Jonathan G Rennison
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1a88fb5c91
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Fix #7592: Do not cache road vehicle path within 8 tiles of destination with multiple entrances
Ported from jgrpp commit 79d5be7e265df3be8b73d484f0c7261b3c23229d
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2020-02-07 23:02:10 +01:00 |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
PeterN
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6c6971fb43
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Add: Road vehicle path cache. (#7261)
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2019-03-08 23:52:45 +00:00 |
Peter Nelson
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81330b8d6e
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Change: Add path cache for ships.
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2019-01-19 23:11:17 +00:00 |
J0an Josep
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effb7da5b4
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Doc: Fix spelling in comments.
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2019-01-06 16:47:45 +01:00 |
planetmaker
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c24374f99c
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
rubidium
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472e5501fa
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(svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 tile won't make a dent, 3 tiles might be a bit too much
-Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
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2009-12-13 10:48:44 +00:00 |
rubidium
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d58e4084de
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(svn r18378) -Codechange: move the pathfinder 'length' constants to pathfinder_type.h
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2009-12-02 16:38:33 +00:00 |
rubidium
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9165c195b9
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(svn r18371) -Codechange: unify calling of the train pathfinders
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2009-12-02 09:57:17 +00:00 |