smatz
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0d3f5e6e74
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
peter1138
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7afd506301
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(svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
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2009-01-25 21:55:18 +00:00 |
smatz
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12bcc254c8
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(svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot)
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2009-01-24 12:50:10 +00:00 |
smatz
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8278fc2149
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(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
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2009-01-24 00:42:09 +00:00 |
smatz
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3964b2dd8c
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(svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines
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2009-01-23 23:57:01 +00:00 |
smatz
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789fa42f52
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(svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame
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2009-01-23 15:53:24 +00:00 |
smatz
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e3cc807c7a
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(svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames
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2009-01-23 15:37:44 +00:00 |
smatz
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7368c740a6
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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2009-01-04 15:32:25 +00:00 |