/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file fios.h Declarations for savegames operations */ #ifndef FIOS_H #define FIOS_H #include "gfx_type.h" #include "company_base.h" #include "newgrf_config.h" #include "gamelog.h" #include "network/core/tcp_content_type.h" #include "timer/timer_game_calendar.h" /** Special values for save-load window for the data parameter of #InvalidateWindowData. */ enum SaveLoadInvalidateWindowData { SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...) SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...) SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox) }; using CompanyPropertiesMap = std::map>; /** * Container for loading in mode SL_LOAD_CHECK. */ struct LoadCheckData { bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.) StringID error; ///< Error message from loading. INVALID_STRING_ID if no error. std::string error_msg; ///< Data to pass to SetDParamStr when displaying #error. uint32_t map_size_x, map_size_y; TimerGameCalendar::Date current_date; GameSettings settings; CompanyPropertiesMap companies; ///< Company information. GRFConfig *grfconfig; ///< NewGrf configuration from save. GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found. Gamelog gamelog; ///< Gamelog actions LoadCheckData() : grfconfig(nullptr), grf_compatibility(GLC_NOT_FOUND) { } /** * Check whether loading the game resulted in errors. * @return true if errors were encountered. */ bool HasErrors() { return this->checkable && this->error != INVALID_STRING_ID; } /** * Check whether the game uses any NewGrfs. * @return true if NewGrfs are used. */ bool HasNewGrfs() { return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr; } void Clear(); }; extern LoadCheckData _load_check_data; /** Deals with finding savegames */ struct FiosItem { FiosType type; int64_t mtime; std::string title; std::string name; bool operator< (const FiosItem &other) const; }; /** List of file information. */ class FileList : public std::vector { public: void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop, bool show_dirs); const FiosItem *FindItem(const std::string_view file); }; enum SortingBits { SORT_ASCENDING = 0, SORT_DESCENDING = 1, SORT_BY_DATE = 0, SORT_BY_NAME = 2 }; DECLARE_ENUM_AS_BIT_SET(SortingBits) /* Variables to display file lists */ extern SortingBits _savegame_sort_order; void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop); void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list); void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list); void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list); bool FiosBrowseTo(const FiosItem *item); std::string FiosGetCurrentPath(); std::optional FiosGetDiskFreeSpace(const std::string &path); bool FiosDelete(const char *name); std::string FiosMakeHeightmapName(const char *name); std::string FiosMakeSavegameName(const char *name); std::tuple FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext); std::tuple FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext); std::tuple FiosGetHeightmapListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext); void ScanScenarios(); const char *FindScenario(const ContentInfo *ci, bool md5sum); /** * A savegame name automatically numbered. */ struct FiosNumberedSaveName { FiosNumberedSaveName(const std::string &prefix); std::string Filename(); std::string Extension(); private: std::string prefix; int number; }; #endif /* FIOS_H */