frosch
|
0e4b212c45
|
(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking.
|
2012-12-09 16:55:03 +00:00 |
smatz
|
77fe95f552
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
2010-10-01 16:42:28 +00:00 |
yexo
|
dff871b40d
|
(svn r20311) -Codechange: don't reserve extra space in the savegame that is never used
|
2010-08-02 18:24:09 +00:00 |
frosch
|
62ac138154
|
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
|
2010-06-13 14:11:59 +00:00 |
rubidium
|
7fbc33dae1
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
2009-08-21 20:21:05 +00:00 |
rubidium
|
35aabc1d4c
|
(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
|
2009-06-17 17:13:30 +00:00 |
smatz
|
570af0ce44
|
(svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
|
2009-05-17 16:28:29 +00:00 |
frosch
|
987e72f4f2
|
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
|
2009-03-08 16:51:08 +00:00 |
smatz
|
0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
smatz
|
7368c740a6
|
(svn r14828) -Codechange: move most of save/load-specific code to separate files
|
2009-01-04 15:32:25 +00:00 |