/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file base_consist.h Properties for front vehicles/consists. */ #ifndef BASE_CONSIST_H #define BASE_CONSIST_H #include "order_type.h" #include "timer/timer_game_tick.h" /** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */ struct BaseConsist { std::string name; ///< Name of vehicle /* Used for timetabling. */ TimerGameTick::Ticks current_order_time; ///< How many ticks have passed since this order started. TimerGameTick::Ticks lateness_counter; ///< How many ticks late (or early if negative) this vehicle is. TimerGameTick::TickCounter timetable_start; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable. TimerGameTick::TickCounter depot_unbunching_last_departure; ///< When the vehicle last left its unbunching depot. TimerGameTick::TickCounter depot_unbunching_next_departure; ///< When the vehicle will next try to leave its unbunching depot. TimerGameTick::Ticks round_trip_time; ///< How many ticks for a single circumnavigation of the orders. uint16_t service_interval; ///< The interval for (automatic) servicing; either in days or %. VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order uint16_t vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) virtual ~BaseConsist() = default; void CopyConsistPropertiesFrom(const BaseConsist *src); void ResetDepotUnbunching(); }; #endif /* BASE_CONSIST_H */