/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file highscore.cpp Definition of functions used for highscore handling */ #include "stdafx.h" #include "highscore.h" #include "company_base.h" #include "company_func.h" #include "cheat_func.h" #include "fileio_func.h" #include "string_func.h" #include "strings_func.h" #include "table/strings.h" #include "debug.h" #include "safeguards.h" HighScoresTable _highscore_table; ///< Table with all the high scores. std::string _highscore_file; ///< The file to store the highscore data in. static const StringID _endgame_perf_titles[] = { STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN, STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN, STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN, STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN, STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN, STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR, STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR, STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST, STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST, STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST, STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST, STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE, STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE, STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL, STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL, STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY }; StringID EndGameGetPerformanceTitleFromValue(uint value) { value = std::min(value / 64, lengthof(_endgame_perf_titles) - 1); return _endgame_perf_titles[value]; } /** * Save the highscore for the company * @param c The company to insert. * @return The index the company got in the high score table, or -1 when it did not end up in the table. */ int8_t SaveHighScoreValue(const Company *c) { /* Exclude cheaters from the honour of being in the highscore table */ if (CheatHasBeenUsed()) return -1; auto &highscores = _highscore_table[SP_CUSTOM]; uint16_t score = c->old_economy[0].performance_history; auto it = std::find_if(highscores.begin(), highscores.end(), [&score](auto &highscore) { return highscore.score <= score; }); /* If we cannot find it, our score is not high enough. */ if (it == highscores.end()) return -1; /* Move all elements one down starting from the replaced one */ std::move_backward(it, highscores.end() - 1, highscores.end()); /* Fill the elements. */ SetDParam(0, c->index); SetDParam(1, c->index); it->name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string it->score = score; it->title = EndGameGetPerformanceTitleFromValue(score); return std::distance(highscores.begin(), it); } /** Sort all companies given their performance */ static bool HighScoreSorter(const Company * const &a, const Company * const &b) { return b->old_economy[0].performance_history < a->old_economy[0].performance_history; } /** * Save the highscores in a network game when it has ended * @return Position of the local company in the highscore list. */ int8_t SaveHighScoreValueNetwork() { const Company *cl[MAX_COMPANIES]; size_t count = 0; int8_t local_company_place = -1; /* Sort all active companies with the highest score first */ for (const Company *c : Company::Iterate()) cl[count++] = c; std::sort(std::begin(cl), std::begin(cl) + count, HighScoreSorter); /* Clear the high scores from the previous network game. */ auto &highscores = _highscore_table[SP_MULTIPLAYER]; std::fill(highscores.begin(), highscores.end(), HighScore{}); for (size_t i = 0; i < count && i < highscores.size(); i++) { const Company *c = cl[i]; auto &highscore = highscores[i]; SetDParam(0, c->index); SetDParam(1, c->index); highscore.name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string highscore.score = c->old_economy[0].performance_history; highscore.title = EndGameGetPerformanceTitleFromValue(highscore.score); if (c->index == _local_company) local_company_place = static_cast(i); } return local_company_place; } /** Save HighScore table to file */ void SaveToHighScore() { std::unique_ptr fp(fopen(_highscore_file.c_str(), "wb")); if (fp == nullptr) return; /* Does not iterate through the complete array!. */ for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) { for (HighScore &hs : _highscore_table[i]) { /* This code is weird and old fashioned to keep compatibility with the old high score files. */ uint8_t name_length = ClampTo(hs.name.size()); if (fwrite(&name_length, sizeof(name_length), 1, fp.get()) != 1 || // Write the string length of the name fwrite(hs.name.data(), name_length, 1, fp.get()) > 1 || // Yes... could be 0 bytes too fwrite(&hs.score, sizeof(hs.score), 1, fp.get()) != 1 || fwrite(" ", 2, 1, fp.get()) != 1) { // Used to be hs.title, not saved anymore; compatibility Debug(misc, 1, "Could not save highscore."); return; } } } } /** Initialize the highscore table to 0 and if any file exists, load in values */ void LoadFromHighScore() { std::fill(_highscore_table.begin(), _highscore_table.end(), HighScores{}); std::unique_ptr fp(fopen(_highscore_file.c_str(), "rb")); if (fp == nullptr) return; /* Does not iterate through the complete array!. */ for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) { for (HighScore &hs : _highscore_table[i]) { /* This code is weird and old fashioned to keep compatibility with the old high score files. */ uint8_t name_length; char buffer[std::numeric_limits::max() + 1]; if (fread(&name_length, sizeof(name_length), 1, fp.get()) != 1 || fread(buffer, name_length, 1, fp.get()) > 1 || // Yes... could be 0 bytes too fread(&hs.score, sizeof(hs.score), 1, fp.get()) != 1 || fseek(fp.get(), 2, SEEK_CUR) == -1) { // Used to be hs.title, not saved anymore; compatibility Debug(misc, 1, "Highscore corrupted"); return; } hs.name = StrMakeValid(std::string_view(buffer, name_length)); hs.title = EndGameGetPerformanceTitleFromValue(hs.score); } } }