/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file gfx_func.h Functions related to the gfx engine. */ /** * @defgroup dirty Dirty * * Handles the repaint of some part of the screen. * * Some places in the code are called functions which makes something "dirty". * This has nothing to do with making a Tile or Window darker or less visible. * This term comes from memory caching and is used to define an object must * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever) * are changed which are so extensive the object must be repaint its marked * as "dirty". The video driver repaint this object instead of the whole screen * (this is btw. also possible if needed). This is used to avoid a * flickering of the screen by the video driver constantly repainting it. * * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This * rectangle defines the area on the screen which must be repaint. If a new object * needs to be repainted this rectangle is extended to 'catch' the object on the * screen. At some point (which is normally uninteresting for patch writers) this * rectangle is send to the video drivers method * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some * later point (which is uninteresting, too) the video driver * repaints all these saved rectangle instead of the whole screen and drop the * rectangle information. Then a new round begins by marking objects "dirty". * * @see VideoDriver::MakeDirty * @see _invalid_rect * @see _screen */ #ifndef GFX_FUNC_H #define GFX_FUNC_H #include "gfx_type.h" #include "strings_type.h" #include "string_type.h" void GameLoop(); void CreateConsole(); extern uint8_t _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down extern bool _fullscreen; extern uint8_t _support8bpp; extern CursorVars _cursor; extern bool _ctrl_pressed; ///< Is Ctrl pressed? extern bool _shift_pressed; ///< Is Shift pressed? extern uint16_t _game_speed; extern bool _left_button_down; extern bool _left_button_clicked; extern bool _right_button_down; extern bool _right_button_clicked; extern DrawPixelInfo _screen; extern bool _screen_disable_anim; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot) extern std::vector _resolutions; extern Dimension _cur_resolution; extern Palette _cur_palette; ///< Current palette void HandleToolbarHotkey(int hotkey); void HandleKeypress(uint keycode, char32_t key); void HandleTextInput(const char *str, bool marked = false, const char *caret = nullptr, const char *insert_location = nullptr, const char *replacement_end = nullptr); void HandleCtrlChanged(); void HandleMouseEvents(); void UpdateWindows(); void ChangeGameSpeed(bool enable_fast_forward); void DrawMouseCursor(); void ScreenSizeChanged(); void GameSizeChanged(); bool AdjustGUIZoom(bool automatic); void UndrawMouseCursor(); void RedrawScreenRect(int left, int top, int right, int bottom); void GfxScroll(int left, int top, int width, int height, int xo, int yo); Dimension GetSpriteSize(SpriteID sprid, Point *offset = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI); Dimension GetScaledSpriteSize(SpriteID sprid); /* widget.cpp */ void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr); void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI); void DrawSpriteIgnorePadding(SpriteID img, PaletteID pal, const Rect &r, StringAlignment align); /* widget.cpp */ std::unique_ptr DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom = ZOOM_LVL_GUI); int DrawString(int left, int right, int top, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL); int DrawString(int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL); int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL); int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL); void DrawCharCentered(char32_t c, const Rect &r, TextColour colour); void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE); void GfxFillPolygon(const std::vector &shape, int colour, FillRectMode mode = FILLRECT_OPAQUE); void GfxDrawLine(int left, int top, int right, int bottom, int colour, int width = 1, int dash = 0); void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3); void DrawRectOutline(const Rect &r, int colour, int width = 1, int dash = 0); /* Versions of DrawString/DrawStringMultiLine that accept a Rect instead of separate left, right, top and bottom parameters. */ inline int DrawString(const Rect &r, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL) { return DrawString(r.left, r.right, r.top, str, colour, align, underline, fontsize); } inline int DrawString(const Rect &r, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL) { return DrawString(r.left, r.right, r.top, str, colour, align, underline, fontsize); } inline int DrawStringMultiLine(const Rect &r, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL) { return DrawStringMultiLine(r.left, r.right, r.top, r.bottom, str, colour, align, underline, fontsize); } inline int DrawStringMultiLine(const Rect &r, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL) { return DrawStringMultiLine(r.left, r.right, r.top, r.bottom, str, colour, align, underline, fontsize); } inline void GfxFillRect(const Rect &r, int colour, FillRectMode mode = FILLRECT_OPAQUE) { GfxFillRect(r.left, r.top, r.right, r.bottom, colour, mode); } Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize = FS_NORMAL); Dimension GetStringBoundingBox(StringID strid, FontSize start_fontsize = FS_NORMAL); uint GetStringListWidth(std::span list, FontSize fontsize = FS_NORMAL); Dimension GetStringListBoundingBox(std::span list, FontSize fontsize = FS_NORMAL); int GetStringHeight(std::string_view str, int maxw, FontSize fontsize = FS_NORMAL); int GetStringHeight(StringID str, int maxw); int GetStringLineCount(StringID str, int maxw); Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion); Dimension GetStringMultiLineBoundingBox(std::string_view str, const Dimension &suggestion); void LoadStringWidthTable(bool monospace = false); Point GetCharPosInString(std::string_view str, const char *ch, FontSize start_fontsize = FS_NORMAL); ptrdiff_t GetCharAtPosition(std::string_view str, int x, FontSize start_fontsize = FS_NORMAL); void DrawDirtyBlocks(); void AddDirtyBlock(int left, int top, int right, int bottom); void MarkWholeScreenDirty(); void CheckBlitter(); bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height); inline bool FillDrawPixelInfo(DrawPixelInfo *n, const Rect &r) { return FillDrawPixelInfo(n, r.left, r.top, r.Width(), r.Height()); } /** * Determine where to draw a centred object inside a widget. * @param min The top or left coordinate. * @param max The bottom or right coordinate. * @param size The height or width of the object to draw. * @return Offset of where to start drawing the object. */ inline int CenterBounds(int min, int max, int size) { return (min + max - size + 1) / 2; } /* window.cpp */ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); void SetMouseCursorBusy(bool busy); void SetMouseCursor(CursorID cursor, PaletteID pal); void SetAnimatedMouseCursor(const AnimCursor *table); void CursorTick(); void UpdateCursorSize(); bool ChangeResInGame(int w, int h); void SortResolutions(); bool ToggleFullScreen(bool fs); /* gfx.cpp */ uint8_t GetCharacterWidth(FontSize size, char32_t key); uint8_t GetDigitWidth(FontSize size = FS_NORMAL); void GetBroadestDigit(uint *front, uint *next, FontSize size = FS_NORMAL); int GetCharacterHeight(FontSize size); extern DrawPixelInfo *_cur_dpi; #endif /* GFX_FUNC_H */