Commit Graph

118 Commits

Author SHA1 Message Date
yexo c0e7ddeb9e (svn r15519) -Add [NoAI]: support for waypoints by adding AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList. 2009-02-19 07:40:08 +00:00
yexo 8e14d77d05 (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game. 2009-02-13 17:17:34 +00:00
yexo 1eeb0f6748 (svn r15440) -Fix: Backup AIObject::GetAllowDoCommand and restore the old value so AIs can't work around it. 2009-02-10 19:22:09 +00:00
frosch cb049e4e58 (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. 2009-02-05 17:38:47 +00:00
frosch 7f198507f7 (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() 2009-02-05 17:28:37 +00:00
rubidium 1c30c8c801 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 2009-02-03 22:42:42 +00:00
Yexo 101f55e65c (svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data). 2009-02-03 21:05:32 +00:00
Yexo 1892c34ac6 (svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded. 2009-02-03 20:49:08 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
Yexo ea01534e6d (svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice. 2009-01-27 13:11:11 +00:00
glx 062f32a186 (svn r15270) -Change [API CHANGE]: remove AIEventTest 2009-01-25 19:06:00 +00:00
peter1138 dba9d60d3a (svn r15133) -Fix: Crash if no NoAIs are present. 2009-01-17 22:22:53 +00:00
truebrain 4bc7afae41 (svn r15124) -Fix: last memory leak related to NoAI 2009-01-17 15:38:37 +00:00
truebrain 94dd36d1ec (svn r15101) -Change [API CHANGE]: more consistant naming for consts:
INVALID_TOWN_RATING        -> TOWN_RATING_INVALID
   INVALID_TRANSPORT          -> TRANSPORT_INVALID
   INVALID_ORDER              -> ORDER_INVALID
   INVALID_GROUP              -> GROUP_INVALID
   GROUP_ALL/DEFAULT          -> ALL/DEFAULT_GROUP
   VEHICLE_RAIL/ROAD/..       -> VT_RAIL/ROAD/..
   MY_COMPANY                 -> COMPANY_SELF
   FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-16 00:05:26 +00:00
truebrain 5119132dda (svn r15100) -Add [NoAI]: introduce TILE_INVALID as const 2009-01-15 21:20:12 +00:00
truebrain ef62688522 (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
2009-01-15 18:15:12 +00:00
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00