Rubidium
717f79ff22
Add: deity mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
glx22
0293fd41e5
Codechange: Use SQInteger for generic numbers in script_news
2023-03-06 00:32:12 +01:00
glx22
3559576166
Codechange: [Script] Don't expose static buffers outside of ScriptText
2023-02-17 21:28:14 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96
Codechange: Template script command calls.
2021-12-16 22:28:32 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
alberth
0143f486f2
(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news.
2015-02-22 17:25:29 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
rubidium
4e61c1770d
(svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters
2013-02-08 20:34:27 +00:00
rubidium
0e925c9e5e
(svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette
2012-02-11 20:08:31 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
102f811d02
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
truebrain
e0ffe4faf2
(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
2011-12-19 21:01:03 +00:00