/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file fios.cpp * This file contains functions for building file lists for the save/load dialogs. */ #include "stdafx.h" #include "3rdparty/md5/md5.h" #include "fileio_func.h" #include "fios.h" #include "network/network_content.h" #include "screenshot.h" #include "string_func.h" #include "strings_func.h" #include "tar_type.h" #include #include #include #include "table/strings.h" #include "safeguards.h" /* Variables to display file lists */ static std::string *_fios_path = nullptr; SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING; /* OS-specific functions are taken from their respective files (win32/unix .c) */ extern bool FiosIsRoot(const std::string &path); extern bool FiosIsHiddenFile(const std::filesystem::path &path); extern void FiosGetDrives(FileList &file_list); /* get the name of an oldstyle savegame */ extern std::string GetOldSaveGameName(const std::string &file); /** * Compare two FiosItem's. Used with sort when sorting the file list. * @param other The FiosItem to compare to. * @return for ascending order: returns true if da < db. Vice versa for descending order. */ bool FiosItem::operator< (const FiosItem &other) const { int r = false; if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) { r = ClampTo(this->mtime - other.mtime); } else { r = StrNaturalCompare((*this).title, other.title); } if (r == 0) return false; return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0; } /** * Construct a file list with the given kind of files, for the stated purpose. * @param abstract_filetype Kind of files to collect. * @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE. * @param show_dirs Whether to show directories. */ void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop, bool show_dirs) { this->clear(); assert(fop == SLO_LOAD || fop == SLO_SAVE); switch (abstract_filetype) { case FT_NONE: break; case FT_SAVEGAME: FiosGetSavegameList(fop, show_dirs, *this); break; case FT_SCENARIO: FiosGetScenarioList(fop, show_dirs, *this); break; case FT_HEIGHTMAP: FiosGetHeightmapList(fop, show_dirs, *this); break; default: NOT_REACHED(); } } /** * Find file information of a file by its name from the file list. * @param file The filename to return information about. Can be the actual name * or a numbered entry into the filename list. * @return The information on the file, or \c nullptr if the file is not available. */ const FiosItem *FileList::FindItem(const std::string_view file) { for (const auto &it : *this) { const FiosItem *item = ⁢ if (file == item->name) return item; if (file == item->title) return item; } /* If no name matches, try to parse it as number */ char *endptr; int i = std::strtol(file.data(), &endptr, 10); if (file.data() == endptr || *endptr != '\0') i = -1; if (IsInsideMM(i, 0, this->size())) return &this->at(i); /* As a last effort assume it is an OpenTTD savegame and * that the ".sav" part was not given. */ std::string long_file(file); long_file += ".sav"; for (const auto &it : *this) { const FiosItem *item = ⁢ if (long_file == item->name) return item; if (long_file == item->title) return item; } return nullptr; } /** * Get the current path/working directory. */ std::string FiosGetCurrentPath() { return *_fios_path; } /** * Browse to a new path based on the passed \a item, starting at #_fios_path. * @param *item Item telling us what to do. * @return \c true when the path got changed. */ bool FiosBrowseTo(const FiosItem *item) { switch (item->type) { case FIOS_TYPE_DRIVE: #if defined(_WIN32) assert(_fios_path != nullptr); *_fios_path = std::string{ item->title, 0, 1 } + ":" PATHSEP; #endif break; case FIOS_TYPE_INVALID: break; case FIOS_TYPE_PARENT: { assert(_fios_path != nullptr); auto s = _fios_path->find_last_of(PATHSEPCHAR); if (s != std::string::npos && s != 0) { _fios_path->erase(s); // Remove last path separator character, so we can go up one level. } s = _fios_path->find_last_of(PATHSEPCHAR); if (s != std::string::npos) { _fios_path->erase(s + 1); // go up a directory } break; } case FIOS_TYPE_DIR: assert(_fios_path != nullptr); *_fios_path += item->name; *_fios_path += PATHSEP; break; case FIOS_TYPE_DIRECT: assert(_fios_path != nullptr); *_fios_path = item->name; break; case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: case FIOS_TYPE_SCENARIO: case FIOS_TYPE_OLD_SCENARIO: case FIOS_TYPE_PNG: case FIOS_TYPE_BMP: return false; } return true; } /** * Construct a filename from its components in destination buffer \a buf. * @param path Directory path, may be \c nullptr. * @param name Filename. * @param ext Filename extension (use \c "" for no extension). * @return The completed filename. */ static std::string FiosMakeFilename(const std::string *path, const char *name, const char *ext) { std::string buf; if (path != nullptr) { buf = *path; /* Remove trailing path separator, if present */ if (!buf.empty() && buf.back() == PATHSEPCHAR) buf.pop_back(); } /* Don't append the extension if it is already there */ const char *period = strrchr(name, '.'); if (period != nullptr && StrEqualsIgnoreCase(period, ext)) ext = ""; return buf + PATHSEP + name + ext; } /** * Make a save game or scenario filename from a name. * @param name Name of the file. * @return The completed filename. */ std::string FiosMakeSavegameName(const char *name) { const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav"; return FiosMakeFilename(_fios_path, name, extension); } /** * Construct a filename for a height map. * @param name Filename. * @return The completed filename. */ std::string FiosMakeHeightmapName(const char *name) { std::string ext("."); ext += GetCurrentScreenshotExtension(); return FiosMakeFilename(_fios_path, name, ext.c_str()); } /** * Delete a file. * @param name Filename to delete. * @return Whether the file deletion was successful. */ bool FiosDelete(const char *name) { return FioRemove(FiosMakeSavegameName(name)); } typedef std::tuple FiosGetTypeAndNameProc(SaveLoadOperation fop, const std::string &filename, const std::string_view ext); /** * Scanner to scan for a particular type of FIOS file. */ class FiosFileScanner : public FileScanner { SaveLoadOperation fop; ///< The kind of file we are looking for. FiosGetTypeAndNameProc *callback_proc; ///< Callback to check whether the file may be added FileList &file_list; ///< Destination of the found files. public: /** * Create the scanner * @param fop Purpose of collecting the list. * @param callback_proc The function that is called where you need to do the filtering. * @param file_list Destination of the found files. */ FiosFileScanner(SaveLoadOperation fop, FiosGetTypeAndNameProc *callback_proc, FileList &file_list) : fop(fop), callback_proc(callback_proc), file_list(file_list) {} bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override; }; /** * Try to add a fios item set with the given filename. * @param filename the full path to the file to read * @return true if the file is added. */ bool FiosFileScanner::AddFile(const std::string &filename, size_t, const std::string &) { auto sep = filename.rfind('.'); if (sep == std::string::npos) return false; std::string ext = filename.substr(sep); auto [type, title] = this->callback_proc(this->fop, filename, ext); if (type == FIOS_TYPE_INVALID) return false; for (const auto &fios : file_list) { if (filename == fios.name) return false; } FiosItem *fios = &file_list.emplace_back(); std::error_code error_code; auto write_time = std::filesystem::last_write_time(OTTD2FS(filename), error_code); if (error_code) { fios->mtime = 0; } else { fios->mtime = std::chrono::duration_cast(write_time.time_since_epoch()).count(); } fios->type = type; fios->name = filename; /* If the file doesn't have a title, use its filename */ if (title.empty()) { auto ps = filename.rfind(PATHSEPCHAR); fios->title = StrMakeValid(filename.substr((ps == std::string::npos ? 0 : ps + 1))); } else { fios->title = StrMakeValid(title); }; return true; } /** * Fill the list of the files in a directory, according to some arbitrary rule. * @param fop Purpose of collecting the list. * @param show_dirs Whether to list directories. * @param callback_proc The function that is called where you need to do the filtering. * @param subdir The directory from where to start (global) searching. * @param file_list Destination of the found files. */ static void FiosGetFileList(SaveLoadOperation fop, bool show_dirs, FiosGetTypeAndNameProc *callback_proc, Subdirectory subdir, FileList &file_list) { size_t sort_start; file_list.clear(); assert(_fios_path != nullptr); if (show_dirs) { /* A parent directory link exists if we are not in the root directory */ if (!FiosIsRoot(*_fios_path)) { FiosItem &fios = file_list.emplace_back(); fios.type = FIOS_TYPE_PARENT; fios.mtime = 0; fios.name = ".."; SetDParamStr(0, ".."); fios.title = GetString(STR_SAVELOAD_PARENT_DIRECTORY); } /* Show subdirectories */ std::error_code error_code; for (const auto &dir_entry : std::filesystem::directory_iterator(OTTD2FS(*_fios_path), error_code)) { if (!dir_entry.is_directory()) continue; if (FiosIsHiddenFile(dir_entry) && dir_entry.path().filename() != PERSONAL_DIR) continue; FiosItem &fios = file_list.emplace_back(); fios.type = FIOS_TYPE_DIR; fios.mtime = 0; fios.name = FS2OTTD(dir_entry.path().filename()); SetDParamStr(0, fios.name + PATHSEP); fios.title = GetString(STR_SAVELOAD_DIRECTORY); } /* Sort the subdirs always by name, ascending, remember user-sorting order */ SortingBits order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; std::sort(file_list.begin(), file_list.end()); _savegame_sort_order = order; } /* This is where to start sorting for the filenames */ sort_start = file_list.size(); /* Show files */ FiosFileScanner scanner(fop, callback_proc, file_list); if (subdir == NO_DIRECTORY) { scanner.Scan({}, *_fios_path, false); } else { scanner.Scan({}, subdir, true, true); } std::sort(file_list.begin() + sort_start, file_list.end()); /* Show drives */ FiosGetDrives(file_list); } /** * Get the title of a file, which (if exists) is stored in a file named * the same as the data file but with '.title' added to it. * @param file filename to get the title for * @param subdir the sub directory to search in * @return The file title. */ static std::string GetFileTitle(const std::string &file, Subdirectory subdir) { FILE *f = FioFOpenFile(file + ".title", "r", subdir); if (f == nullptr) return {}; char title[80]; size_t read = fread(title, 1, lengthof(title), f); FioFCloseFile(f); assert(read <= lengthof(title)); return StrMakeValid({title, read}); } /** * Callback for FiosGetFileList. It tells if a file is a savegame or not. * @param fop Purpose of collecting the list. * @param file Name of the file to check. * @param ext A pointer to the extension identifier inside file * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame, and the title of the file (if any). * @see FiosGetFileList * @see FiosGetSavegameList */ std::tuple FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext) { /* Show savegame files * .SAV OpenTTD saved game * .SS1 Transport Tycoon Deluxe preset game * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ if (StrEqualsIgnoreCase(ext, ".sav")) { return { FIOS_TYPE_FILE, GetFileTitle(file, SAVE_DIR) }; } if (fop == SLO_LOAD) { if (StrEqualsIgnoreCase(ext, ".ss1") || StrEqualsIgnoreCase(ext, ".sv1") || StrEqualsIgnoreCase(ext, ".sv2")) { return { FIOS_TYPE_OLDFILE, GetOldSaveGameName(file) }; } } return { FIOS_TYPE_INVALID, {} }; } /** * Get a list of savegames. * @param fop Purpose of collecting the list. * @param show_dirs Whether to show directories. * @param file_list Destination of the found files. * @see FiosGetFileList */ void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list) { static std::optional fios_save_path; if (!fios_save_path) fios_save_path = FioFindDirectory(SAVE_DIR); _fios_path = &(*fios_save_path); FiosGetFileList(fop, show_dirs, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list); } /** * Callback for FiosGetFileList. It tells if a file is a scenario or not. * @param fop Purpose of collecting the list. * @param file Name of the file to check. * @param ext A pointer to the extension identifier inside file * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario and the title of the file (if any). * @see FiosGetFileList * @see FiosGetScenarioList */ std::tuple FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext) { /* Show scenario files * .SCN OpenTTD style scenario file * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ if (StrEqualsIgnoreCase(ext, ".scn")) { return { FIOS_TYPE_SCENARIO, GetFileTitle(file, SCENARIO_DIR) }; } if (fop == SLO_LOAD) { if (StrEqualsIgnoreCase(ext, ".sv0") || StrEqualsIgnoreCase(ext, ".ss0")) { return { FIOS_TYPE_OLD_SCENARIO, GetOldSaveGameName(file) }; } } return { FIOS_TYPE_INVALID, {} }; } /** * Get a list of scenarios. * @param fop Purpose of collecting the list. * @param show_dirs Whether to show directories. * @param file_list Destination of the found files. * @see FiosGetFileList */ void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list) { static std::optional fios_scn_path; /* Copy the default path on first run or on 'New Game' */ if (!fios_scn_path) fios_scn_path = FioFindDirectory(SCENARIO_DIR); _fios_path = &(*fios_scn_path); std::string base_path = FioFindDirectory(SCENARIO_DIR); Subdirectory subdir = (fop == SLO_LOAD && base_path == *_fios_path) ? SCENARIO_DIR : NO_DIRECTORY; FiosGetFileList(fop, show_dirs, &FiosGetScenarioListCallback, subdir, file_list); } std::tuple FiosGetHeightmapListCallback(SaveLoadOperation, const std::string &file, const std::string_view ext) { /* Show heightmap files * .PNG PNG Based heightmap files * .BMP BMP Based heightmap files */ FiosType type = FIOS_TYPE_INVALID; #ifdef WITH_PNG if (StrEqualsIgnoreCase(ext, ".png")) type = FIOS_TYPE_PNG; #endif /* WITH_PNG */ if (StrEqualsIgnoreCase(ext, ".bmp")) type = FIOS_TYPE_BMP; if (type == FIOS_TYPE_INVALID) return { FIOS_TYPE_INVALID, {} }; TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file); if (it != _tar_filelist[SCENARIO_DIR].end()) { /* If the file is in a tar and that tar is not in a heightmap * directory we are for sure not supposed to see it. * Examples of this are pngs part of documentation within * collections of NewGRFs or 32 bpp graphics replacement PNGs. */ bool match = false; for (Searchpath sp : _valid_searchpaths) { std::string buf = FioGetDirectory(sp, HEIGHTMAP_DIR); if (buf.compare(0, buf.size(), it->second.tar_filename, 0, buf.size()) == 0) { match = true; break; } } if (!match) return { FIOS_TYPE_INVALID, {} }; } return { type, GetFileTitle(file, HEIGHTMAP_DIR) }; } /** * Get a list of heightmaps. * @param fop Purpose of collecting the list. * @param show_dirs Whether to show directories. * @param file_list Destination of the found files. */ void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list) { static std::optional fios_hmap_path; if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(HEIGHTMAP_DIR); _fios_path = &(*fios_hmap_path); std::string base_path = FioFindDirectory(HEIGHTMAP_DIR); Subdirectory subdir = base_path == *_fios_path ? HEIGHTMAP_DIR : NO_DIRECTORY; FiosGetFileList(fop, show_dirs, &FiosGetHeightmapListCallback, subdir, file_list); } /** * Get the directory for screenshots. * @return path to screenshots */ const char *FiosGetScreenshotDir() { static std::optional fios_screenshot_path; if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(SCREENSHOT_DIR); return fios_screenshot_path->c_str(); } /** Basic data to distinguish a scenario. Used in the server list window */ struct ScenarioIdentifier { uint32_t scenid; ///< ID for the scenario (generated by content). MD5Hash md5sum; ///< MD5 checksum of file. std::string filename; ///< filename of the file. bool operator == (const ScenarioIdentifier &other) const { return this->scenid == other.scenid && this->md5sum == other.md5sum; } bool operator != (const ScenarioIdentifier &other) const { return !(*this == other); } }; /** * Scanner to find the unique IDs of scenarios */ class ScenarioScanner : protected FileScanner, public std::vector { bool scanned; ///< Whether we've already scanned public: /** Initialise */ ScenarioScanner() : scanned(false) {} /** * Scan, but only if it's needed. * @param rescan whether to force scanning even when it's not necessary */ void Scan(bool rescan) { if (this->scanned && !rescan) return; this->FileScanner::Scan(".id", SCENARIO_DIR, true, true); this->scanned = true; } bool AddFile(const std::string &filename, size_t, const std::string &) override { FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR); if (f == nullptr) return false; ScenarioIdentifier id; int fret = fscanf(f, "%u", &id.scenid); FioFCloseFile(f); if (fret != 1) return false; id.filename = filename; Md5 checksum; uint8_t buffer[1024]; size_t len, size; /* open the scenario file, but first get the name. * This is safe as we check on extension which * must always exist. */ f = FioFOpenFile(filename.substr(0, filename.rfind('.')), "rb", SCENARIO_DIR, &size); if (f == nullptr) return false; /* calculate md5sum */ while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) { size -= len; checksum.Append(buffer, len); } checksum.Finish(id.md5sum); FioFCloseFile(f); include(*this, id); return true; } }; /** Scanner for scenarios */ static ScenarioScanner _scanner; /** * Find a given scenario based on its unique ID. * @param ci The content info to compare it to. * @param md5sum Whether to look at the md5sum or the id. * @return The filename of the file, else \c nullptr. */ const char *FindScenario(const ContentInfo *ci, bool md5sum) { _scanner.Scan(false); for (ScenarioIdentifier &id : _scanner) { if (md5sum ? (id.md5sum == ci->md5sum) : (id.scenid == ci->unique_id)) { return id.filename.c_str(); } } return nullptr; } /** * Check whether we've got a given scenario based on its unique ID. * @param ci The content info to compare it to. * @param md5sum Whether to look at the md5sum or the id. * @return True iff we've got the scenario. */ bool HasScenario(const ContentInfo *ci, bool md5sum) { return (FindScenario(ci, md5sum) != nullptr); } /** * Force a (re)scan of the scenarios. */ void ScanScenarios() { _scanner.Scan(true); } /** * Constructs FiosNumberedSaveName. Initial number is the most recent save, or -1 if not found. * @param prefix The prefix to use to generate a filename. */ FiosNumberedSaveName::FiosNumberedSaveName(const std::string &prefix) : prefix(prefix), number(-1) { static std::optional _autosave_path; if (!_autosave_path) _autosave_path = FioFindDirectory(AUTOSAVE_DIR); static std::string _prefix; ///< Static as the lambda needs access to it. /* Callback for FiosFileScanner. */ static FiosGetTypeAndNameProc *proc = [](SaveLoadOperation, const std::string &file, const std::string_view ext) { if (StrEqualsIgnoreCase(ext, ".sav") && file.starts_with(_prefix)) return std::tuple(FIOS_TYPE_FILE, std::string{}); return std::tuple(FIOS_TYPE_INVALID, std::string{}); }; /* Prefix to check in the callback. */ _prefix = *_autosave_path + this->prefix; /* Get the save list. */ FileList list; FiosFileScanner scanner(SLO_SAVE, proc, list); scanner.Scan(".sav", *_autosave_path, false); /* Find the number for the most recent save, if any. */ if (list.begin() != list.end()) { SortingBits order = _savegame_sort_order; _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING; std::sort(list.begin(), list.end()); _savegame_sort_order = order; std::string_view name = list.begin()->title; std::from_chars(name.data() + this->prefix.size(), name.data() + name.size(), this->number); } } /** * Generate a savegame name and number according to _settings_client.gui.max_num_autosaves. * @return A filename in format ".sav". */ std::string FiosNumberedSaveName::Filename() { if (++this->number >= _settings_client.gui.max_num_autosaves) this->number = 0; return fmt::format("{}{}.sav", this->prefix, this->number); } /** * Generate an extension for a savegame name. * @return An extension in format "-.sav". */ std::string FiosNumberedSaveName::Extension() { return fmt::format("-{}.sav", this->prefix); }