10-03 20:25:13 +02:00
Loïc Guilloux 9c1f2b384b Fix #9588, 140a96b: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589)
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-03 20:25:13 +02:00
Niels Martin Hansen f10f95034a Add: Console command to list search directories for various things 2021-10-03 20:25:13 +02:00
Loïc Guilloux c369f56320 Change: Allow all tiles around docks to be docking tiles (#9578) 2021-10-03 20:25:13 +02:00
Loïc Guilloux bd6b0db3c5 Revert 7ca1793: Using Trackdir keyed node is not required, Exitdir keyed node still have the correct trackdir (#9576) 2021-10-03 20:25:13 +02:00
r-a-sattarov 36e4ef0578 Add: use of Intel Intrinsics & RDTSC on e2k (MCST Elbrus 2000) (#9575)
MCST e2k (Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD
e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4

E2K - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture.
Ref: https://en.wikipedia.org/wiki/Elbrus_2000

Co-authored-by: Alexander Troosh @troosh, Konstantin Ivlev @sse4 and Dmitry Shcherbakov @crypto-das
2021-10-03 20:25:13 +02:00
Patric Stout 79dc634d41
Doc: Prepare for 12.0-RC1 release (#9574) 2021-09-25 15:58:41 +02:00
dP 39662aabef
Add: allow gamescripts to build neutral objects (#9568) 2021-09-25 13:39:40 +02:00
translators 66c7d9b8ed Update: Translations from eints
dutch: 4 changes by Afoklala
spanish: 4 changes by MontyMontana
polish: 9 changes by pAter-exe
2021-09-24 18:48:15 +00:00
Tyler Trahan 4aa63ce8f3
Fix: Changing raw industry funding method redraws GUI (#9572) 2021-09-23 21:07:54 +02:00
Danny de Bruijne 753b1d7e15 Feature: Add selected toolbar buttons to MacBook Pro Touch Bar 2021-09-23 21:03:00 +02:00
translators 16aac9c341 Update: Translations from eints
english (us): 1 change by 2TallTyler
2021-09-23 18:48:02 +00:00
translators 909a83758c Update: Translations from eints
spanish (mexican): 8 changes by absay
portuguese (brazilian): 14 changes by Vimerum
2021-09-22 18:47:46 +00:00
translators 7c6b39e189 Update: Translations from eints
korean: 4 changes by telk5093
greek: 1 change by dionisis84
russian: 2 changes by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
2021-09-21 18:50:15 +00:00
translators b5e8b36b5b Update: Translations from eints
chinese (traditional): 19 changes by benny30111
german: 3 changes by Wuzzy2
catalan: 3 changes by J0anJosep
2021-09-20 18:47:59 +00:00
SamuXarick 45edd9f326
Fix: Incorrect error messages on placing water on scenario editor (#9560)
Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing it
2021-09-19 23:14:07 +02:00
dP 31cf9e888b
Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
Patric Stout d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)
Additionally, reword the disconnect to match connect / join messages.

Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
2021-09-19 21:52:46 +01:00