/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file cargopacket.h Base class for cargo packets. */ #ifndef CARGOPACKET_H #define CARGOPACKET_H #include "core/pool_type.hpp" #include "economy_type.h" #include "station_type.h" #include "order_type.h" #include "cargo_type.h" #include "vehicle_type.h" #include "core/multimap.hpp" #include "saveload/saveload.h" /** Unique identifier for a single cargo packet. */ typedef uint32_t CargoPacketID; struct CargoPacket; /** Type of the pool for cargo packets for a little over 16 million packets. */ typedef Pool CargoPacketPool; /** The actual pool with cargo packets. */ extern CargoPacketPool _cargopacket_pool; struct GoodsEntry; // forward-declare for Stage() and RerouteStalePackets() template class CargoList; class StationCargoList; // forward-declare, so we can use it in VehicleCargoList. extern SaveLoadTable GetCargoPacketDesc(); /** * Container for cargo from the same location and time. */ struct CargoPacket : CargoPacketPool::PoolItem<&_cargopacket_pool> { private: /* A mathematical vector from (0,0). */ struct Vector { int16_t x; int16_t y; }; uint16_t count = 0; ///< The amount of cargo in this packet. uint16_t periods_in_transit = 0; ///< Amount of cargo aging periods this packet has been in transit. Money feeder_share = 0; ///< Value of feeder pickup to be paid for on delivery of cargo. TileIndex source_xy = INVALID_TILE; ///< The origin of the cargo. Vector travelled{0, 0}; ///< If cargo is in station: the vector from the unload tile to the source tile. If in vehicle: an intermediate value. SourceID source_id = INVALID_SOURCE; ///< Index of industry/town/HQ, INVALID_SOURCE if unknown/invalid. SourceType source_type = SourceType::Industry; ///< Type of \c source_id. #ifdef WITH_ASSERT bool in_vehicle = false; ///< NOSAVE: Whether this cargo is in a vehicle or not. #endif /* WITH_ASSERT */ StationID first_station = INVALID_STATION; ///< The station where the cargo came from first. StationID next_hop = INVALID_STATION; ///< Station where the cargo wants to go next. /** The CargoList caches, thus needs to know about it. */ template friend class CargoList; friend class VehicleCargoList; friend class StationCargoList; /** We want this to be saved, right? */ friend SaveLoadTable GetCargoPacketDesc(); public: /** Maximum number of items in a single cargo packet. */ static const uint16_t MAX_COUNT = UINT16_MAX; CargoPacket(); CargoPacket(StationID first_station, uint16_t count, SourceType source_type, SourceID source_id); CargoPacket(uint16_t count, uint16_t periods_in_transit, StationID first_station, TileIndex source_xy, Money feeder_share); CargoPacket(uint16_t count, Money feeder_share, CargoPacket &original); /** Destroy the packet. */ ~CargoPacket() { } CargoPacket *Split(uint new_size); void Merge(CargoPacket *cp); void Reduce(uint count); /** * Sets the station where the packet is supposed to go next. * @param next_hop Next station the packet should go to. */ void SetNextHop(StationID next_hop) { this->next_hop = next_hop; } /** * Update for the cargo being loaded on this tile. * * When a CargoPacket is created, it is moved to a station. But at that * moment in time it is not known yet at which tile the cargo will be * picked up. As this tile is used for payment information, we delay * setting the source_xy till first pickup, getting a better idea where * a cargo started from. * * Further more, we keep track of the amount of tiles the cargo moved * inside a vehicle. This is used in GetDistance() below. * * @param tile Tile the cargo is being picked up from. */ void UpdateLoadingTile(TileIndex tile) { if (this->source_xy == INVALID_TILE) { this->source_xy = tile; } #ifdef WITH_ASSERT assert(!this->in_vehicle); this->in_vehicle = true; #endif /* WITH_ASSERT */ /* We want to calculate the vector from tile-unload to tile-load. As * we currently only know the latter, add it. When we know where we unload, * we subtract is, giving us our vector (unload - load). */ this->travelled.x += TileX(tile); this->travelled.y += TileY(tile); } /** * Update for the cargo being unloaded on this tile. * * @param tile Tile the cargo is being dropped off at. */ void UpdateUnloadingTile(TileIndex tile) { #ifdef WITH_ASSERT assert(this->in_vehicle); this->in_vehicle = false; #endif /* WITH_ASSERT */ this->travelled.x -= TileX(tile); this->travelled.y -= TileY(tile); } /** * Adds some feeder share to the packet. * @param new_share Feeder share to be added. */ void AddFeederShare(Money new_share) { this->feeder_share += new_share; } /** * Gets the number of 'items' in this packet. * @return Item count. */ inline uint16_t Count() const { return this->count; } /** * Gets the amount of money already paid to earlier vehicles in * the feeder chain. * @return Feeder share. */ inline Money GetFeederShare() const { return this->feeder_share; } /** * Gets part of the amount of money already paid to earlier vehicles in * the feeder chain. * @param part Amount of cargo to get the share for. * @return Feeder share for the given amount of cargo. */ inline Money GetFeederShare(uint part) const { return this->feeder_share * part / static_cast(this->count); } /** * Gets the number of cargo aging periods this cargo has been in transit. * By default a period is 2.5 days (CARGO_AGING_TICKS = 185 ticks), however * vehicle NewGRFs can overide the length of the cargo aging period. The * value is capped at UINT16_MAX. * @return Length this cargo has been in transit. */ inline uint16_t GetPeriodsInTransit() const { return this->periods_in_transit; } /** * Gets the type of the cargo's source. industry, town or head quarter. * @return Source type. */ inline SourceType GetSourceType() const { return this->source_type; } /** * Gets the ID of the cargo's source. An IndustryID, TownID or CompanyID. * @return Source ID. */ inline SourceID GetSourceID() const { return this->source_id; } /** * Gets the ID of the station where the cargo was loaded for the first time. * @return StationID. */ inline StationID GetFirstStation() const { return this->first_station; } /** * Get the current distance the cargo has traveled. * * @param current_tile Current tile of the cargo. * @return uint The distance (in tiles) traveled. */ inline uint GetDistance(TileIndex current_tile) const { assert(this->source_xy != INVALID_TILE); #ifdef WITH_ASSERT assert(this->in_vehicle); #endif /* WITH_ASSERT */ /* Distance is always requested when the cargo is still inside the * vehicle. So first finish the calculation for travelled to * become a vector. */ auto local_travelled = travelled; local_travelled.x -= TileX(current_tile); local_travelled.y -= TileY(current_tile); /* Cargo-movement is a vector that indicates how much the cargo has * actually traveled in a vehicle. This is the distance you get paid * for. However, one could construct a route where this vector would * be really long. To not overpay the player, cap out at the distance * between source and destination. * * This way of calculating is to counter people moving cargo for free * and instantly in stations, where you deliver it in one part of the * station and pick it up in another. By using the actual distance * traveled in a vehicle, using this trick doesn't give you more money. * * However, especially in large networks with large transfer station, * etc, one could actually make the route a lot longer. In that case, * use the actual distance between source and destination. */ uint distance_travelled = abs(local_travelled.x) + abs(local_travelled.y); uint distance_source_dest = DistanceManhattan(this->source_xy, current_tile); return std::min(distance_travelled, distance_source_dest); } /** * Gets the ID of station the cargo wants to go next. * @return Next station for this packets. */ inline StationID GetNextHop() const { return this->next_hop; } static void InvalidateAllFrom(SourceType src_type, SourceID src); static void InvalidateAllFrom(StationID sid); static void AfterLoad(); }; /** * Simple collection class for a list of cargo packets. * @tparam Tinst Actual instantiation of this cargo list. */ template class CargoList { public: /** The iterator for our container. */ typedef typename Tcont::iterator Iterator; /** The reverse iterator for our container. */ typedef typename Tcont::reverse_iterator ReverseIterator; /** The const iterator for our container. */ typedef typename Tcont::const_iterator ConstIterator; /** The const reverse iterator for our container. */ typedef typename Tcont::const_reverse_iterator ConstReverseIterator; /** Kind of actions that could be done with packets on move. */ enum MoveToAction { MTA_BEGIN = 0, MTA_TRANSFER = 0, ///< Transfer the cargo to the station. MTA_DELIVER, ///< Deliver the cargo to some town or industry. MTA_KEEP, ///< Keep the cargo in the vehicle. MTA_LOAD, ///< Load the cargo from the station. MTA_END, NUM_MOVE_TO_ACTION = MTA_END }; protected: uint count; ///< Cache for the number of cargo entities. uint64_t cargo_periods_in_transit; ///< Cache for the sum of number of cargo aging periods in transit of each entity; comparable to man-hours. Tcont packets; ///< The cargo packets in this list. void AddToCache(const CargoPacket *cp); void RemoveFromCache(const CargoPacket *cp, uint count); static bool TryMerge(CargoPacket *cp, CargoPacket *icp); public: /** Create the cargo list. */ CargoList() {} ~CargoList(); void OnCleanPool(); /** * Returns a pointer to the cargo packet list (so you can iterate over it etc). * @return Pointer to the packet list. */ inline const Tcont *Packets() const { return &this->packets; } /** * Returns average number of cargo aging periods in transit for a cargo entity. * @return The before mentioned number. */ inline uint PeriodsInTransit() const { return this->count == 0 ? 0 : this->cargo_periods_in_transit / this->count; } void InvalidateCache(); }; typedef std::list CargoPacketList; /** * CargoList that is used for vehicles. */ class VehicleCargoList : public CargoList { protected: /** The (direct) parent of this class. */ typedef CargoList Parent; Money feeder_share; ///< Cache for the feeder share. uint action_counts[NUM_MOVE_TO_ACTION]; ///< Counts of cargo to be transferred, delivered, kept and loaded. template void ShiftCargo(Taction action); template void PopCargo(Taction action); /** * Assert that the designation counts add up. */ inline void AssertCountConsistency() const { assert(this->action_counts[MTA_KEEP] + this->action_counts[MTA_DELIVER] + this->action_counts[MTA_TRANSFER] + this->action_counts[MTA_LOAD] == this->count); } void AddToCache(const CargoPacket *cp); void RemoveFromCache(const CargoPacket *cp, uint count); void AddToMeta(const CargoPacket *cp, MoveToAction action); void RemoveFromMeta(const CargoPacket *cp, MoveToAction action, uint count); static MoveToAction ChooseAction(const CargoPacket *cp, StationID cargo_next, StationID current_station, bool accepted, StationIDStack next_station); public: /** The station cargo list needs to control the unloading. */ friend class StationCargoList; /** The super class ought to know what it's doing. */ friend class CargoList; /* So we can use private/protected variables in the saveload code */ friend class SlVehicleCommon; friend class CargoShift; friend class CargoTransfer; friend class CargoDelivery; template friend class CargoRemoval; friend class CargoReturn; friend class VehicleCargoReroute; /** * Returns the first station of the first cargo packet in this list. * @return The before mentioned station. */ inline StationID GetFirstStation() const { return this->count == 0 ? INVALID_STATION : this->packets.front()->first_station; } /** * Returns total sum of the feeder share for all packets. * @return The before mentioned number. */ inline Money GetFeederShare() const { return this->feeder_share; } /** * Returns the amount of cargo designated for a given purpose. * @param action Action the cargo is designated for. * @return Amount of cargo designated for the given action. */ inline uint ActionCount(MoveToAction action) const { return this->action_counts[action]; } /** * Returns sum of cargo on board the vehicle (ie not only * reserved). * @return Cargo on board the vehicle. */ inline uint StoredCount() const { return this->count - this->action_counts[MTA_LOAD]; } /** * Returns sum of cargo, including reserved cargo. * @return Sum of cargo. */ inline uint TotalCount() const { return this->count; } /** * Returns sum of reserved cargo. * @return Sum of reserved cargo. */ inline uint ReservedCount() const { return this->action_counts[MTA_LOAD]; } /** * Returns sum of cargo to be moved out of the vehicle at the current station. * @return Cargo to be moved. */ inline uint UnloadCount() const { return this->action_counts[MTA_TRANSFER] + this->action_counts[MTA_DELIVER]; } /** * Returns the sum of cargo to be kept in the vehicle at the current station. * @return Cargo to be kept or loaded. */ inline uint RemainingCount() const { return this->action_counts[MTA_KEEP] + this->action_counts[MTA_LOAD]; } void Append(CargoPacket *cp, MoveToAction action = MTA_KEEP); void AgeCargo(); void InvalidateCache(); bool Stage(bool accepted, StationID current_station, StationIDStack next_station, uint8_t order_flags, const GoodsEntry *ge, CargoPayment *payment, TileIndex current_tile); /** * Marks all cargo in the vehicle as to be kept. This is mostly useful for * loading old savegames. When loading is aborted the reserved cargo has * to be returned first. */ inline void KeepAll() { this->action_counts[MTA_DELIVER] = this->action_counts[MTA_TRANSFER] = this->action_counts[MTA_LOAD] = 0; this->action_counts[MTA_KEEP] = this->count; } /* Methods for moving cargo around. First parameter is always maximum * amount of cargo to be moved. Second parameter is destination (if * applicable), return value is amount of cargo actually moved. */ template uint Reassign(uint max_move); uint Return(uint max_move, StationCargoList *dest, StationID next_station, TileIndex current_tile); uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment, TileIndex current_tile); uint Shift(uint max_move, VehicleCargoList *dest); uint Truncate(uint max_move = UINT_MAX); uint Reroute(uint max_move, VehicleCargoList *dest, StationID avoid, StationID avoid2, const GoodsEntry *ge); /** * Are the two CargoPackets mergeable in the context of * a list of CargoPackets for a Vehicle? * @param cp1 First CargoPacket. * @param cp2 Second CargoPacket. * @return True if they are mergeable. */ static bool AreMergable(const CargoPacket *cp1, const CargoPacket *cp2) { return cp1->source_xy == cp2->source_xy && cp1->periods_in_transit == cp2->periods_in_transit && cp1->source_type == cp2->source_type && cp1->first_station == cp2->first_station && cp1->source_id == cp2->source_id; } }; typedef MultiMap StationCargoPacketMap; typedef std::map StationCargoAmountMap; /** * CargoList that is used for stations. */ class StationCargoList : public CargoList { protected: /** The (direct) parent of this class. */ typedef CargoList Parent; uint reserved_count; ///< Amount of cargo being reserved for loading. public: /** The super class ought to know what it's doing. */ friend class CargoList; /* So we can use private/protected variables in the saveload code */ friend class SlStationGoods; friend class CargoLoad; friend class CargoTransfer; template friend class CargoRemoval; friend class CargoReservation; friend class CargoReturn; friend class StationCargoReroute; static void InvalidateAllFrom(SourceType src_type, SourceID src); template bool ShiftCargo(Taction &action, StationID next); template uint ShiftCargo(Taction action, StationIDStack next, bool include_invalid); void Append(CargoPacket *cp, StationID next); /** * Check for cargo headed for a specific station. * @param next Station the cargo is headed for. * @return If there is any cargo for that station. */ inline bool HasCargoFor(StationIDStack next) const { while (!next.IsEmpty()) { if (this->packets.find(next.Pop()) != this->packets.end()) return true; } /* Packets for INVALID_STATION can go anywhere. */ return this->packets.find(INVALID_STATION) != this->packets.end(); } /** * Returns first station of the first cargo packet in this list. * @return The before mentioned station. */ inline StationID GetFirstStation() const { return this->count == 0 ? INVALID_STATION : this->packets.begin()->second.front()->first_station; } /** * Returns sum of cargo still available for loading at the sation. * (i.e. not counting cargo which is already reserved for loading) * @return Cargo on board the vehicle. */ inline uint AvailableCount() const { return this->count; } /** * Returns sum of cargo reserved for loading onto vehicles. * @return Cargo reserved for loading. */ inline uint ReservedCount() const { return this->reserved_count; } /** * Returns total count of cargo at the station, including * cargo which is already reserved for loading. * @return Total cargo count. */ inline uint TotalCount() const { return this->count + this->reserved_count; } /* Methods for moving cargo around. First parameter is always maximum * amount of cargo to be moved. Second parameter is destination (if * applicable), return value is amount of cargo actually moved. */ uint Reserve(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile); uint Load(uint max_move, VehicleCargoList *dest, StationIDStack next, TileIndex current_tile); uint Truncate(uint max_move = UINT_MAX, StationCargoAmountMap *cargo_per_source = nullptr); uint Reroute(uint max_move, StationCargoList *dest, StationID avoid, StationID avoid2, const GoodsEntry *ge); /** * Are the two CargoPackets mergeable in the context of * a list of CargoPackets for a Station? * @param cp1 First CargoPacket. * @param cp2 Second CargoPacket. * @return True if they are mergeable. */ static bool AreMergable(const CargoPacket *cp1, const CargoPacket *cp2) { return cp1->source_xy == cp2->source_xy && cp1->periods_in_transit == cp2->periods_in_transit && cp1->source_type == cp2->source_type && cp1->first_station == cp2->first_station && cp1->source_id == cp2->source_id; } }; #endif /* CARGOPACKET_H */