/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file console_type.h Globally used console related types. */ #ifndef CONSOLE_TYPE_H #define CONSOLE_TYPE_H #include "gfx_type.h" /** Modes of the in-game console. */ enum IConsoleModes { ICONSOLE_FULL, ///< In-game console is opened, whole screen. ICONSOLE_OPENED, ///< In-game console is opened, upper 1/3 of the screen. ICONSOLE_CLOSED, ///< In-game console is closed. }; /* Colours of the console messages. */ static const TextColour CC_DEFAULT = TC_SILVER; ///< Default colour of the console. static const TextColour CC_ERROR = TC_RED; ///< Colour for error lines. static const TextColour CC_WARNING = TC_LIGHT_BLUE; ///< Colour for warning lines. static const TextColour CC_HELP = TC_LIGHT_BLUE; ///< Colour for help lines. static const TextColour CC_INFO = TC_YELLOW; ///< Colour for information lines. static const TextColour CC_DEBUG = TC_LIGHT_BROWN; ///< Colour for debug output. static const TextColour CC_COMMAND = TC_GOLD; ///< Colour for the console's commands. static const TextColour CC_WHITE = TC_WHITE; ///< White console lines for various things such as the welcome. #endif /* CONSOLE_TYPE_H */