/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file gamelog_internal.h Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp */ #ifndef GAMELOG_INTERNAL_H #define GAMELOG_INTERNAL_H #include "gamelog.h" /** * Information about the presence of a Grf at a certain point during gamelog history * Note about missing Grfs: * Changes to missing Grfs are not logged including manual removal of the Grf. * So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed * at some later point. */ struct GRFPresence { const GRFConfig *gc; ///< GRFConfig, if known bool was_missing; ///< Grf was missing during some gameload in the past GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {} GRFPresence() = default; }; using GrfIDMapping = std::map; struct LoggedChange { LoggedChange(GamelogChangeType type = GLCT_NONE) : ct(type) {} virtual ~LoggedChange() {} virtual void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) = 0; GamelogChangeType ct; }; struct LoggedChangeMode : LoggedChange { LoggedChangeMode() : LoggedChange(GLCT_MODE) {} LoggedChangeMode(uint8_t mode, uint8_t landscape) : LoggedChange(GLCT_MODE), mode(mode), landscape(landscape) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; uint8_t mode; ///< new game mode - Editor x Game uint8_t landscape; ///< landscape (temperate, arctic, ...) }; struct LoggedChangeRevision : LoggedChange { LoggedChangeRevision() : LoggedChange(GLCT_REVISION) {} LoggedChangeRevision(const std::string &text, uint32_t newgrf, uint16_t slver, uint8_t modified) : LoggedChange(GLCT_REVISION), text(text), newgrf(newgrf), slver(slver), modified(modified) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; std::string text; ///< revision string, _openttd_revision uint32_t newgrf; ///< _openttd_newgrf_version uint16_t slver; ///< _sl_version uint8_t modified; //< _openttd_revision_modified }; struct LoggedChangeOldVersion : LoggedChange { LoggedChangeOldVersion() : LoggedChange(GLCT_OLDVER) {} LoggedChangeOldVersion(uint32_t type, uint32_t version) : LoggedChange(GLCT_OLDVER), type(type), version(version) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; uint32_t type; ///< type of savegame, @see SavegameType uint32_t version; ///< major and minor version OR ttdp version }; struct LoggedChangeGRFAdd : LoggedChange, GRFIdentifier { LoggedChangeGRFAdd() : LoggedChange(GLCT_GRFADD) {} LoggedChangeGRFAdd(const GRFIdentifier &ident) : LoggedChange(GLCT_GRFADD), GRFIdentifier(ident) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; }; struct LoggedChangeGRFRemoved : LoggedChange { LoggedChangeGRFRemoved() : LoggedChange(GLCT_GRFREM) {} LoggedChangeGRFRemoved(uint32_t grfid) : LoggedChange(GLCT_GRFREM), grfid(grfid) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; uint32_t grfid; ///< ID of removed GRF }; struct LoggedChangeGRFChanged : LoggedChange, GRFIdentifier { LoggedChangeGRFChanged() : LoggedChange(GLCT_GRFCOMPAT) {} LoggedChangeGRFChanged(const GRFIdentifier &ident) : LoggedChange(GLCT_GRFCOMPAT), GRFIdentifier(ident) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; }; struct LoggedChangeGRFParameterChanged : LoggedChange { LoggedChangeGRFParameterChanged() : LoggedChange(GLCT_GRFPARAM) {} LoggedChangeGRFParameterChanged(uint32_t grfid) : LoggedChange(GLCT_GRFPARAM), grfid(grfid) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; uint32_t grfid; ///< ID of GRF with changed parameters }; struct LoggedChangeGRFMoved : LoggedChange { LoggedChangeGRFMoved() : LoggedChange(GLCT_GRFMOVE) {} LoggedChangeGRFMoved(uint32_t grfid, int32_t offset) : LoggedChange(GLCT_GRFMOVE), grfid(grfid), offset(offset) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; uint32_t grfid; ///< ID of moved GRF int32_t offset; ///< offset, positive = move down }; struct LoggedChangeSettingChanged : LoggedChange { LoggedChangeSettingChanged() : LoggedChange(GLCT_SETTING) {} LoggedChangeSettingChanged(const std::string &name, int32_t oldval, int32_t newval) : LoggedChange(GLCT_SETTING), name(name), oldval(oldval), newval(newval) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; std::string name; ///< name of the setting int32_t oldval; ///< old value int32_t newval; ///< new value }; struct LoggedChangeGRFBug : LoggedChange { LoggedChangeGRFBug() : LoggedChange(GLCT_GRFBUG) {} LoggedChangeGRFBug(uint64_t data, uint32_t grfid, uint8_t bug) : LoggedChange(GLCT_GRFBUG), data(data), grfid(grfid), bug(bug) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; uint64_t data; ///< additional data uint32_t grfid; ///< ID of problematic GRF uint8_t bug; ///< type of bug, @see enum GRFBugs }; struct LoggedChangeEmergencySave : LoggedChange { LoggedChangeEmergencySave() : LoggedChange(GLCT_EMERGENCY) {} void FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override; }; /** Contains information about one logged action that caused at least one logged change */ struct LoggedAction { std::vector> change; ///< Logged changes in this action GamelogActionType at; ///< Type of action uint64_t tick; ///< Tick when it happened }; struct GamelogInternalData { std::vector action; }; #endif /* GAMELOG_INTERNAL_H */