/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file engine_gui.h %Engine GUI functions, used by build_vehicle_gui and autoreplace_gui */ #ifndef ENGINE_GUI_H #define ENGINE_GUI_H #include "engine_type.h" #include "group_type.h" #include "sortlist_type.h" #include "gfx_type.h" #include "vehicle_type.h" #include "engine_base.h" struct GUIEngineListItem { EngineID engine_id; ///< Engine to display in build purchase list EngineID variant_id; ///< Variant group of the engine. EngineDisplayFlags flags; ///< Flags for toggling/drawing (un)folded status and controlling indentation. uint8_t indent; ///< Display indentation level. uint16_t level_mask; ///< Mask of level continuations. GUIEngineListItem(EngineID engine_id, EngineID variant_id, EngineDisplayFlags flags, uint8_t indent) : engine_id(engine_id), variant_id(variant_id), flags(flags), indent(indent), level_mask(0) {} /* Used when searching list only by engine_id. */ bool operator == (const EngineID &other) const { return this->engine_id == other; } }; typedef GUIList GUIEngineList; typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort. void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare); void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items); StringID GetEngineCategoryName(EngineID engine); StringID GetEngineInfoString(EngineID engine); void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type); void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type); void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type); void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type); void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type); extern bool _engine_sort_direction; extern uint8_t _engine_sort_last_criteria[]; extern bool _engine_sort_last_order[]; extern bool _engine_sort_show_hidden_engines[]; extern const std::initializer_list _engine_sort_listing[]; extern EngList_SortTypeFunction * const _engine_sort_functions[][11]; /* Functions in build_vehicle_gui.cpp */ uint GetEngineListHeight(VehicleType type); void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button); void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group); void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent = INVALID_ENGINE, uint8_t indent = 0); #endif /* ENGINE_GUI_H */