/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 40bpp_optimized.cpp Implementation of the optimized 40 bpp blitter. */ #include "../stdafx.h" #include "../zoom_func.h" #include "../settings_type.h" #include "../video/video_driver.hpp" #include "../palette_func.h" #include "40bpp_anim.hpp" #include "common.hpp" #include "../table/sprites.h" #include "../safeguards.h" /** Instantiation of the 40bpp with animation blitter factory. */ static FBlitter_40bppAnim iFBlitter_40bppAnim; /** Cached black value. */ static const Colour _black_colour(0, 0, 0); void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8_t colour) { if (_screen_disable_anim) { Blitter_32bppOptimized::SetPixel(video, x, y, colour); } else { size_t y_offset = static_cast(y) * _screen.pitch; *((Colour *)video + x + y_offset) = _black_colour; VideoDriver::GetInstance()->GetAnimBuffer()[((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + x + y_offset] = colour; } } void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8_t colour) { if (_screen_disable_anim) { /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */ Blitter_32bppOptimized::DrawRect(video, width, height, colour); return; } assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr); uint8_t *anim_line = ((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer(); do { Colour *dst = (Colour *)video; uint8_t *anim = anim_line; for (int i = width; i > 0; i--) { *dst = _black_colour; *anim = colour; dst++; anim++; } video = (uint32_t *)video + _screen.pitch; anim_line += _screen.pitch; } while (--height); } void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) { if (_screen_disable_anim) { /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */ Blitter_32bppOptimized::DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash); return; } assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr); uint8_t *anim = ((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer(); this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) { *((Colour *)video + x + y * _screen.pitch) = _black_colour; *(anim + x + y * _screen.pitch) = colour; }); } /** * Draws a sprite to a (screen) buffer. It is templated to allow faster operation. * * @tparam mode blitter mode * @param bp further blitting parameters * @param zoom zoom level at which we are drawing */ template inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) { const SpriteData *src = (const SpriteData *)bp->sprite; /* src_px : each line begins with uint32_t n = 'number of bytes in this line', * then n times is the Colour struct for this line */ const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]); /* src_n : each line begins with uint32_t n = 'number of bytes in this line', * then interleaved stream of 'm' and 'n' channels. 'm' is remap, * 'n' is number of bytes with the same alpha channel class */ const uint16_t *src_n = (const uint16_t *)(src->data + src->offset[zoom][1]); /* skip upper lines in src_px and src_n */ for (uint i = bp->skip_top; i != 0; i--) { src_px = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px); src_n = (const uint16_t *)((const uint8_t *)src_n + *(const uint32_t *)src_n); } /* skip lines in dst */ Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left; assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr); uint8_t *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32_t *)bp->dst - (uint32_t *)_screen.dst_ptr) + bp->top * bp->pitch + bp->left; /* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */ const uint8_t *remap = bp->remap; for (int y = 0; y < bp->height; y++) { /* next dst line begins here */ Colour *dst_ln = dst + bp->pitch; uint8_t *anim_ln = anim + bp->pitch; /* next src line begins here */ const Colour *src_px_ln = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px); src_px++; /* next src_n line begins here */ const uint16_t *src_n_ln = (const uint16_t *)((const uint8_t *)src_n + *(const uint32_t *)src_n); src_n += 2; /* we will end this line when we reach this point */ Colour *dst_end = dst + bp->skip_left; /* number of pixels with the same alpha channel class */ uint n; while (dst < dst_end) { n = *src_n++; if (src_px->a == 0) { dst += n; src_px++; src_n++; if (dst > dst_end) anim += dst - dst_end; } else { if (dst + n > dst_end) { uint d = dst_end - dst; src_px += d; src_n += d; dst = dst_end - bp->skip_left; dst_end = dst + bp->width; n = std::min(n - d, (uint)bp->width); goto draw; } dst += n; src_px += n; src_n += n; } } dst -= bp->skip_left; dst_end -= bp->skip_left; dst_end += bp->width; while (dst < dst_end) { n = std::min(*src_n++, (uint)(dst_end - dst)); if (src_px->a == 0) { anim += n; dst += n; src_px++; src_n++; continue; } draw:; switch (mode) { case BM_COLOUR_REMAP: case BM_CRASH_REMAP: if (src_px->a == 255) { do { uint8_t m = GB(*src_n, 0, 8); /* In case the m-channel is zero, only apply the crash remap by darkening the RGB colour. */ if (m == 0) { *dst = mode == BM_CRASH_REMAP ? this->MakeDark(*src_px) : *src_px; *anim = 0; } else { uint r = remap[m]; if (r != 0) { *dst = src_px->data; *anim = r; } } anim++; dst++; src_px++; src_n++; } while (--n != 0); } else { do { uint8_t m = GB(*src_n, 0, 8); Colour b = this->RealizeBlendedColour(*anim, *dst); if (m == 0) { Colour c = mode == BM_CRASH_REMAP ? this->MakeDark(*src_px) : *src_px; *dst = this->ComposeColourRGBANoCheck(c.r, c.g, c.b, src_px->a, b); *anim = 0; } else { uint r = remap[m]; if (r != 0) { *dst = this->ComposeColourPANoCheck(this->LookupColourInPalette(r), src_px->a, b); *anim = 0; // Animation colours don't work with alpha-blending. } } anim++; dst++; src_px++; src_n++; } while (--n != 0); } break; case BM_BLACK_REMAP: do { *anim++ = 0; *dst++ = _black_colour; src_px++; src_n++; } while (--n != 0); break; case BM_TRANSPARENT: /* Make the current colour a bit more black, so it looks like this image is transparent */ src_n += n; if (src_px->a == 255) { src_px += n; do { /* If the anim buffer contains a color value, the image composition will * only look at the RGB brightness value. As such, we can simply darken the * RGB value to darken the anim color. */ Colour b = *anim != 0 ? Colour(this->GetColourBrightness(*dst), 0, 0) : *dst; *dst = this->MakeTransparent(b, 3, 4); anim++; dst++; } while (--n != 0); } else { do { Colour b = this->RealizeBlendedColour(*anim, *dst); *dst = this->MakeTransparent(b, (256 * 4 - src_px->a), 256 * 4); *anim = 0; // Animation colours don't work with alpha-blending. anim++; dst++; src_px++; } while (--n != 0); } break; case BM_TRANSPARENT_REMAP: /* Apply custom transparency remap. */ src_n += n; if (src_px->a != 0) { src_px += n; do { if (*anim != 0) { *anim = remap[*anim]; } else { *dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]); *anim = 0; } anim++; dst++; } while (--n != 0); } else { dst += n; anim += n; src_px += n; } break; default: if (src_px->a == 255) { do { *anim++ = GB(*src_n, 0, 8); *dst++ = src_px->data; src_px++; src_n++; } while (--n != 0); break; } else { do { uint8_t m = GB(*src_n, 0, 8); Colour b = this->RealizeBlendedColour(*anim, *dst); if (m == 0) { *dst = this->ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, b); *anim = 0; } else { *dst = this->ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, b); *anim = m; } anim++; dst++; src_px++; src_n++; } while (--n != 0); } } } dst = dst_ln; anim = anim_ln; src_px = src_px_ln; src_n = src_n_ln; } } /** * Draws a sprite to a (screen) buffer. Calls adequate templated function. * * @param bp further blitting parameters * @param mode blitter mode * @param zoom zoom level at which we are drawing */ void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { assert(_screen.dst_ptr != nullptr); if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) { /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */ Blitter_32bppOptimized::Draw(bp, mode, zoom); return; } switch (mode) { default: NOT_REACHED(); case BM_NORMAL: Draw (bp, zoom); return; case BM_COLOUR_REMAP: Draw(bp, zoom); return; case BM_TRANSPARENT: Draw (bp, zoom); return; case BM_TRANSPARENT_REMAP: Draw(bp, zoom); return; case BM_CRASH_REMAP: Draw (bp, zoom); return; case BM_BLACK_REMAP: Draw (bp, zoom); return; } } void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) { if (_screen_disable_anim) { /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */ Blitter_32bppOptimized::DrawColourMappingRect(dst, width, height, pal); return; } Colour *udst = (Colour *)dst; uint8_t *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32_t *)dst - (uint32_t *)_screen.dst_ptr); if (pal == PALETTE_TO_TRANSPARENT) { /* If the anim buffer contains a color value, the image composition will * only look at the RGB brightness value. As such, we can simply darken the * RGB value to darken the anim color. */ do { for (int i = 0; i != width; i++) { Colour b = *anim != 0 ? Colour(this->GetColourBrightness(*udst), 0, 0) : *udst; *udst = MakeTransparent(b, 154); udst++; anim++; } udst = udst - width + _screen.pitch; anim = anim - width + _screen.pitch; } while (--height); } else if (pal == PALETTE_NEWSPAPER) { const uint8_t *remap = GetNonSprite(pal, SpriteType::Recolour) + 1; do { for (int i = 0; i != width; i++) { if (*anim == 0) *udst = MakeGrey(*udst); *anim = remap[*anim]; udst++; anim++; } udst = udst - width + _screen.pitch; anim = anim - width + _screen.pitch; } while (--height); } else { const uint8_t *remap = GetNonSprite(pal, SpriteType::Recolour) + 1; do { for (int i = 0; i != width; i++) { *anim = remap[*anim]; anim++; } anim = anim - width + _screen.pitch; } while (--height); } } Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) { return this->EncodeInternal(sprite, allocator); } void Blitter_40bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height) { assert(!_screen_disable_anim); assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); uint32_t *dst = (uint32_t *)video; const uint32_t *usrc = (const uint32_t *)src; uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer(); if (anim_buf == nullptr) return; uint8_t *anim_line = ((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + anim_buf; for (; height > 0; height--) { memcpy(dst, usrc, width * sizeof(uint32_t)); usrc += width; dst += _screen.pitch; /* Copy back the anim-buffer */ memcpy(anim_line, usrc, width * sizeof(uint8_t)); usrc = (const uint32_t *)((const uint8_t *)usrc + width); anim_line += _screen.pitch; } } void Blitter_40bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height) { assert(!_screen_disable_anim); assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); uint32_t *udst = (uint32_t *)dst; const uint32_t *src = (const uint32_t *)video; uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer(); if (anim_buf == nullptr) return; const uint8_t *anim_line = ((const uint32_t *)video - (uint32_t *)_screen.dst_ptr) + anim_buf; for (; height > 0; height--) { memcpy(udst, src, width * sizeof(uint32_t)); src += _screen.pitch; udst += width; /* Copy the anim-buffer */ memcpy(udst, anim_line, width * sizeof(uint8_t)); udst = (uint32_t *)((uint8_t *)udst + width); anim_line += _screen.pitch; } } void Blitter_40bppAnim::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) { uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer(); if (anim_buf == nullptr) { Blitter_32bppOptimized::CopyImageToBuffer(video, dst, width, height, dst_pitch); return; } uint32_t *udst = (uint32_t *)dst; const uint32_t *src = (const uint32_t *)video; const uint8_t *anim_line = ((const uint32_t *)video - (uint32_t *)_screen.dst_ptr) + anim_buf; for (; height > 0; height--) { for (int x = 0; x < width; x++) { udst[x] = this->RealizeBlendedColour(anim_line[x], src[x]).data; } src += _screen.pitch; anim_line += _screen.pitch; udst += dst_pitch; } } void Blitter_40bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) { assert(!_screen_disable_anim); assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer(); uint8_t *dst, *src; /* We need to scroll the anim-buffer too */ if (scroll_y > 0) { dst = anim_buf + left + (top + height - 1) * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; } else { src -= scroll_x; } uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x); uint th = height - scroll_y; for (; th > 0; th--) { memcpy(dst, src, tw * sizeof(uint8_t)); src -= _screen.pitch; dst -= _screen.pitch; } } else { /* Calculate pointers */ dst = anim_buf + left + top * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; } else { src -= scroll_x; } /* the y-displacement may be 0 therefore we have to use memmove, * because source and destination may overlap */ uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x); uint th = height + scroll_y; for (; th > 0; th--) { memmove(dst, src, tw * sizeof(uint8_t)); src += _screen.pitch; dst += _screen.pitch; } } Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y); } size_t Blitter_40bppAnim::BufferSize(uint width, uint height) { return (sizeof(uint32_t) + sizeof(uint8_t)) * width * height; } Blitter::PaletteAnimation Blitter_40bppAnim::UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_VIDEO_BACKEND; } bool Blitter_40bppAnim::NeedsAnimationBuffer() { return true; }