/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file build_vehicle_gui.cpp GUI for building vehicles. */ #include "stdafx.h" #include "engine_base.h" #include "engine_func.h" #include "station_base.h" #include "network/network.h" #include "articulated_vehicles.h" #include "textbuf_gui.h" #include "command_func.h" #include "company_func.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "newgrf_text.h" #include "group.h" #include "string_func.h" #include "strings_func.h" #include "window_func.h" #include "timer/timer_game_calendar.h" #include "vehicle_func.h" #include "dropdown_type.h" #include "dropdown_func.h" #include "engine_gui.h" #include "cargotype.h" #include "core/geometry_func.hpp" #include "autoreplace_func.h" #include "engine_cmd.h" #include "train_cmd.h" #include "vehicle_cmd.h" #include "zoom_func.h" #include "querystring_gui.h" #include "stringfilter_type.h" #include "hotkeys.h" #include "widgets/build_vehicle_widget.h" #include "table/strings.h" #include "safeguards.h" /** * Get the height of a single 'entry' in the engine lists. * @param type the vehicle type to get the height of * @return the height for the entry */ uint GetEngineListHeight(VehicleType type) { return std::max(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height); } static constexpr NWidgetPart _nested_build_vehicle_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), EndContainer(), /* Vehicle list. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR), EndContainer(), /* Panel with details. */ NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(), /* Build/rename buttons, resize button. */ NWidget(NWID_HORIZONTAL), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; bool _engine_sort_direction; ///< \c false = descending, \c true = ascending. uint8_t _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type. bool _engine_sort_last_order[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type. bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type. static CargoID _engine_sort_last_cargo_criteria[] = {CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY}; ///< Last set filter criteria, for each vehicle type. /** * Determines order of engines by engineID * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position; return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by introduction date * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { const auto va = Engine::Get(a.engine_id)->intro_date; const auto vb = Engine::Get(b.engine_id)->intro_date; const auto r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /* cached values for EngineNameSorter to spare many GetString() calls */ static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE }; /** * Determines order of engines by name * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { static std::string last_name[2] = { {}, {} }; if (a.engine_id != _last_engine[0]) { _last_engine[0] = a.engine_id; SetDParam(0, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList)); last_name[0] = GetString(STR_ENGINE_NAME); } if (b.engine_id != _last_engine[1]) { _last_engine[1] = b.engine_id; SetDParam(0, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList)); last_name[1] = GetString(STR_ENGINE_NAME); } int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting). /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by reliability * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { const int va = Engine::Get(a.engine_id)->reliability; const int vb = Engine::Get(b.engine_id)->reliability; const int r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by purchase cost * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { Money va = Engine::Get(a.engine_id)->GetCost(); Money vb = Engine::Get(b.engine_id)->GetCost(); int r = ClampTo(va - vb); /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by speed * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed(); int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed(); int r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by power * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { int va = Engine::Get(a.engine_id)->GetPower(); int vb = Engine::Get(b.engine_id)->GetPower(); int r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by tractive effort * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort(); int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort(); int r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by running costs * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { Money va = Engine::Get(a.engine_id)->GetRunningCost(); Money vb = Engine::Get(b.engine_id)->GetRunningCost(); int r = ClampTo(va - vb); /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of engines by running costs * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { const Engine *e_a = Engine::Get(a.engine_id); const Engine *e_b = Engine::Get(b.engine_id); uint p_a = e_a->GetPower(); uint p_b = e_b->GetPower(); Money r_a = e_a->GetRunningCost(); Money r_b = e_b->GetRunningCost(); /* Check if running cost is zero in one or both engines. * If only one of them is zero then that one has higher value, * else if both have zero cost then compare powers. */ if (r_a == 0) { if (r_b == 0) { /* If it is ambiguous which to return go with their ID */ if (p_a == p_b) return EngineNumberSorter(a, b); return _engine_sort_direction != (p_a < p_b); } return !_engine_sort_direction; } if (r_b == 0) return _engine_sort_direction; /* Using double for more precision when comparing close values. * This shouldn't have any major effects in performance nor in keeping * the game in sync between players since it's used in GUI only in client side */ double v_a = (double)p_a / (double)r_a; double v_b = (double)p_b / (double)r_b; /* Use EngineID to sort if both have same power/running cost, * since we want consistent sorting. * Also if both have no power then sort with reverse of running cost to simulate * previous sorting behaviour for wagons. */ if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a); if (v_a == v_b) return EngineNumberSorter(a, b); return _engine_sort_direction != (v_a < v_b); } /* Train sorting functions */ /** * Determines order of train engines by capacity * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id); const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id); int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1); int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1); int r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of train engines by engine / wagon * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0); int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0); int r = val_a - val_b; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /* Road vehicle sorting functions */ /** * Determines order of road vehicles by capacity * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { int va = GetTotalCapacityOfArticulatedParts(a.engine_id); int vb = GetTotalCapacityOfArticulatedParts(b.engine_id); int r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /* Ship vehicle sorting functions */ /** * Determines order of ships by capacity * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { const Engine *e_a = Engine::Get(a.engine_id); const Engine *e_b = Engine::Get(b.engine_id); int va = e_a->GetDisplayDefaultCapacity(); int vb = e_b->GetDisplayDefaultCapacity(); int r = va - vb; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /* Aircraft sorting functions */ /** * Determines order of aircraft by cargo * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { const Engine *e_a = Engine::Get(a.engine_id); const Engine *e_b = Engine::Get(b.engine_id); uint16_t mail_a, mail_b; int va = e_a->GetDisplayDefaultCapacity(&mail_a); int vb = e_b->GetDisplayDefaultCapacity(&mail_b); int r = va - vb; if (r == 0) { /* The planes have the same passenger capacity. Check mail capacity instead */ r = mail_a - mail_b; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } } return _engine_sort_direction ? r > 0 : r < 0; } /** * Determines order of aircraft by range. * @param a first engine to compare * @param b second engine to compare * @return for descending order: returns true if a < b. Vice versa for ascending order */ static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b) { uint16_t r_a = Engine::Get(a.engine_id)->GetRange(); uint16_t r_b = Engine::Get(b.engine_id)->GetRange(); int r = r_a - r_b; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _engine_sort_direction ? r > 0 : r < 0; } /** Sort functions for the vehicle sort criteria, for each vehicle type. */ EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{ /* Trains */ &EngineNumberSorter, &EngineCostSorter, &EngineSpeedSorter, &EnginePowerSorter, &EngineTractiveEffortSorter, &EngineIntroDateSorter, &EngineNameSorter, &EngineRunningCostSorter, &EnginePowerVsRunningCostSorter, &EngineReliabilitySorter, &TrainEngineCapacitySorter, }, { /* Road vehicles */ &EngineNumberSorter, &EngineCostSorter, &EngineSpeedSorter, &EnginePowerSorter, &EngineTractiveEffortSorter, &EngineIntroDateSorter, &EngineNameSorter, &EngineRunningCostSorter, &EnginePowerVsRunningCostSorter, &EngineReliabilitySorter, &RoadVehEngineCapacitySorter, }, { /* Ships */ &EngineNumberSorter, &EngineCostSorter, &EngineSpeedSorter, &EngineIntroDateSorter, &EngineNameSorter, &EngineRunningCostSorter, &EngineReliabilitySorter, &ShipEngineCapacitySorter, }, { /* Aircraft */ &EngineNumberSorter, &EngineCostSorter, &EngineSpeedSorter, &EngineIntroDateSorter, &EngineNameSorter, &EngineRunningCostSorter, &EngineReliabilitySorter, &AircraftEngineCargoSorter, &AircraftRangeSorter, }}; /** Dropdown menu strings for the vehicle sort criteria. */ const std::initializer_list _engine_sort_listing[] = {{ /* Trains */ STR_SORT_BY_ENGINE_ID, STR_SORT_BY_COST, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_POWER, STR_SORT_BY_TRACTIVE_EFFORT, STR_SORT_BY_INTRO_DATE, STR_SORT_BY_NAME, STR_SORT_BY_RUNNING_COST, STR_SORT_BY_POWER_VS_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_SORT_BY_CARGO_CAPACITY, }, { /* Road vehicles */ STR_SORT_BY_ENGINE_ID, STR_SORT_BY_COST, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_POWER, STR_SORT_BY_TRACTIVE_EFFORT, STR_SORT_BY_INTRO_DATE, STR_SORT_BY_NAME, STR_SORT_BY_RUNNING_COST, STR_SORT_BY_POWER_VS_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_SORT_BY_CARGO_CAPACITY, }, { /* Ships */ STR_SORT_BY_ENGINE_ID, STR_SORT_BY_COST, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_INTRO_DATE, STR_SORT_BY_NAME, STR_SORT_BY_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_SORT_BY_CARGO_CAPACITY, }, { /* Aircraft */ STR_SORT_BY_ENGINE_ID, STR_SORT_BY_COST, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_INTRO_DATE, STR_SORT_BY_NAME, STR_SORT_BY_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_SORT_BY_CARGO_CAPACITY, STR_SORT_BY_RANGE, }}; /** Filters vehicles by cargo and engine (in case of rail vehicle). */ static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid) { if (cid == CargoFilterCriteria::CF_ANY) { return true; } else if (cid == CargoFilterCriteria::CF_ENGINES) { return Engine::Get(item->engine_id)->GetPower() != 0; } else { CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask; return (cid == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid)); } } static GUIEngineList::FilterFunction * const _engine_filter_funcs[] = { &CargoAndEngineFilter, }; static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype) { uint weight = 0; for (CargoID c = 0; c < NUM_CARGO; c++) { if (cap[c] != 0) { if (vtype == VEH_TRAIN) { weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]); } else { weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]); } } } return weight; } static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable) { for (const CargoSpec *cs : _sorted_cargo_specs) { CargoID cid = cs->Index(); if (te.all_capacities[cid] == 0) continue; SetDParam(0, cid); SetDParam(1, te.all_capacities[cid]); SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY); DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY); y += GetCharacterHeight(FS_NORMAL); } return y; } /* Draw rail wagon specific details */ static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); /* Purchase cost */ if (te.cost != 0) { SetDParam(0, e->GetCost() + te.cost); SetDParam(1, te.cost); DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT); } else { SetDParam(0, e->GetCost()); DrawString(left, right, y, STR_PURCHASE_INFO_COST); } y += GetCharacterHeight(FS_NORMAL); /* Wagon weight - (including cargo) */ uint weight = e->GetDisplayWeight(); SetDParam(0, weight); SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight); DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT); y += GetCharacterHeight(FS_NORMAL); /* Wagon speed limit, displayed if above zero */ if (_settings_game.vehicle.wagon_speed_limits) { uint max_speed = e->GetDisplayMaxSpeed(); if (max_speed > 0) { SetDParam(0, PackVelocity(max_speed, e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_SPEED); y += GetCharacterHeight(FS_NORMAL); } } /* Running cost */ if (rvi->running_cost_class != INVALID_PRICE) { SetDParam(0, e->GetRunningCost()); DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR); y += GetCharacterHeight(FS_NORMAL); } return y; } /* Draw locomotive specific details */ static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); /* Purchase Cost - Engine weight */ if (te.cost != 0) { SetDParam(0, e->GetCost() + te.cost); SetDParam(1, te.cost); SetDParam(2, e->GetDisplayWeight()); DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT); } else { SetDParam(0, e->GetCost()); SetDParam(1, e->GetDisplayWeight()); DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT); } y += GetCharacterHeight(FS_NORMAL); /* Max speed - Engine power */ SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type)); SetDParam(1, e->GetPower()); DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER); y += GetCharacterHeight(FS_NORMAL); /* Max tractive effort - not applicable if old acceleration or maglev */ if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) { SetDParam(0, e->GetDisplayMaxTractiveEffort()); DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE); y += GetCharacterHeight(FS_NORMAL); } /* Running cost */ if (rvi->running_cost_class != INVALID_PRICE) { SetDParam(0, e->GetRunningCost()); DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR); y += GetCharacterHeight(FS_NORMAL); } /* Powered wagons power - Powered wagons extra weight */ if (rvi->pow_wag_power != 0) { SetDParam(0, rvi->pow_wag_power); SetDParam(1, rvi->pow_wag_weight); DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT); y += GetCharacterHeight(FS_NORMAL); } return y; } /* Draw road vehicle specific details */ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { /* Purchase Cost */ if (te.cost != 0) { SetDParam(0, e->GetCost() + te.cost); SetDParam(1, te.cost); DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT); } else { SetDParam(0, e->GetCost()); DrawString(left, right, y, STR_PURCHASE_INFO_COST); } y += GetCharacterHeight(FS_NORMAL); /* Road vehicle weight - (including cargo) */ int16_t weight = e->GetDisplayWeight(); SetDParam(0, weight); SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight); DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT); y += GetCharacterHeight(FS_NORMAL); /* Max speed - Engine power */ SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type)); SetDParam(1, e->GetPower()); DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER); y += GetCharacterHeight(FS_NORMAL); /* Max tractive effort */ SetDParam(0, e->GetDisplayMaxTractiveEffort()); DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE); y += GetCharacterHeight(FS_NORMAL); } else { /* Purchase cost - Max speed */ if (te.cost != 0) { SetDParam(0, e->GetCost() + te.cost); SetDParam(1, te.cost); SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED); } else { SetDParam(0, e->GetCost()); SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); } y += GetCharacterHeight(FS_NORMAL); } /* Running cost */ SetDParam(0, e->GetRunningCost()); DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR); y += GetCharacterHeight(FS_NORMAL); return y; } /* Draw ship specific details */ static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); /* Purchase cost - Max speed */ uint raw_speed = e->GetDisplayMaxSpeed(); uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true); uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false); if (ocean_speed == canal_speed) { if (te.cost != 0) { SetDParam(0, e->GetCost() + te.cost); SetDParam(1, te.cost); SetDParam(2, PackVelocity(ocean_speed, e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED); } else { SetDParam(0, e->GetCost()); SetDParam(1, PackVelocity(ocean_speed, e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); } y += GetCharacterHeight(FS_NORMAL); } else { if (te.cost != 0) { SetDParam(0, e->GetCost() + te.cost); SetDParam(1, te.cost); DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT); } else { SetDParam(0, e->GetCost()); DrawString(left, right, y, STR_PURCHASE_INFO_COST); } y += GetCharacterHeight(FS_NORMAL); SetDParam(0, PackVelocity(ocean_speed, e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN); y += GetCharacterHeight(FS_NORMAL); SetDParam(0, PackVelocity(canal_speed, e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL); y += GetCharacterHeight(FS_NORMAL); } /* Cargo type + capacity */ SetDParam(0, te.cargo); SetDParam(1, te.capacity); SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY); DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY); y += GetCharacterHeight(FS_NORMAL); /* Running cost */ SetDParam(0, e->GetRunningCost()); DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR); y += GetCharacterHeight(FS_NORMAL); return y; } /** * Draw aircraft specific details in the buy window. * @param left Left edge of the window to draw in. * @param right Right edge of the window to draw in. * @param y Top of the area to draw in. * @param engine_number Engine to display. * @param refittable If set, the aircraft can be refitted. * @return Bottom of the used area. */ static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); /* Purchase cost - Max speed */ if (te.cost != 0) { SetDParam(0, e->GetCost() + te.cost); SetDParam(1, te.cost); SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED); } else { SetDParam(0, e->GetCost()); SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type)); DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED); } y += GetCharacterHeight(FS_NORMAL); /* Cargo capacity */ if (te.mail_capacity > 0) { SetDParam(0, te.cargo); SetDParam(1, te.capacity); SetDParam(2, GetCargoIDByLabel(CT_MAIL)); SetDParam(3, te.mail_capacity); DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY); } else { /* Note, if the default capacity is selected by the refit capacity * callback, then the capacity shown is likely to be incorrect. */ SetDParam(0, te.cargo); SetDParam(1, te.capacity); SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY); DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY); } y += GetCharacterHeight(FS_NORMAL); /* Running cost */ SetDParam(0, e->GetRunningCost()); DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR); y += GetCharacterHeight(FS_NORMAL); /* Aircraft type */ SetDParam(0, e->GetAircraftTypeText()); DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE); y += GetCharacterHeight(FS_NORMAL); /* Aircraft range, if available. */ uint16_t range = e->GetRange(); if (range != 0) { SetDParam(0, range); DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE); y += GetCharacterHeight(FS_NORMAL); } return y; } /** * Try to get the NewGRF engine additional text callback as an optional std::string. * @param engine The engine whose additional text to get. * @return The std::string if present, otherwise std::nullopt. */ static std::optional GetNewGRFAdditionalText(EngineID engine) { uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr); if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt; const GRFFile *grffile = Engine::Get(engine)->GetGRF(); assert(grffile != nullptr); if (callback > 0x400) { ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback); return std::nullopt; } StartTextRefStackUsage(grffile, 6); std::string result = GetString(GetGRFStringID(grffile->grfid, 0xD000 + callback)); StopTextRefStackUsage(); return result; } /** * Display additional text from NewGRF in the purchase information window * @param left Left border of text bounding box * @param right Right border of text bounding box * @param y Top border of text bounding box * @param engine Engine to query the additional purchase information for * @return Bottom border of text bounding box */ static uint ShowAdditionalText(int left, int right, int y, EngineID engine) { auto text = GetNewGRFAdditionalText(engine); if (!text) return y; return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK); } void TestedEngineDetails::FillDefaultCapacities(const Engine *e) { this->cargo = e->GetDefaultCargoType(); if (e->type == VEH_TRAIN || e->type == VEH_ROAD) { this->all_capacities = GetCapacityOfArticulatedParts(e->index); this->capacity = this->all_capacities[this->cargo]; this->mail_capacity = 0; } else { this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity); this->all_capacities[this->cargo] = this->capacity; if (IsValidCargoID(GetCargoIDByLabel(CT_MAIL))) { this->all_capacities[GetCargoIDByLabel(CT_MAIL)] = this->mail_capacity; } else { this->mail_capacity = 0; } } if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO; } /** * Draw the purchase info details of a vehicle at a given location. * @param left,right,y location where to draw the info * @param engine_number the engine of which to draw the info of * @return y after drawing all the text */ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te) { const Engine *e = Engine::Get(engine_number); TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date); bool refittable = IsArticulatedVehicleRefittable(engine_number); bool articulated_cargo = false; switch (e->type) { default: NOT_REACHED(); case VEH_TRAIN: if (e->u.rail.railveh_type == RAILVEH_WAGON) { y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te); } else { y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te); } articulated_cargo = true; break; case VEH_ROAD: y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te); articulated_cargo = true; break; case VEH_SHIP: y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te); break; case VEH_AIRCRAFT: y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te); break; } if (articulated_cargo) { /* Cargo type + capacity, or N/A */ int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable); if (new_y == y) { SetDParam(0, INVALID_CARGO); SetDParam(2, STR_EMPTY); DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY); y += GetCharacterHeight(FS_NORMAL); } else { y = new_y; } } /* Draw details that apply to all types except rail wagons. */ if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) { /* Design date - Life length */ SetDParam(0, ymd.year); SetDParam(1, TimerGameCalendar::DateToYear(e->GetLifeLengthInDays())); DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE); y += GetCharacterHeight(FS_NORMAL); /* Reliability */ SetDParam(0, ToPercent16(e->reliability)); DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY); y += GetCharacterHeight(FS_NORMAL); } if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number); /* Additional text from NewGRF */ y = ShowAdditionalText(left, right, y, engine_number); /* The NewGRF's name which the vehicle comes from */ const GRFConfig *config = GetGRFConfig(e->GetGRFID()); if (_settings_client.gui.show_newgrf_name && config != nullptr) { DrawString(left, right, y, config->GetName(), TC_BLACK); y += GetCharacterHeight(FS_NORMAL); } return y; } /** * Engine drawing loop * @param type Type of vehicle (VEH_*) * @param r The Rect of the list * @param eng_list What engines to draw * @param sb Scrollbar of list. * @param selected_id what engine to highlight as selected, if any * @param show_count Whether to show the amount of engines or not * @param selected_group the group to list the engines of */ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group) { static const int sprite_y_offsets[] = { -1, -1, -2, -2 }; auto [first, last] = sb.GetVisibleRangeIterators(eng_list); bool rtl = _current_text_dir == TD_RTL; int step_size = GetEngineListHeight(type); int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left; int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right; int sprite_width = sprite_left + sprite_right; int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width); int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL); Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix); int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2; Dimension replace_icon = {0, 0}; int count_width = 0; if (show_count) { replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE); uint biggest_num_engines = 0; for (auto it = first; it != last; ++it) { const uint num_engines = GetGroupNumEngines(_local_company, selected_group, it->engine_id); biggest_num_engines = std::max(biggest_num_engines, num_engines); } SetDParam(0, biggest_num_engines); count_width = GetStringBoundingBox(STR_JUST_COMMA, FS_SMALL).width; } Rect tr = ir.Indent(circle_width + WidgetDimensions::scaled.hsep_normal + sprite_width + WidgetDimensions::scaled.hsep_wide, rtl); // Name position Rect cr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl).WithWidth(count_width, !rtl); // Count position Rect rr = tr.WithWidth(replace_icon.width, !rtl); // Replace icon position if (show_count) tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal + replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl); int normal_text_y_offset = (ir.Height() - GetCharacterHeight(FS_NORMAL)) / 2; int small_text_y_offset = ir.Height() - GetCharacterHeight(FS_SMALL); int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2; const int offset = (rtl ? -circle_width : circle_width) / 2; const int level_width = rtl ? -WidgetDimensions::scaled.hsep_indent : WidgetDimensions::scaled.hsep_indent; int y = ir.top; for (auto it = first; it != last; ++it) { const auto &item = *it; uint indent = item.indent * WidgetDimensions::scaled.hsep_indent; bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None; bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None; bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None; if (item.indent > 0) { /* Draw tree continuation lines. */ int tx = (rtl ? ir.right : ir.left) + offset; int ty = y - WidgetDimensions::scaled.matrix.top; for (uint lvl = 1; lvl <= item.indent; ++lvl) { if (HasBit(item.level_mask, lvl)) GfxDrawLine(tx, ty, tx, ty + step_size - 1, linecolour, WidgetDimensions::scaled.fullbevel.top); if (lvl < item.indent) tx += level_width; } /* Draw our node in the tree. */ int ycentre = y + normal_text_y_offset + GetCharacterHeight(FS_NORMAL) / 2 - 1; if (!HasBit(item.level_mask, item.indent)) GfxDrawLine(tx, ty, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top); GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top); } /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */ const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id); const Engine *e = Engine::Get(item.engine_id); bool hidden = HasBit(e->company_hidden, _local_company); StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME; TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK); if (show_count) { /* relies on show_count to find 'Vehicle in use' panel of autoreplace window */ SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::AutoreplaceVehicleInUse, item.indent)); } else { SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent)); } Rect itr = tr.Indent(indent, rtl); DrawString(itr.left, itr.right, y + normal_text_y_offset, str, tc); int sprite_x = ir.Indent(indent + circle_width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(sprite_width, rtl).left + sprite_left; DrawVehicleEngine(r.left, r.right, sprite_x, y + sprite_y_offset, item.engine_id, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company), EIT_PURCHASE); if (show_count) { SetDParam(0, num_engines); DrawString(cr.left, cr.right, y + small_text_y_offset, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL); if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr.left, y + replace_icon_y_offset); } if (has_variants) { Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl); DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, SA_CENTER); } y += step_size; } } /** * Display the dropdown for the vehicle sort criteria. * @param w Parent window (holds the dropdown button). * @param vehicle_type %Vehicle type being sorted. * @param selected Currently selected sort criterium. * @param button Widget button. */ void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button) { uint32_t hidden_mask = 0; /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */ if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) { SetBit(hidden_mask, 3); // power SetBit(hidden_mask, 4); // tractive effort SetBit(hidden_mask, 8); // power by running costs } /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */ if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) { SetBit(hidden_mask, 4); // tractive effort } ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask); } /** * Add children to GUI engine list to build a hierarchical tree. * @param dst Destination list. * @param src Source list. * @param parent Current tree parent (set by self with recursion). * @param indent Current tree indentation level (set by self with recursion). */ void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent) { for (const auto &item : src) { if (item.variant_id != parent || item.engine_id == parent) continue; const Engine *e = Engine::Get(item.engine_id); EngineDisplayFlags flags = item.flags; if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded; dst.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent); /* Add variants if not folded */ if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) { /* Add this engine again as a child */ if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) { dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1); } GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1); } } if (indent > 0 || dst.empty()) return; /* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */ uint16_t level_mask = 0; for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) { auto next_it = std::next(it); SB(level_mask, it->indent, 1, it->indent <= next_it->indent); next_it->level_mask = level_mask; } } /** Enum referring to the Hotkeys in the build vehicle window */ enum BuildVehicleHotkeys { BVHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string }; /** GUI for building vehicles. */ struct BuildVehicleWindow : Window { VehicleType vehicle_type; ///< Type of vehicles shown in the window. union { RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE. RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE. } filter; ///< Filter to apply. bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction uint8_t sort_criteria; ///< Current sort criterium. bool show_hidden_engines; ///< State of the 'show hidden engines' button. bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button. EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE EngineID rename_engine; ///< Engine being renamed. GUIEngineList eng_list; CargoID cargo_filter_criteria; ///< Selected cargo filter int details_height; ///< Minimal needed height of the details panels, in text lines (found so far). Scrollbar *vscroll; TestedEngineDetails te; ///< Tested cost and capacity after refit. StringFilter string_filter; ///< Filter for vehicle name QueryString vehicle_editbox; ///< Filter editbox void SetBuyVehicleText() { NWidgetCore *widget = this->GetWidget(WID_BV_BUILD); bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES; if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria; if (refit) { widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type; widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type; } else { widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type; widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type; } } BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc), vehicle_editbox(MAX_LENGTH_VEHICLE_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_VEHICLE_NAME_CHARS) { this->vehicle_type = type; this->listview_mode = tile == INVALID_TILE; this->window_number = this->listview_mode ? (int)type : tile.base(); this->sel_engine = INVALID_ENGINE; this->sort_criteria = _engine_sort_last_criteria[type]; this->descending_sort_order = _engine_sort_last_order[type]; this->show_hidden_engines = _engine_sort_show_hidden_engines[type]; this->UpdateFilterByTile(); this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR); /* If we are just viewing the list of vehicles, we do not need the Build button. * So we just hide it, and enlarge the Rename button by the now vacant place. */ if (this->listview_mode) this->GetWidget(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE); NWidgetCore *widget = this->GetWidget(WID_BV_LIST); widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type; widget = this->GetWidget(WID_BV_SHOW_HIDE); widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type; widget = this->GetWidget(WID_BV_RENAME); widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type; widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type; widget = this->GetWidget(WID_BV_SHOW_HIDDEN_ENGINES); widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type; widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type; widget->SetLowered(this->show_hidden_engines); this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9); if (tile == INVALID_TILE) { this->FinishInitNested(type); } else { this->FinishInitNested(tile); } this->querystrings[WID_BV_FILTER] = &this->vehicle_editbox; this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR; this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company; this->eng_list.ForceRebuild(); this->GenerateBuildList(); // generate the list, since we need it in the next line /* Select the first unshaded engine in the list as default when opening the window */ EngineID engine = INVALID_ENGINE; auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item) { return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; }); if (it != this->eng_list.end()) engine = it->engine_id; this->SelectEngine(engine); } /** Set the filter type according to the depot type */ void UpdateFilterByTile() { switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: if (this->listview_mode) { this->filter.railtype = INVALID_RAILTYPE; } else { this->filter.railtype = GetRailType(this->window_number); } break; case VEH_ROAD: if (this->listview_mode) { this->filter.roadtype = INVALID_ROADTYPE; } else { this->filter.roadtype = GetRoadTypeRoad(this->window_number); if (this->filter.roadtype == INVALID_ROADTYPE) { this->filter.roadtype = GetRoadTypeTram(this->window_number); } } break; case VEH_SHIP: case VEH_AIRCRAFT: break; } } StringID GetCargoFilterLabel(CargoID cid) const { switch (cid) { case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES; case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY; case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE; default: return CargoSpec::Get(cid)->name; } } /** Populate the filter list and set the cargo filter criteria. */ void SetCargoFilterArray() { /* Set the last cargo filter criteria. */ this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type]; if (this->cargo_filter_criteria < NUM_CARGO && !HasBit(_standard_cargo_mask, this->cargo_filter_criteria)) this->cargo_filter_criteria = CargoFilterCriteria::CF_ANY; this->eng_list.SetFilterFuncs(_engine_filter_funcs); this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY); } void SelectEngine(EngineID engine) { CargoID cargo = this->cargo_filter_criteria; if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO; this->sel_engine = engine; this->SetBuyVehicleText(); if (this->sel_engine == INVALID_ENGINE) return; const Engine *e = Engine::Get(this->sel_engine); if (!this->listview_mode) { /* Query for cost and refitted capacity */ auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID); if (ret.Succeeded()) { this->te.cost = ret.GetCost() - e->GetCost(); this->te.capacity = refit_capacity; this->te.mail_capacity = refit_mail; this->te.cargo = !IsValidCargoID(cargo) ? e->GetDefaultCargoType() : cargo; this->te.all_capacities = cargo_capacities; return; } } /* Purchase test was not possible or failed, fill in the defaults instead. */ this->te.cost = 0; this->te.FillDefaultCapacities(e); } void OnInit() override { this->SetCargoFilterArray(); } /** Filter the engine list against the currently selected cargo filter */ void FilterEngineList() { this->eng_list.Filter(this->cargo_filter_criteria); if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine this->SelectEngine(INVALID_ENGINE); } else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list this->SelectEngine(this->eng_list[0].engine_id); } } /** Filter a single engine */ bool FilterSingleEngine(EngineID eid) { GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0}; return CargoAndEngineFilter(&item, this->cargo_filter_criteria); } /** Filter by name and NewGRF extra text */ bool FilterByText(const Engine *e) { /* Do not filter if the filter text box is empty */ if (this->string_filter.IsEmpty()) return true; /* Filter engine name */ this->string_filter.ResetState(); SetDParam(0, PackEngineNameDParam(e->index, EngineNameContext::PurchaseList)); this->string_filter.AddLine(GetString(STR_ENGINE_NAME)); /* Filter NewGRF extra text */ auto text = GetNewGRFAdditionalText(e->index); if (text) this->string_filter.AddLine(*text); return this->string_filter.GetState(); } /* Figure out what train EngineIDs to put in the list */ void GenerateBuildTrainList(GUIEngineList &list) { std::vector variants; EngineID sel_id = INVALID_ENGINE; size_t num_engines = 0; list.clear(); /* Make list of all available train engines and wagons. * Also check to see if the previously selected engine is still available, * and if not, reset selection to INVALID_ENGINE. This could be the case * when engines become obsolete and are removed */ for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue; EngineID eid = e->index; const RailVehicleInfo *rvi = &e->u.rail; if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue; if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue; /* Filter now! So num_engines and num_wagons is valid */ if (!FilterSingleEngine(eid)) continue; /* Filter by name or NewGRF extra text */ if (!FilterByText(e)) continue; list.emplace_back(eid, e->info.variant_id, e->display_flags, 0); if (rvi->railveh_type != RAILVEH_WAGON) num_engines++; /* Add all parent variants of this engine to the variant list */ EngineID parent = e->info.variant_id; while (parent != INVALID_ENGINE) { variants.push_back(parent); parent = Engine::Get(parent)->info.variant_id; } if (eid == this->sel_engine) sel_id = eid; } /* ensure primary engine of variant group is in list */ for (const auto &variant : variants) { if (std::find(list.begin(), list.end(), variant) == list.end()) { const Engine *e = Engine::Get(variant); list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0); if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++; } } this->SelectEngine(sel_id); /* invalidate cached values for name sorter - engine names could change */ _last_engine[0] = _last_engine[1] = INVALID_ENGINE; /* make engines first, and then wagons, sorted by selected sort_criteria */ _engine_sort_direction = false; EngList_Sort(list, TrainEnginesThenWagonsSorter); /* and then sort engines */ _engine_sort_direction = this->descending_sort_order; EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines); /* and finally sort wagons */ EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines); } /* Figure out what road vehicle EngineIDs to put in the list */ void GenerateBuildRoadVehList() { EngineID sel_id = INVALID_ENGINE; this->eng_list.clear(); for (const Engine *e : Engine::IterateType(VEH_ROAD)) { if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue; EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue; if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue; /* Filter by name or NewGRF extra text */ if (!FilterByText(e)) continue; this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0); if (eid == this->sel_engine) sel_id = eid; } this->SelectEngine(sel_id); } /* Figure out what ship EngineIDs to put in the list */ void GenerateBuildShipList() { EngineID sel_id = INVALID_ENGINE; this->eng_list.clear(); for (const Engine *e : Engine::IterateType(VEH_SHIP)) { if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue; EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue; /* Filter by name or NewGRF extra text */ if (!FilterByText(e)) continue; this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0); if (eid == this->sel_engine) sel_id = eid; } this->SelectEngine(sel_id); } /* Figure out what aircraft EngineIDs to put in the list */ void GenerateBuildAircraftList() { EngineID sel_id = INVALID_ENGINE; this->eng_list.clear(); const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number); /* Make list of all available planes. * Also check to see if the previously selected plane is still available, * and if not, reset selection to INVALID_ENGINE. This could be the case * when planes become obsolete and are removed */ for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) { if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue; EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue; /* First VEH_END window_numbers are fake to allow a window open for all different types at once */ if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue; /* Filter by name or NewGRF extra text */ if (!FilterByText(e)) continue; this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0); if (eid == this->sel_engine) sel_id = eid; } this->SelectEngine(sel_id); } /* Generate the list of vehicles */ void GenerateBuildList() { if (!this->eng_list.NeedRebuild()) return; /* Update filter type in case the road/railtype of the depot got converted */ this->UpdateFilterByTile(); this->eng_list.clear(); GUIEngineList list; switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: this->GenerateBuildTrainList(list); GUIEngineListAddChildren(this->eng_list, list); this->eng_list.RebuildDone(); return; case VEH_ROAD: this->GenerateBuildRoadVehList(); break; case VEH_SHIP: this->GenerateBuildShipList(); break; case VEH_AIRCRAFT: this->GenerateBuildAircraftList(); break; } this->FilterEngineList(); /* ensure primary engine of variant group is in list after filtering */ std::vector variants; for (const auto &item : this->eng_list) { EngineID parent = item.variant_id; while (parent != INVALID_ENGINE) { variants.push_back(parent); parent = Engine::Get(parent)->info.variant_id; } } for (const auto &variant : variants) { if (std::find(this->eng_list.begin(), this->eng_list.end(), variant) == this->eng_list.end()) { const Engine *e = Engine::Get(variant); this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0); } } _engine_sort_direction = this->descending_sort_order; EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]); this->eng_list.swap(list); GUIEngineListAddChildren(this->eng_list, list, INVALID_ENGINE, 0); this->eng_list.RebuildDone(); } DropDownList BuildCargoDropDownList() const { DropDownList list; /* Add item for disabling filtering. */ list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY)); /* Specific filters for trains. */ if (this->vehicle_type == VEH_TRAIN) { /* Add item for locomotives only in case of trains. */ list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES)); /* Add item for vehicles not carrying anything, e.g. train engines. * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */ list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE)); } /* Add cargos */ Dimension d = GetLargestCargoIconSize(); for (const CargoSpec *cs : _sorted_standard_cargo_specs) { list.push_back(MakeDropDownListIconItem(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index())); } return list; } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_BV_SORT_ASCENDING_DESCENDING: this->descending_sort_order ^= true; _engine_sort_last_order[this->vehicle_type] = this->descending_sort_order; this->eng_list.ForceRebuild(); this->SetDirty(); break; case WID_BV_SHOW_HIDDEN_ENGINES: this->show_hidden_engines ^= true; _engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines; this->eng_list.ForceRebuild(); this->SetWidgetLoweredState(widget, this->show_hidden_engines); this->SetDirty(); break; case WID_BV_LIST: { EngineID e = INVALID_ENGINE; const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST); if (it != this->eng_list.end()) { const auto &item = *it; const Rect r = this->GetWidget(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL); if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) { /* toggle folded flag on engine */ assert(item.variant_id != INVALID_ENGINE); Engine *engine = Engine::Get(item.variant_id); engine->display_flags ^= EngineDisplayFlags::IsFolded; InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well return; } if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id; } this->SelectEngine(e); this->SetDirty(); if (_ctrl_pressed) { this->OnClick(pt, WID_BV_SHOW_HIDE, 1); } else if (click_count > 1 && !this->listview_mode) { this->OnClick(pt, WID_BV_BUILD, 1); } break; } case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN); break; case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget); break; case WID_BV_SHOW_HIDE: { const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine); if (e != nullptr) { Command::Post(this->sel_engine, !e->IsHidden(_current_company)); } break; } case WID_BV_BUILD: { EngineID sel_eng = this->sel_engine; if (sel_eng != INVALID_ENGINE) { CargoID cargo = this->cargo_filter_criteria; if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO; if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) { Command::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID); } else { Command::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID); } /* Update last used variant in hierarchy and refresh if necessary. */ bool refresh = false; EngineID parent = sel_eng; while (parent != INVALID_ENGINE) { Engine *e = Engine::Get(parent); refresh |= (e->display_last_variant != sel_eng); e->display_last_variant = sel_eng; parent = e->info.variant_id; } if (refresh) { InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well return; } } break; } case WID_BV_RENAME: { EngineID sel_eng = this->sel_engine; if (sel_eng != INVALID_ENGINE) { this->rename_engine = sel_eng; SetDParam(0, PackEngineNameDParam(sel_eng, EngineNameContext::Generic)); ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS); } break; } } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */ if (this->vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL && this->sort_criteria > 7) { this->sort_criteria = 0; _engine_sort_last_criteria[VEH_ROAD] = 0; } this->eng_list.ForceRebuild(); } void SetStringParameters(WidgetID widget) const override { switch (widget) { case WID_BV_CAPTION: if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) { const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype); SetDParam(0, rti->strings.build_caption); } else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) { const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype); SetDParam(0, rti->strings.build_caption); } else { SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type); } break; case WID_BV_SORT_DROPDOWN: SetDParam(0, std::data(_engine_sort_listing[this->vehicle_type])[this->sort_criteria]); break; case WID_BV_CARGO_FILTER_DROPDOWN: SetDParam(0, this->GetCargoFilterLabel(this->cargo_filter_criteria)); break; case WID_BV_SHOW_HIDE: { const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine); if (e != nullptr && e->IsHidden(_local_company)) { SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type); } else { SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type); } break; } } } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { case WID_BV_LIST: resize.height = GetEngineListHeight(this->vehicle_type); size.height = 3 * resize.height; size.width = std::max(size.width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width; break; case WID_BV_PANEL: size.height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height; break; case WID_BV_SORT_ASCENDING_DESCENDING: { Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data); d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; size = maxdim(size, d); break; } case WID_BV_CARGO_FILTER_DROPDOWN: size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width); break; case WID_BV_BUILD: size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type); size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type)); size.width += padding.width; size.height += padding.height; break; case WID_BV_SHOW_HIDE: size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type); size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type)); size.width += padding.width; size.height += padding.height; break; } } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_BV_LIST: DrawEngineList( this->vehicle_type, r, this->eng_list, *this->vscroll, this->sel_engine, false, DEFAULT_GROUP ); break; case WID_BV_SORT_ASCENDING_DESCENDING: this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP); break; } } void OnPaint() override { this->GenerateBuildList(); this->vscroll->SetCount(this->eng_list.size()); this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD); /* Disable renaming engines in network games if you are not the server. */ this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == INVALID_ENGINE || (_networking && !_network_server)); this->DrawWidgets(); if (!this->IsShaded()) { int needed_height = this->details_height; /* Draw details panels. */ if (this->sel_engine != INVALID_ENGINE) { const Rect r = this->GetWidget(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect); int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te); needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL)); } if (needed_height != this->details_height) { // Details window are not high enough, enlarge them. int resize = needed_height - this->details_height; this->details_height = needed_height; this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL)); return; } } } void OnQueryTextFinished(char *str) override { if (str == nullptr) return; Command::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, str); } void OnDropdownSelect(WidgetID widget, int index) override { switch (widget) { case WID_BV_SORT_DROPDOWN: if (this->sort_criteria != index) { this->sort_criteria = index; _engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria; this->eng_list.ForceRebuild(); } break; case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria if (this->cargo_filter_criteria != index) { this->cargo_filter_criteria = index; _engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter_criteria; /* deactivate filter if criteria is 'Show All', activate it otherwise */ this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY); this->eng_list.ForceRebuild(); this->SelectEngine(this->sel_engine); } break; } this->SetDirty(); } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST); } void OnEditboxChanged(WidgetID wid) override { if (wid == WID_BV_FILTER) { this->string_filter.SetFilterTerm(this->vehicle_editbox.text.buf); this->InvalidateData(); } } EventState OnHotkey(int hotkey) override { switch (hotkey) { case BVHK_FOCUS_FILTER_BOX: this->SetFocusedWidget(WID_BV_FILTER); SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused. return ES_HANDLED; default: return ES_NOT_HANDLED; } return ES_HANDLED; } static inline HotkeyList hotkeys{"buildvehicle", { Hotkey('F', "focus_filter_box", BVHK_FOCUS_FILTER_BOX), }}; }; static WindowDesc _build_vehicle_desc( WDP_AUTO, "build_vehicle", 240, 268, WC_BUILD_VEHICLE, WC_NONE, WDF_CONSTRUCTION, std::begin(_nested_build_vehicle_widgets), std::end(_nested_build_vehicle_widgets), &BuildVehicleWindow::hotkeys ); void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) { /* We want to be able to open both Available Train as Available Ships, * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number. * As it always is a low value, it won't collide with any real tile * number. */ uint num = (tile == INVALID_TILE) ? (int)type : tile.base(); assert(IsCompanyBuildableVehicleType(type)); CloseWindowById(WC_BUILD_VEHICLE, num); new BuildVehicleWindow(&_build_vehicle_desc, tile, type); }