Commit Graph

18 Commits

Author SHA1 Message Date
richk d11e36e477 (svn r8978) -Feature: Rewrite of transfer system.
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00
celestar f621608f7d (svn r8973) -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. 2007-03-02 12:01:24 +00:00
rubidium ea319b78f8 (svn r8969) -Codechange: rework of the player face bits.
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
 - replace tons of ifs/switches/magic numbers by table lookups
2007-03-02 01:17:11 +00:00
rubidium 4908115355 (svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. 2007-02-27 23:36:28 +00:00
Darkvater 9cbc0e4ade (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one. 2007-02-27 16:05:20 +00:00
Darkvater 44879ab2c5 (svn r8914) -Regression (UTF8): Win9x is very picky about trailing slashes in paths, so C:\\* will not work (but C:\Windows\\* does; go figure). Thanks glx for pointing it out and for the initial fix. 2007-02-27 15:17:06 +00:00
belugas 8ace4dd25c (svn r8854) -Fix(r8853): Ctrl+s (save) without Ctrl does not produce desired result... 2007-02-23 02:18:17 +00:00
belugas a723770836 (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style 2007-02-23 01:48:53 +00:00
rubidium 0e8f006dc1 (svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p. 2007-02-14 16:37:16 +00:00
celestar 6f68ac46b8 (svn r8705) -Codechange: Increased the number of airport blocks to 64. This involves changing the enum of airport blocks to a static const uint64 as SOME platforms do not support 64-bit enums 2007-02-13 12:34:54 +00:00
maedhros d8edc2bb98 (svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once. 2007-01-31 22:33:24 +00:00
truelight 4dae672e92 (svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible 2007-01-21 14:19:18 +00:00
peter1138 652b804a9e (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
whole thing when turning off FF for autosave. This stops FF getting stuck on 
if the FF key is released during the save.
2007-01-17 22:44:49 +00:00
rubidium 0bd6622c2e (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames. 2007-01-17 00:01:55 +00:00
celestar 05b783e551 (svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing) 2007-01-15 14:42:24 +00:00
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00
Renamed from src/saveload.c (Browse further)