/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file null.hpp The blitter that doesn't blit. */ #ifndef BLITTER_NULL_HPP #define BLITTER_NULL_HPP #include "factory.hpp" /** Blitter that does nothing. */ class Blitter_Null : public Blitter { public: uint8_t GetScreenDepth() override { return 0; } void Draw(Blitter::BlitterParams *, BlitterMode, ZoomLevel) override {}; void DrawColourMappingRect(void *, int, int, PaletteID) override {}; Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override; void *MoveTo(void *, int, int) override { return nullptr; }; void SetPixel(void *, int, int, uint8_t) override {}; void DrawRect(void *, int, int, uint8_t) override {}; void DrawLine(void *, int, int, int, int, int, int, uint8_t, int, int) override {}; void CopyFromBuffer(void *, const void *, int, int) override {}; void CopyToBuffer(const void *, void *, int, int) override {}; void CopyImageToBuffer(const void *, void *, int, int, int) override {}; void ScrollBuffer(void *, int &, int &, int &, int &, int, int) override {}; size_t BufferSize(uint, uint) override { return 0; }; void PaletteAnimate(const Palette &) override { }; Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; }; std::string_view GetName() override { return "null"; } }; /** Factory for the blitter that does nothing. */ class FBlitter_Null : public BlitterFactory { public: FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {} Blitter *CreateInstance() override { return new Blitter_Null(); } }; #endif /* BLITTER_NULL_HPP */