/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file gfx_type.h Types related to the graphics and/or input devices. */ #ifndef GFX_TYPE_H #define GFX_TYPE_H #include "core/endian_type.hpp" #include "core/enum_type.hpp" #include "core/geometry_type.hpp" #include "zoom_type.h" typedef uint32_t SpriteID; ///< The number of a sprite, without mapping bits and colourtables typedef uint32_t PaletteID; ///< The number of the palette typedef uint32_t CursorID; ///< The number of the cursor (sprite) /** Combination of a palette sprite and a 'real' sprite */ struct PalSpriteID { SpriteID sprite; ///< The 'real' sprite PaletteID pal; ///< The palette (use \c PAL_NONE) if not needed) }; enum WindowKeyCodes { WKC_SHIFT = 0x8000, WKC_CTRL = 0x4000, WKC_ALT = 0x2000, WKC_META = 0x1000, WKC_GLOBAL_HOTKEY = 0x0800, ///< Fake keycode bit to indicate global hotkeys WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META | WKC_GLOBAL_HOTKEY, /* Special ones */ WKC_NONE = 0, WKC_ESC = 1, WKC_BACKSPACE = 2, WKC_INSERT = 3, WKC_DELETE = 4, WKC_PAGEUP = 5, WKC_PAGEDOWN = 6, WKC_END = 7, WKC_HOME = 8, /* Arrow keys */ WKC_LEFT = 9, WKC_UP = 10, WKC_RIGHT = 11, WKC_DOWN = 12, /* Return & tab */ WKC_RETURN = 13, WKC_TAB = 14, /* Space */ WKC_SPACE = 32, /* Function keys */ WKC_F1 = 33, WKC_F2 = 34, WKC_F3 = 35, WKC_F4 = 36, WKC_F5 = 37, WKC_F6 = 38, WKC_F7 = 39, WKC_F8 = 40, WKC_F9 = 41, WKC_F10 = 42, WKC_F11 = 43, WKC_F12 = 44, /* Backquote is the key left of "1" * we only store this key here, no matter what character is really mapped to it * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ WKC_BACKQUOTE = 45, WKC_PAUSE = 46, /* 0-9 are mapped to 48-57 * A-Z are mapped to 65-90 * a-z are mapped to 97-122 */ /* Numerical keyboard */ WKC_NUM_DIV = 138, WKC_NUM_MUL = 139, WKC_NUM_MINUS = 140, WKC_NUM_PLUS = 141, WKC_NUM_ENTER = 142, WKC_NUM_DECIMAL = 143, /* Other keys */ WKC_SLASH = 144, ///< / Forward slash WKC_SEMICOLON = 145, ///< ; Semicolon WKC_EQUALS = 146, ///< = Equals WKC_L_BRACKET = 147, ///< [ Left square bracket WKC_BACKSLASH = 148, ///< \ Backslash WKC_R_BRACKET = 149, ///< ] Right square bracket WKC_SINGLEQUOTE = 150, ///< ' Single quote WKC_COMMA = 151, ///< , Comma WKC_PERIOD = 152, ///< . Period WKC_MINUS = 153, ///< - Minus }; /** A single sprite of a list of animated cursors */ struct AnimCursor { static const CursorID LAST = MAX_UVALUE(CursorID); CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop uint8_t display_time; ///< Amount of ticks this sprite will be shown }; struct CursorSprite { PalSpriteID image; ///< Image. Point pos; ///< Relative position. constexpr CursorSprite(SpriteID spr, PaletteID pal, int x, int y) : image({spr, pal}), pos({x, y}) {} }; /** Collection of variables for cursor-display and -animation */ struct CursorVars { /* Logical mouse position */ Point pos; ///< logical mouse position Point delta; ///< relative mouse movement in this tick int wheel; ///< mouse wheel movement bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) /* We need two different vars to keep track of how far the scrollwheel moved. * OSX uses this for scrolling around the map. */ int v_wheel; int h_wheel; /* Mouse appearance */ std::vector sprites; ///< Sprites comprising cursor. Point total_offs, total_size; ///< union of sprite properties Point draw_pos, draw_size; ///< position and size bounding-box for drawing const AnimCursor *animate_list; ///< in case of animated cursor, list of frames const AnimCursor *animate_cur; ///< in case of animated cursor, current frame uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor bool visible; ///< cursor is visible bool dirty; ///< the rect occupied by the mouse is dirty (redraw) bool in_window; ///< mouse inside this window, determines drawing logic /* Drag data */ bool vehchain; ///< vehicle chain is dragged void UpdateCursorPositionRelative(int delta_x, int delta_y); bool UpdateCursorPosition(int x, int y); }; /** Data about how and where to blit pixels. */ struct DrawPixelInfo { void *dst_ptr; int left, top, width, height; int pitch; ZoomLevel zoom; }; /** Structure to access the alpha, red, green, and blue channels from a 32 bit number. */ union Colour { uint32_t data; ///< Conversion of the channel information to a 32 bit number. struct { #if defined(__EMSCRIPTEN__) uint8_t r, g, b, a; ///< colour channels as used in browsers #elif TTD_ENDIAN == TTD_BIG_ENDIAN uint8_t a, r, g, b; ///< colour channels in BE order #else uint8_t b, g, r, a; ///< colour channels in LE order #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */ }; /** * Create a new colour. * @param r The channel for the red colour. * @param g The channel for the green colour. * @param b The channel for the blue colour. * @param a The channel for the alpha/transparency. */ Colour(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF) : #if defined(__EMSCRIPTEN__) r(r), g(g), b(b), a(a) #elif TTD_ENDIAN == TTD_BIG_ENDIAN a(a), r(r), g(g), b(b) #else b(b), g(g), r(r), a(a) #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */ { } /** * Create a new colour. * @param data The colour in the correct packed format. */ Colour(uint data = 0) : data(data) { } }; static_assert(sizeof(Colour) == sizeof(uint32_t)); /** Available font sizes */ enum FontSize { FS_NORMAL, ///< Index of the normal font in the font tables. FS_SMALL, ///< Index of the small font in the font tables. FS_LARGE, ///< Index of the large font in the font tables. FS_MONO, ///< Index of the monospaced font in the font tables. FS_END, FS_BEGIN = FS_NORMAL, ///< First font. }; DECLARE_POSTFIX_INCREMENT(FontSize) inline const char *FontSizeToName(FontSize fs) { static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; assert(fs < FS_END); return SIZE_TO_NAME[fs]; } /** * Used to only draw a part of the sprite. * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom). * Both corners are included in the drawing area. */ struct SubSprite { int left, top, right, bottom; }; enum Colours : uint8_t { COLOUR_BEGIN, COLOUR_DARK_BLUE = COLOUR_BEGIN, COLOUR_PALE_GREEN, COLOUR_PINK, COLOUR_YELLOW, COLOUR_RED, COLOUR_LIGHT_BLUE, COLOUR_GREEN, COLOUR_DARK_GREEN, COLOUR_BLUE, COLOUR_CREAM, COLOUR_MAUVE, COLOUR_PURPLE, COLOUR_ORANGE, COLOUR_BROWN, COLOUR_GREY, COLOUR_WHITE, COLOUR_END, INVALID_COLOUR = 0xFF, }; DECLARE_POSTFIX_INCREMENT(Colours) DECLARE_ENUM_AS_ADDABLE(Colours) /** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */ enum TextColour { TC_BEGIN = 0x00, TC_FROMSTRING = 0x00, TC_BLUE = 0x00, TC_SILVER = 0x01, TC_GOLD = 0x02, TC_RED = 0x03, TC_PURPLE = 0x04, TC_LIGHT_BROWN = 0x05, TC_ORANGE = 0x06, TC_GREEN = 0x07, TC_YELLOW = 0x08, TC_DARK_GREEN = 0x09, TC_CREAM = 0x0A, TC_BROWN = 0x0B, TC_WHITE = 0x0C, TC_LIGHT_BLUE = 0x0D, TC_GREY = 0x0E, TC_DARK_BLUE = 0x0F, TC_BLACK = 0x10, TC_END, TC_INVALID = 0xFF, TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour. TC_NO_SHADE = 0x200, ///< Do not add shading to this text colour. TC_FORCED = 0x400, ///< Ignore colour changes from strings. TC_COLOUR_MASK = 0xFF, ///< Mask to test if TextColour (without flags) is within limits. TC_FLAGS_MASK = 0x700, ///< Mask to test if TextColour (with flags) is within limits. }; DECLARE_ENUM_AS_BIT_SET(TextColour) /** Defines a few values that are related to animations using palette changes */ enum PaletteAnimationSizes { PALETTE_ANIM_SIZE = 28, ///< number of animated colours PALETTE_ANIM_START = 227, ///< Index in the _palettes array from which all animations are taking places (table/palettes.h) }; /** Define the operation GfxFillRect performs */ enum FillRectMode { FILLRECT_OPAQUE, ///< Fill rectangle with a single colour FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out FILLRECT_RECOLOUR, ///< Apply a recolour sprite to the screen content }; /** Palettes OpenTTD supports. */ enum PaletteType { PAL_DOS, ///< Use the DOS palette. PAL_WINDOWS, ///< Use the Windows palette. PAL_AUTODETECT, ///< Automatically detect the palette based on the graphics pack. MAX_PAL = 2, ///< The number of palettes. }; /** Types of sprites that might be loaded */ enum class SpriteType : uint8_t { Normal = 0, ///< The most basic (normal) sprite MapGen = 1, ///< Special sprite for the map generator Font = 2, ///< A sprite used for fonts Recolour = 3, ///< Recolour sprite Invalid = 4, ///< Pseudosprite or other unusable sprite, used only internally }; /** * The number of milliseconds per game tick. * The value 27 together with a day length of 74 ticks makes one day 1998 milliseconds, almost exactly 2 seconds. * With a 2 second day, one standard month is 1 minute, and one standard year is slightly over 12 minutes. */ static const uint MILLISECONDS_PER_TICK = 27; /** Information about the currently used palette. */ struct Palette { Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent! int first_dirty; ///< The first dirty element. int count_dirty; ///< The number of dirty elements. }; /** Modes for 8bpp support */ enum Support8bpp { S8BPP_NONE = 0, ///< No support for 8bpp by OS or hardware, force 32bpp blitters. S8BPP_SYSTEM, ///< No 8bpp support by hardware, do not try to use 8bpp video modes or hardware palettes. S8BPP_HARDWARE, ///< Full 8bpp support by OS and hardware. }; /** How to align the to-be drawn text. */ enum StringAlignment { SA_LEFT = 0 << 0, ///< Left align the text. SA_HOR_CENTER = 1 << 0, ///< Horizontally center the text. SA_RIGHT = 2 << 0, ///< Right align the text (must be a single bit). SA_HOR_MASK = 3 << 0, ///< Mask for horizontal alignment. SA_TOP = 0 << 2, ///< Top align the text. SA_VERT_CENTER = 1 << 2, ///< Vertically center the text. SA_BOTTOM = 2 << 2, ///< Bottom align the text. SA_VERT_MASK = 3 << 2, ///< Mask for vertical alignment. SA_CENTER = SA_HOR_CENTER | SA_VERT_CENTER, ///< Center both horizontally and vertically. SA_FORCE = 1 << 4, ///< Force the alignment, i.e. don't swap for RTL languages. }; DECLARE_ENUM_AS_BIT_SET(StringAlignment) #endif /* GFX_TYPE_H */