Rubidium
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6abad681bd
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Codechange: move choice for randomizer of scripts to a single location
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2023-01-14 22:00:11 +01:00 |
Andy
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b8a8891a86
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Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
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2022-01-22 18:15:12 +01:00 |
Michael Lutz
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58cff7b081
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Codechange: Un-bitstuff the remaining on-map commands.
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2021-12-16 22:28:32 +01:00 |
Michael Lutz
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6691ee3b96
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Codechange: Template script command calls.
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2021-12-16 22:28:32 +01:00 |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
Niels Martin Hansen
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53f8d0b815
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Codechange: Use std::vector for industry tile layouts
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2019-10-19 17:16:25 +01:00 |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
zuu
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0826994821
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(svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor
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2012-10-22 18:56:21 +00:00 |
frosch
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bcac3d16b6
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(svn r24513) -Add: [Script] ScriptIndustryType::IsProcessingIndustry.
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2012-09-08 12:14:00 +00:00 |
rubidium
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4479f90843
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
truebrain
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9b6b2cabc1
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(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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2011-12-19 21:05:36 +00:00 |
truebrain
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98103121d4
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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2011-11-29 23:15:35 +00:00 |
truebrain
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afdb67a353
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(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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2011-11-29 23:07:38 +00:00 |