/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_config.hpp GameConfig stores the configuration settings of every Game. */ #ifndef GAME_CONFIG_HPP #define GAME_CONFIG_HPP #include "../script/script_config.hpp" class GameConfig : public ScriptConfig { public: /** * Get the config of a company. */ static GameConfig *GetConfig(ScriptSettingSource source = SSS_DEFAULT); GameConfig() : ScriptConfig() {} GameConfig(const GameConfig *config) : ScriptConfig(config) {} class GameInfo *GetInfo() const; /** * When ever the Game Scanner is reloaded, all infos become invalid. This * function tells GameConfig about this. * @param force_exact_match If true try to find the exact same version * as specified. If false any version is ok. * @return \c true if the reset was successful, \c false if the Game was no longer * found. */ bool ResetInfo(bool force_exact_match); protected: ScriptInfo *FindInfo(const std::string &name, int version, bool force_exact_match) override; }; #endif /* GAME_CONFIG_HPP */