/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file engine_base.h Base class for engines. */ #ifndef ENGINE_BASE_H #define ENGINE_BASE_H #include "engine_type.h" #include "vehicle_type.h" #include "core/pool_type.hpp" #include "newgrf_commons.h" #include "timer/timer_game_calendar.h" struct WagonOverride { std::vector engines; CargoID cargo; const SpriteGroup *group; }; /** Flags used client-side in the purchase/autorenew engine list. */ enum class EngineDisplayFlags : uint8_t { None = 0, ///< No flag set. HasVariants = (1U << 0), ///< Set if engine has variants. IsFolded = (1U << 1), ///< Set if display of variants should be folded (hidden). Shaded = (1U << 2), ///< Set if engine should be masked. }; DECLARE_ENUM_AS_BIT_SET(EngineDisplayFlags) typedef Pool EnginePool; extern EnginePool _engine_pool; struct Engine : EnginePool::PoolItem<&_engine_pool> { std::string name; ///< Custom name of engine. TimerGameCalendar::Date intro_date; ///< Date of introduction of the engine. int32_t age; ///< Age of the engine in months. uint16_t reliability; ///< Current reliability of the engine. uint16_t reliability_spd_dec; ///< Speed of reliability decay between services (per day). uint16_t reliability_start; ///< Initial reliability of the engine. uint16_t reliability_max; ///< Maximal reliability of the engine. uint16_t reliability_final; ///< Final reliability of the engine. uint16_t duration_phase_1; ///< First reliability phase in months, increasing reliability from #reliability_start to #reliability_max. uint16_t duration_phase_2; ///< Second reliability phase in months, keeping #reliability_max. uint16_t duration_phase_3; ///< Third reliability phase in months, decaying to #reliability_final. uint8_t flags; ///< Flags of the engine. @see EngineFlags CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview. CompanyID preview_company; ///< Company which is currently being offered a preview \c INVALID_COMPANY means no company. uint8_t preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company. CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company. CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company. uint8_t original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc. EngineDisplayFlags display_flags; ///< NOSAVE client-side-only display flags for build engine list. EngineID display_last_variant; ///< NOSAVE client-side-only last variant selected. EngineInfo info; union { RailVehicleInfo rail; RoadVehicleInfo road; ShipVehicleInfo ship; AircraftVehicleInfo air; } u; /* NewGRF related data */ /** * Properties related the the grf file. * NUM_CARGO real cargo plus two pseudo cargo sprite groups. * Used for obtaining the sprite offset of custom sprites, and for * evaluating callbacks. */ GRFFilePropsBase grf_prop; std::vector overrides; uint16_t list_position; Engine() {} Engine(VehicleType type, EngineID base); bool IsEnabled() const; /** * Determines the default cargo type of an engine. * * Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used * for livery selection etc.. * * Vehicles with INVALID_CARGO as default cargo are usually not available, but it can appear as default cargo of articulated parts. * * @return The default cargo type. * @see CanCarryCargo */ CargoID GetDefaultCargoType() const { return this->info.cargo_type; } uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity = nullptr) const; bool CanCarryCargo() const; /** * Determines the default cargo capacity of an engine for display purposes. * * For planes carrying both passenger and mail this is the passenger capacity. * For multiheaded engines this is the capacity of both heads. * For articulated engines use GetCapacityOfArticulatedParts * * @param mail_capacity returns secondary cargo (mail) capacity of aircraft * @return The default capacity * @see GetDefaultCargoType */ uint GetDisplayDefaultCapacity(uint16_t *mail_capacity = nullptr) const { return this->DetermineCapacity(nullptr, mail_capacity); } Money GetRunningCost() const; Money GetCost() const; uint GetDisplayMaxSpeed() const; uint GetPower() const; uint GetDisplayWeight() const; uint GetDisplayMaxTractiveEffort() const; TimerGameCalendar::Date GetLifeLengthInDays() const; uint16_t GetRange() const; StringID GetAircraftTypeText() const; /** * Check whether the engine is hidden in the GUI for the given company. * @param c Company to check. * @return \c true iff the engine is hidden in the GUI for the given company. */ inline bool IsHidden(CompanyID c) const { return c < MAX_COMPANIES && HasBit(this->company_hidden, c); } /** * Get the last display variant for an engine. * @return Engine's last display variant or engine itself if no last display variant is set. */ const Engine *GetDisplayVariant() const { if (this->display_last_variant == this->index || this->display_last_variant == INVALID_ENGINE) return this; return Engine::Get(this->display_last_variant); } bool IsVariantHidden(CompanyID c) const; /** * Check if the engine is a ground vehicle. * @return True iff the engine is a train or a road vehicle. */ inline bool IsGroundVehicle() const { return this->type == VEH_TRAIN || this->type == VEH_ROAD; } /** * Retrieve the NewGRF the engine is tied to. * This is the GRF providing the Action 3. * @return NewGRF associated to the engine. */ const GRFFile *GetGRF() const { return this->grf_prop.grffile; } uint32_t GetGRFID() const; struct EngineTypeFilter { VehicleType vt; bool operator() (size_t index) { return Engine::Get(index)->type == this->vt; } }; /** * Returns an iterable ensemble of all valid engines of the given type * @param vt the VehicleType for engines to be valid * @param from index of the first engine to consider * @return an iterable ensemble of all valid engines of the given type */ static Pool::IterateWrapperFiltered IterateType(VehicleType vt, size_t from = 0) { return Pool::IterateWrapperFiltered(from, EngineTypeFilter{ vt }); } }; struct EngineIDMapping { uint32_t grfid; ///< The GRF ID of the file the entity belongs to uint16_t internal_id; ///< The internal ID within the GRF file VehicleType type; ///< The engine type uint8_t substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used) }; /** * Stores the mapping of EngineID to the internal id of newgrfs. * Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases. */ struct EngineOverrideManager : std::vector { static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries void ResetToDefaultMapping(); EngineID GetID(VehicleType type, uint16_t grf_local_id, uint32_t grfid); static bool ResetToCurrentNewGRFConfig(); }; extern EngineOverrideManager _engine_mngr; inline const EngineInfo *EngInfo(EngineID e) { return &Engine::Get(e)->info; } inline const RailVehicleInfo *RailVehInfo(EngineID e) { return &Engine::Get(e)->u.rail; } inline const RoadVehicleInfo *RoadVehInfo(EngineID e) { return &Engine::Get(e)->u.road; } inline const ShipVehicleInfo *ShipVehInfo(EngineID e) { return &Engine::Get(e)->u.ship; } inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e) { return &Engine::Get(e)->u.air; } #endif /* ENGINE_BASE_H */