Commit Graph

16 Commits

Author SHA1 Message Date
michi_cc c83306391e (svn r27673) -Add: [Win32] Thread names for windows debuggers. 2016-10-30 18:22:55 +00:00
frosch 31f046bd9b (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 2016-10-30 17:29:33 +00:00
frosch 396dde1636 (svn r27092) -Fix/Add [FS#6186]: Compilation on OS/2 (smedles) 2014-12-24 17:17:18 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch ac2cd315ef (svn r26353) -Fix (r26349) [FS#5917]: Win32 and OS/2 ThreadMutex::WaitForSignal always asserted. 2014-02-18 17:58:46 +00:00
frosch fe03ab06e5 (svn r26350) -Fix (r26349): Silly bugs are silly. 2014-02-16 21:47:00 +00:00
frosch 7ac18c0f22 (svn r26349) -Add: Optional recursive locking of mutexes. 2014-02-16 21:37:05 +00:00
fonsinchen dc0f89b7e9 (svn r26342) -Add: A mutex locker class. 2014-02-16 16:24:41 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
michi_cc a0f3649c1a (svn r23481) -Add: Function to get the CPU core count. 2011-12-10 16:54:41 +00:00
rubidium 1a515e6344 (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
smatz 77fe95f552 (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
rubidium a15d179edf (svn r20823) -Codechange: enable/add some error/sanity checking in the pthread code 2010-09-17 16:24:26 +00:00
orudge 00ede07b13 (svn r18656) -Feature: Add event semaphore support for OS/2 2009-12-29 04:27:39 +00:00
rubidium f4f4044859 (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
2009-10-15 17:41:06 +00:00
rubidium 07d2af338e (svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc) 2009-09-01 10:07:22 +00:00