/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file debug.h Functions related to debugging. */ #ifndef DEBUG_H #define DEBUG_H #include "cpu.h" #include #include "core/format.hpp" /* Debugging messages policy: * These should be the severities used for direct Debug() calls * maximum debugging level should be 10 if really deep, deep * debugging is needed. * (there is room for exceptions, but you have to have a good cause): * 0 - errors or severe warnings * 1 - other non-fatal, non-severe warnings * 2 - crude progress indicator of functionality * 3 - important debugging messages (function entry) * 4 - debugging messages (crude loop status, etc.) * 5 - detailed debugging information * 6.. - extremely detailed spamming */ /** * Ouptut a line of debugging information. * @param category The category of debug information. * @param level The maximum debug level this message should be shown at. When the debug level for this category is set lower, then the message will not be shown. * @param format_string The formatting string of the message. */ #define Debug(category, level, format_string, ...) do { if ((level) == 0 || _debug_ ## category ## _level >= (level)) DebugPrint(#category, level, fmt::format(FMT_STRING(format_string), ## __VA_ARGS__)); } while (false) void DebugPrint(const char *category, int level, const std::string &message); extern int _debug_driver_level; extern int _debug_grf_level; extern int _debug_map_level; extern int _debug_misc_level; extern int _debug_net_level; extern int _debug_sprite_level; extern int _debug_oldloader_level; extern int _debug_yapf_level; extern int _debug_fontcache_level; extern int _debug_script_level; extern int _debug_sl_level; extern int _debug_gamelog_level; extern int _debug_desync_level; extern int _debug_console_level; #ifdef RANDOM_DEBUG extern int _debug_random_level; #endif void DumpDebugFacilityNames(std::back_insert_iterator &output_iterator); void SetDebugString(const char *s, void (*error_func)(const std::string &)); std::string GetDebugString(); /** TicToc profiling. * Usage: * static TicToc::State state("A name", 1); * TicToc tt(state); * --Do your code-- */ struct TicToc { /** Persistent state for TicToc profiling. */ struct State { const std::string_view name; const uint32_t max_count; uint32_t count = 0; uint64_t chrono_sum = 0; constexpr State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { } }; State &state; std::chrono::high_resolution_clock::time_point chrono_start; ///< real time count. inline TicToc(State &state) : state(state), chrono_start(std::chrono::high_resolution_clock::now()) { } inline ~TicToc() { this->state.chrono_sum += (std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - this->chrono_start)).count(); if (++this->state.count == this->state.max_count) { Debug(misc, 0, "[{}] {} us [avg: {:.1f} us]", this->state.name, this->state.chrono_sum, this->state.chrono_sum / static_cast(this->state.count)); this->state.count = 0; this->state.chrono_sum = 0; } } }; void ShowInfoI(const std::string &str); #define ShowInfo(format_string, ...) ShowInfoI(fmt::format(FMT_STRING(format_string), ## __VA_ARGS__)) std::string GetLogPrefix(bool force = false); void DebugSendRemoteMessages(); void DebugReconsiderSendRemoteMessages(); #endif /* DEBUG_H */