smatz
|
570af0ce44
|
(svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
|
2009-05-17 16:28:29 +00:00 |
smatz
|
ed1e54bd84
|
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
|
2009-05-16 23:44:36 +00:00 |
smatz
|
6221d74644
|
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
|
2009-05-16 23:34:14 +00:00 |
rubidium
|
73fd0db237
|
(svn r16214) -Fix [FS#2878]: shared orders without orders weren't properly converted causing corrupt/invalid orders when loading pre 0.7 savegames.
|
2009-05-03 11:57:01 +00:00 |
rubidium
|
b25a4f8231
|
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
|
2009-03-15 00:32:18 +00:00 |
rubidium
|
f67e2a41ce
|
(svn r15678) -Fix (r15676): crash when (re)applying newgrf settings
|
2009-03-11 23:35:32 +00:00 |
rubidium
|
655b0ccc2e
|
(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove.
|
2009-03-11 20:43:14 +00:00 |
rubidium
|
fb2ea6c9ed
|
(svn r15672) -Codechange: (left,right,top,bottom)_coord -> coord.(left,right,top,bottom), i.e. use Rect.
|
2009-03-11 17:26:58 +00:00 |
frosch
|
2afa9312fc
|
(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
|
2009-02-01 11:38:18 +00:00 |
smatz
|
0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
peter1138
|
7afd506301
|
(svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
|
2009-01-25 21:55:18 +00:00 |
smatz
|
12bcc254c8
|
(svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot)
|
2009-01-24 12:50:10 +00:00 |
smatz
|
8278fc2149
|
(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
|
2009-01-24 00:42:09 +00:00 |
smatz
|
3964b2dd8c
|
(svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines
|
2009-01-23 23:57:01 +00:00 |
smatz
|
789fa42f52
|
(svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame
|
2009-01-23 15:53:24 +00:00 |
smatz
|
e3cc807c7a
|
(svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames
|
2009-01-23 15:37:44 +00:00 |
smatz
|
7368c740a6
|
(svn r14828) -Codechange: move most of save/load-specific code to separate files
|
2009-01-04 15:32:25 +00:00 |