/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file effectvehicle_func.h Functions related to effect vehicles. */ #ifndef EFFECTVEHICLE_FUNC_H #define EFFECTVEHICLE_FUNC_H #include "vehicle_type.h" /** Effect vehicle types */ enum EffectVehicleType { EV_CHIMNEY_SMOKE = 0, ///< Smoke of power plant (industry). EV_STEAM_SMOKE = 1, ///< Smoke of steam engines. EV_DIESEL_SMOKE = 2, ///< Smoke of diesel engines. EV_ELECTRIC_SPARK = 3, ///< Sparcs of electric engines. EV_CRASH_SMOKE = 4, ///< Smoke of disasters. EV_EXPLOSION_LARGE = 5, ///< Various explosions. EV_BREAKDOWN_SMOKE = 6, ///< Smoke of broken vehicles except aircraft. EV_EXPLOSION_SMALL = 7, ///< Various explosions. EV_BULLDOZER = 8, ///< Bulldozer at roadworks. EV_BUBBLE = 9, ///< Bubble of bubble generator (industry). EV_BREAKDOWN_SMOKE_AIRCRAFT = 10, ///< Smoke of broken aircraft. EV_COPPER_MINE_SMOKE = 11, ///< Smoke at copper mine. EV_END }; EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type); EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type); EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type); #endif /* EFFECTVEHICLE_FUNC_H */