yexo
40d5419cd2
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
2011-09-11 11:47:18 +00:00
michi_cc
08b7981f37
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
terkhen
5bb79b1f46
(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
2011-06-04 21:17:07 +00:00
smatz
92cabe0c9f
(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
2011-05-22 19:18:28 +00:00
planetmaker
43c8cd1d5e
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
alberth
28092366ec
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
2011-05-14 18:35:40 +00:00
smatz
69789f3008
(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so
2011-02-09 18:56:40 +00:00
alberth
4364cec392
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
2011-02-06 18:26:50 +00:00
smatz
b15719bbd2
(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough
2011-02-02 14:50:57 +00:00
frosch
a97d52a29a
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
67a5cd0b18
(svn r21932) -Document: some tidbits related to vehicles
2011-01-31 20:27:33 +00:00
terkhen
679cd3c21b
(svn r21803) -Cleanup: Remove unnecessary semicolons.
2011-01-15 15:36:58 +00:00
smatz
2709454040
(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_day
2011-01-15 14:20:34 +00:00
smatz
1b3e2309df
(svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past
2011-01-15 00:10:16 +00:00
smatz
804542b3f3
(svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1
2011-01-14 22:23:09 +00:00
rubidium
080a941eda
(svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames
2011-01-14 21:54:37 +00:00
peter1138
1b61d234a1
(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size.
2011-01-04 12:22:27 +00:00
terkhen
6a38925ca3
(svn r21123) -Codechange: Remove max_speed from the Vehicle class.
2010-11-09 17:43:05 +00:00
rubidium
97dbb1f27d
(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
2010-09-16 22:06:36 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
3da3d131c6
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
2010-08-08 10:59:30 +00:00
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
alberth
a825b4fa5f
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
rubidium
24df43633c
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
2010-07-30 22:57:46 +00:00
alberth
be6c058424
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
3bb544e54d
(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
2010-07-19 15:51:06 +00:00
rubidium
93ff7d78e1
(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
2010-05-12 19:21:00 +00:00
frosch
116a5f56a4
(svn r19481) -Codechange: Turn _industry_counts into a static member of Industry.
2010-03-20 14:30:16 +00:00
yexo
c4a88ce022
(svn r19455) -Codechange: split all airport information in Station to a seperate class
2010-03-18 21:02:20 +00:00
terkhen
4eb6e3f060
(svn r19392) -Codechange: Increase the maximum size of a TileArea.
2010-03-12 19:38:00 +00:00
yexo
7ff55502f0
(svn r19256) -Codechange: use a constructor/destructor for GRFConfig to make sure all members are properly initialized
2010-02-25 20:06:11 +00:00
yexo
a9c8dbc0a0
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
2010-02-25 20:05:31 +00:00
yexo
698737f485
(svn r19198) -Codechange: store the size of stations in savegames
2010-02-22 14:17:07 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
e4af35d316
(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal wait counter; sometimes they might get into eachother's way
2010-01-09 14:43:08 +00:00
rubidium
87466a4ed0
(svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
2010-01-04 18:21:07 +00:00
rubidium
fac2f8ce1a
(svn r18404) -Codechange: link drive through stops better together
...
-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
2009-12-04 20:52:19 +00:00
rubidium
860b9b1cea
(svn r18028) -Codechange: unglobalise some functions
2009-11-09 10:40:33 +00:00
rubidium
c2221885f4
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
2009-11-09 09:59:35 +00:00
rubidium
ee2d790b34
(svn r17908) -Fix [FS#3288]: uninitialised values in some paths of loading TTO savegames
2009-10-30 23:24:17 +00:00
rubidium
f11cebfe9b
(svn r17807) -Codechange: move all 'updates' just after the 'load' constructor of CargoPackets to the constructor call itself
2009-10-18 17:52:44 +00:00
rubidium
5f59d0c5b4
(svn r17720) -Codechange: guard the CargoPacket variables that are cached in CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
2009-10-06 17:23:15 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
smatz
662ef3173b
(svn r17597) -Codechange: rename namegen* to townname*
2009-09-21 11:01:16 +00:00
rubidium
af457fc9fe
(svn r17552) -Codechange: rename load_unload_time_rem to something more generic as it's used for more than just load/unload. Also add some documentation about where it is used.
2009-09-15 20:58:44 +00:00
frosch
438a429549
(svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
...
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-09-06 18:53:57 +00:00
smatz
b903e41c65
(svn r17431) -Fix (r16735): oldloader wasn't updated
2009-09-06 16:36:22 +00:00
smatz
f9257fabea
(svn r17429) -Fix (r16378): conversion of TTO/TTD savegames failed when vehicle 0 was a wagon
2009-09-06 09:56:12 +00:00
yexo
ae9441aa46
(svn r17419) -Fix (r-old, r16378): the index of orders loaded from old savegames was owerwritten with an unitialized value, causing asserts. The issue has present for a long time but only since the new pool system did it trigger a (correct) assert
2009-09-04 22:25:12 +00:00