/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file depot_base.h Base for all depots (except hangars) */ #ifndef DEPOT_BASE_H #define DEPOT_BASE_H #include "depot_map.h" #include "core/pool_type.hpp" #include "timer/timer_game_calendar.h" typedef Pool DepotPool; extern DepotPool _depot_pool; struct Depot : DepotPool::PoolItem<&_depot_pool> { /* DepotID index member of DepotPool is 2 bytes. */ uint16_t town_cn; ///< The N-1th depot for this town (consecutive number) TileIndex xy; Town *town; std::string name; TimerGameCalendar::Date build_date; ///< Date of construction Depot(TileIndex xy = INVALID_TILE) : xy(xy) {} ~Depot(); static inline Depot *GetByTile(TileIndex tile) { return Depot::Get(GetDepotIndex(tile)); } /** * Is the "type" of depot the same as the given depot, * i.e. are both a rail, road or ship depots? * @param d The depot to compare to. * @return true iff their types are equal. */ inline bool IsOfType(const Depot *d) const { return GetTileType(d->xy) == GetTileType(this->xy); } }; #endif /* DEPOT_BASE_H */