Commit Graph

9 Commits

Author SHA1 Message Date
michi_cc 2d801c64a1 (svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more. 2010-11-07 13:35:07 +00:00
terkhen 766bf140db (svn r21092) -Codechange: Merge max speed functions. 2010-11-06 12:40:38 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
terkhen cded122da5 (svn r20303) -Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed. 2010-08-02 14:54:47 +00:00
terkhen 1fd66d7cc4 (svn r20299) -Add: Make trains and road vehicles use a different area value to calculate air drag. 2010-08-02 14:49:23 +00:00
terkhen c233dc08c1 (svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration. 2010-04-10 19:30:38 +00:00
terkhen 06a3faa651 (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen 4e6cac84d6 (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-06 12:50:55 +00:00
terkhen 07c373d60a (svn r19339) -Codechange: Move acceleration functions to GroundVehicle. 2010-03-06 12:44:30 +00:00