/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file company_func.h Functions related to companies. */ #ifndef COMPANY_FUNC_H #define COMPANY_FUNC_H #include "command_type.h" #include "company_type.h" #include "gfx_type.h" #include "vehicle_type.h" bool MayCompanyTakeOver(CompanyID cbig, CompanyID small); void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner); static const int OWNED_BY_OWNER_IN_PARAMETERS_OFFSET = 2; ///< The index in the parameters for the owner information. void SetDParamsForOwnedBy(Owner owner, TileIndex tile); void SetLocalCompany(CompanyID new_company); void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover); void CompanyAdminUpdate(const Company *company); void CompanyAdminBankrupt(CompanyID company_id); void UpdateLandscapingLimits(); void UpdateCompanyLiveries(Company *c); Money GetAvailableMoney(CompanyID company); Money GetAvailableMoneyForCommand(); bool CheckCompanyHasMoney(CommandCost &cost); void SubtractMoneyFromCompany(const CommandCost &cost); void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cost); CommandCost CheckOwnership(Owner owner, TileIndex tile = 0U); CommandCost CheckTileOwnership(TileIndex tile); extern CompanyID _local_company; extern CompanyID _current_company; extern Colours _company_colours[MAX_COMPANIES]; extern CompanyManagerFace _company_manager_face; /** * Is the current company the local company? * @return \c true of the current company is the local company, \c false otherwise. */ inline bool IsLocalCompany() { return _local_company == _current_company; } /** * Is the user representing \a company? * @param company Company where interaction is needed with. * @return Gives \c true if the user can answer questions interactively as representative of \a company, else \c false */ inline bool IsInteractiveCompany(CompanyID company) { return company == _local_company; } int CompanyServiceInterval(const Company *c, VehicleType type); CompanyID GetFirstPlayableCompanyID(); #endif /* COMPANY_FUNC_H */