/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file effectvehicle_base.h Base class for all effect vehicles. */ #ifndef EFFECTVEHICLE_BASE_H #define EFFECTVEHICLE_BASE_H #include "vehicle_base.h" #include "transparency.h" /** * A special vehicle is one of the following: * - smoke * - electric sparks for trains * - explosions * - bulldozer (road works) * - bubbles (industry) */ struct EffectVehicle final : public SpecializedVehicle { uint16_t animation_state; ///< State primarily used to change the graphics/behaviour. uint8_t animation_substate; ///< Sub state to time the change of the graphics/behaviour. /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ EffectVehicle() : SpecializedVehicleBase() {} /** We want to 'destruct' the right class. */ virtual ~EffectVehicle() = default; void UpdateDeltaXY() override; bool Tick() override; TransparencyOption GetTransparencyOption() const; }; #endif /* EFFECTVEHICLE_BASE_H */