Rubidium
a4d4301a0c
Codechange: We are heading to 15
2024-02-18 21:48:54 +01:00
Patric Stout
e28edf6945
Remove: [Script] CONFIG_RANDOM from AddSetting flags ( #11942 )
...
It had a very weird interaction, and was only ever used by a single
AI.
2024-01-31 22:24:36 +00:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Rubidium
62fda0f505
Codechange: remove manual allocation/free for SQ_instance
2023-05-14 22:54:10 +02:00
Rubidium
552d2f71a2
Codechange: use std::string for script library category
2023-05-14 22:54:10 +02:00
Rubidium
9b0123ab66
Codechange: use std::string for script API versions
2023-05-14 22:54:10 +02:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2023-01-01 22:52:23 +01:00
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
2021-09-25 13:48:03 +02:00
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Rubidium
3237e97b35
Cleanup: [Script] Use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now ( #8862 )
2021-03-14 20:47:31 +01:00
glx
47790b09a4
Codechange: Simplify CheckAPIVersion()
2020-02-14 21:43:21 +01:00
glx
2f264f2c92
Change: Heading for 1.11 now
2020-02-08 23:38:49 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
2019-03-03 20:51:57 +01:00
glx
c540d72445
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
2018-12-27 18:09:16 +01:00
frosch
09d4735679
(svn r27993) -Change: Heading for 1.9 now
2018-03-14 19:36:41 +00:00
frosch
afcef7faa6
(svn r27780) -Update: Numbers
2017-03-11 20:50:26 +00:00
frosch
0c7c0ada78
(svn r27518) -Update: Numbers
2016-03-01 20:00:22 +00:00
frosch
6477356dd2
(svn r27192) -Change: heading for 1.6 now
2015-03-17 20:33:44 +00:00
rubidium
33ab505567
(svn r26774) -Cleanup [Squirrel]: remove _SC macro
2014-09-06 17:46:56 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
db96a109ff
(svn r26406) -Change: heading for 1.5 now
2014-03-17 20:02:30 +00:00
rubidium
7ff6598cd2
(svn r25001) -Change: heading for 1.4 now
2013-02-14 18:58:04 +00:00
rubidium
a5cb454e94
(svn r23969) -Codechange: trunk heads to 1.3 now
2012-02-19 19:14:17 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
1616961ea2
(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)
2011-12-19 20:57:08 +00:00
truebrain
963802e9a7
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
2011-12-19 20:56:59 +00:00
truebrain
c99950c215
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
2011-12-19 20:55:56 +00:00