rubidium
2b1c43f81f
(svn r16825) -Codechange: unify dirtying when updating the viewport signs.
2009-07-13 23:15:13 +00:00
rubidium
e067d4a4b8
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
2009-07-13 22:33:25 +00:00
rubidium
b5b743bcba
(svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge.
2009-07-12 09:39:30 +00:00
rubidium
8275a98e1f
(svn r16764) -Codechange: unify the way viewport signs are marked dirty
2009-07-08 08:30:35 +00:00
rubidium
3086383cdc
(svn r16761) -Codechange: make UpdateViewportSignPos(ition) a class function of ViewportSign
2009-07-07 16:51:20 +00:00
smatz
59f94619c7
(svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles
2009-07-05 13:21:51 +00:00
smatz
76a50ce94d
(svn r16714) -Codechange: use pool-like accessors for Subsidy
2009-07-01 18:45:05 +00:00
frosch
a288e4d82f
(svn r16678) -Codechange: Turn CargoArray into a class, so one does not have to deal with sizeof() wrt. typedef-ed arrays.
2009-06-27 21:06:58 +00:00
frosch
812ad41f23
(svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its instances to more meaningful names.
2009-06-27 18:26:50 +00:00
smatz
50b5678e26
(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
2009-06-27 17:05:20 +00:00
smatz
ff33ed94ce
(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom()
2009-06-26 15:08:54 +00:00
smatz
b668c24d46
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
2009-06-26 14:02:27 +00:00
smatz
af78d6a9bb
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
2009-06-26 13:46:23 +00:00
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
c0ac230e3e
(svn r16660) -Codechange: get rid of more dummy tile_type_procs
2009-06-25 20:08:59 +00:00
smatz
c30a87758f
(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
...
-Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25 19:23:09 +00:00
smatz
a50ba1b8c1
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
2009-06-23 09:52:26 +00:00
frosch
0d782b0f96
(svn r16498) -Codechange: Remove hardly used HASBITS.
2009-06-01 15:01:54 +00:00
alberth
bab70a823d
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
2009-06-01 11:43:36 +00:00
frosch
a4557c7da4
(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced vehicles/stations/industries are deleted.
2009-05-24 16:52:42 +00:00
smatz
b2aed51f8e
(svn r16403) -Codechange: move code related to subsidies to separate file
2009-05-23 15:46:00 +00:00
smatz
10d1ef5447
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22 15:23:47 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
8808f3beea
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
rubidium
f457cff73c
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17 10:35:13 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
smatz
683a6ca039
(svn r16308) -Fix: parameter is invalid when it's equal to length of an array (Yexo)
2009-05-14 23:40:03 +00:00
smatz
e1e6687bfd
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
2009-05-11 11:55:41 +00:00
frosch
552f10bb09
(svn r16268) -Fix (r9876): When callback 2E returns an amount of 0, do not transport 1 unit to the station.
2009-05-10 15:42:59 +00:00
rubidium
dec40e5501
(svn r16147) -Feature [FS#2635]: give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (db48x)
2009-04-25 22:12:59 +00:00
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
frosch
f0a4bbda6d
(svn r16101) -Cleanup (r14591): Remove an assertion to increase performance.
2009-04-20 17:42:14 +00:00
smatz
a052191aca
(svn r15890) -Codechange: unify the way 'can a town be placed here?' checks are done
...
-Change: the requirements for location of 'random' town are now a bit less strict
2009-03-29 15:06:44 +00:00
smatz
abff5eacbc
(svn r15831) -Fix: make sure house class/ID counters don't overflow
2009-03-23 14:09:05 +00:00
smatz
f62e71ba8e
(svn r15744) -Fix (r9667): when town generator failed to create requested number of towns, there were too many cities
2009-03-16 18:38:28 +00:00
rubidium
5648ea3058
(svn r15729) -Fix: silence MSVC warning
2009-03-15 21:16:07 +00:00
smatz
8585aa71ed
(svn r15726) -Codechange: unify coding style for const pointers
2009-03-15 16:04:39 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
2adbf67968
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
2009-03-13 00:48:03 +00:00
belugas
f6e4bc765a
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
rubidium
d5a2dc1d0b
(svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town.
2009-03-12 15:14:22 +00:00
peter1138
0564d52d99
(svn r15662) -Fix (r11795): Don't mark a company as having ratings in a town when querying the cost of a command.
2009-03-10 06:53:00 +00:00
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
yexo
3f73152b7f
(svn r15639) -Change: When you disable "Towns are allowed to build roads", pressing "Expand" in the town window in the scenario editor will no longer build roads.
2009-03-07 21:36:13 +00:00
rubidium
f1a96c5577
(svn r15604) -Fix [FS#2661]: towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout.
2009-03-03 22:46:08 +00:00
yexo
a0c4f1156a
(svn r15585) -Codechange: Remove TILE_ASSERT and replace all instances with assert(tile < MapSize()).
2009-02-25 21:50:54 +00:00
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
smatz
13f390be3e
(svn r15572) -Fix (r13730): theoretical buffer overflow when company with too long name funded a road reconstruction
2009-02-24 22:57:02 +00:00
smatz
0878541cf2
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
2009-02-16 23:23:33 +00:00