/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file console_internal.h Internally used functions for the console. */ #ifndef CONSOLE_INTERNAL_H #define CONSOLE_INTERNAL_H #include "gfx_type.h" static const uint ICON_CMDLN_SIZE = 1024; ///< maximum length of a typed in command static const uint ICON_MAX_STREAMSIZE = 2048; ///< maximum length of a totally expanded command /** Return values of console hooks (#IConsoleHook). */ enum ConsoleHookResult { CHR_ALLOW, ///< Allow command execution. CHR_DISALLOW, ///< Disallow command execution. CHR_HIDE, ///< Hide the existence of the command. }; /** * --Commands-- * Commands are commands, or functions. They get executed once and any * effect they produce are carried out. The arguments to the commands * are given to them, each input word separated by a double-quote (") is an argument * If you want to handle multiple words as one, enclose them in double-quotes * eg. 'say "hello everybody"' */ typedef bool IConsoleCmdProc(uint8_t argc, char *argv[]); typedef ConsoleHookResult IConsoleHook(bool echo); struct IConsoleCmd { IConsoleCmd(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook) : name(name), proc(proc), hook(hook) {} std::string name; ///< name of command IConsoleCmdProc *proc; ///< process executed when command is typed IConsoleHook *hook; ///< any special trigger action that needs executing }; /** * --Aliases-- * Aliases are like shortcuts for complex functions, variable assignments, * etc. You can use a simple alias to rename a longer command (eg 'set' for * 'setting' for example), or concatenate more commands into one * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments * given to them in the command line. * - "%A - %Z" substitute arguments 1 t/m 26 * - "%+" lists all parameters keeping them separated * - "%!" also lists all parameters but presenting them to the aliased command as one argument * - ";" allows for combining commands (see example 'ng') */ struct IConsoleAlias { IConsoleAlias(const std::string &name, const std::string &cmdline) : name(name), cmdline(cmdline) {} std::string name; ///< name of the alias std::string cmdline; ///< command(s) that is/are being aliased }; struct IConsole { typedef std::map CommandList; typedef std::map AliasList; /* console parser */ static CommandList &Commands(); static AliasList &Aliases(); /* Commands */ static void CmdRegister(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook = nullptr); static IConsoleCmd *CmdGet(const std::string &name); static void AliasRegister(const std::string &name, const std::string &cmd); static IConsoleAlias *AliasGet(const std::string &name); }; /* console functions */ void IConsoleClearBuffer(); /* console std lib (register ingame commands/aliases) */ void IConsoleStdLibRegister(); /* Supporting functions */ bool GetArgumentInteger(uint32_t *value, const char *arg); void IConsoleGUIInit(); void IConsoleGUIFree(); void IConsoleGUIPrint(TextColour colour_code, const std::string &string); #endif /* CONSOLE_INTERNAL_H */