Commit Graph

25 Commits

Author SHA1 Message Date
yexo f085d7775b (svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD 2009-07-15 19:47:06 +00:00
yexo 4ea3e511bd (svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-06-01 22:00:47 +00:00
rubidium 765c65b738 (svn r16493) -Fix: missing/wrong @file doxygen 'headers' 2009-06-01 12:56:18 +00:00
smatz c03ce4b1c7 (svn r16492) -Remove: support for gcc2. It hasn't been able to compile OTTD for months. All attempts to do another workaround failed. 2009-06-01 11:49:46 +00:00
yexo 7425bf779d (svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to initialize or load 2009-05-25 21:55:47 +00:00
rubidium 21f5f602f9 (svn r16222) -Fix: unneeded pointer dereferencing 2009-05-03 21:56:46 +00:00
yexo 3949050714 (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI. 2009-04-21 19:13:32 +00:00
yexo a91ff2d5e8 (svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window. 2009-04-19 15:14:23 +00:00
yexo 384599ef2c (svn r15743) -Codechange: move the definitions of some fake squirrel types to their own file. 2009-03-16 17:30:49 +00:00
yexo ce4744e1d6 (svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo. 2009-03-15 22:41:57 +00:00
yexo 13fb01d07d (svn r15668) -Fix: a few typos. 2009-03-11 07:32:31 +00:00
yexo b520d73285 (svn r15629) -Fix (r15027): Validate strings that are passed from squirrel to the API, not strings passed from the API to squirrel. 2009-03-06 14:21:26 +00:00
yexo cabfe35e54 (svn r15558) -Cleanup: Remove some unnecessary friend declarations. 2009-02-23 19:35:19 +00:00
glx ab3fc1d437 (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel calls typechecking as stated in squirrel docs 2009-02-21 00:43:18 +00:00
yexo 7dc607b2d1 (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they caught it or not. 2009-02-20 13:39:18 +00:00
yexo 8e14d77d05 (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game. 2009-02-13 17:17:34 +00:00
rubidium e1b1fd18b5 (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. 2009-02-08 01:51:48 +00:00
rubidium 1c30c8c801 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 2009-02-03 22:42:42 +00:00
glx 6d6e2232ea (svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string to squirrel 2009-02-02 13:46:26 +00:00
Yexo decd0c51e4 (svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ function during Save(). 2009-01-23 10:30:50 +00:00
Yexo 0d52f3b417 (svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended. 2009-01-22 02:01:07 +00:00
Yexo eab990901b (svn r15167) -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes. 2009-01-20 14:11:58 +00:00
smatz 7cea618fcc (svn r15061) -Fix (r15027): three files were missing the Id header 2009-01-13 15:49:32 +00:00
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00