- Fix: Road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable [FS#3188] (r17491)
- Fix: Silence compile warning that is only triggered when you are using a broken iconv (r17479)
- Fix: In some cases compilation failed because the search path for ICU was not added to the ldflags (r17476, r17474)
- Document: Compiler warning when compiled without asserts in GCC 4.4+ is not our fault but a GCC bug. Includes a reference to the appropriate GCC bug report (r17461)
- Fix: [NewGRF] Mark house tiles dirty when triggers were triggered (r17047)
- Fix: [NewGRF] Trigger house trigger 02 only for the north tile [FS#3085] (r17046)
- Fix: Graphical glitch with graph key [FS#3083] (r17041)
- Fix: "[bd]ash"-ism in configure [FS#3076] (r17026)
- Fix: Infinite recursion in content dependency checking [FS#3075] (r17015)
- Fix: Concatenating strings in Squirrel when non-ASCII strings were received from OpenTTD failed [FS#3074] (r17013)
- Change: Introduce a plural 'rule' for Korean (r16811)
- Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)
- Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
- Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
- Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
- Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
- Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
- Fix: [NewGRF] Allow accessing the house age when the house is not yet built (r16314)
- Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS (r16311)
- Fix: Parameter is invalid when it is equal to length of an array (r16308)
- Fix: Close all windows before unloading the AI system as closing the content-download window will rescan for AIs [FS#2901] (r16306)
- Fix: ICC (Intel C++ Compiler) defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC (r16295)
- Fix: Road vehicles were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost [FS#2893] (r16291
- Fix: Non advanced vehicle list did not handle company switching correctly (r16054)
- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
- Fix: Dash was not able to run iconv detection (r16035)
- Fix: [NewGRF] Do not give "... Mines" as name to the station of oil rigs, or more general: do not add "... Mines" when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
NOTE: this does NOT support OpenTTD to be build in paths with a space in it as one cannot make "make" aware whether a space belongs to a file name or whether it's a separator between file names.