/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */ #include "stdafx.h" #include "highscore.h" #include "table/strings.h" #include "gfx_func.h" #include "table/sprites.h" #include "window_gui.h" #include "window_func.h" #include "network/network.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "strings_func.h" #include "hotkeys.h" #include "zoom_func.h" #include "misc_cmd.h" #include "timer/timer.h" #include "timer/timer_game_calendar.h" #include "widgets/highscore_widget.h" #include "safeguards.h" struct EndGameHighScoreBaseWindow : Window { uint32_t background_img; int8_t rank; EndGameHighScoreBaseWindow(WindowDesc *desc) : Window(desc) { this->InitNested(); CLRBITS(this->flags, WF_WHITE_BORDER); ResizeWindow(this, _screen.width - this->width, _screen.height - this->height); } /* Always draw a maximized window and within it the centered background */ void SetupHighScoreEndWindow() { /* Resize window to "full-screen". */ if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height); this->DrawWidgets(); /* Standard background slices are 50 pixels high, but it's designed * for 480 pixels total. 96% of 500 is 480. */ Dimension dim = GetSpriteSize(this->background_img); Point pt = this->GetTopLeft(dim.width, dim.height * 96 / 10); /* Center Highscore/Endscreen background */ for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * dim.height)); } } /** Return the coordinate of the screen such that a window of 640x480 is centered at the screen. */ Point GetTopLeft(int x, int y) { Point pt = {std::max(0, (_screen.width / 2) - (x / 2)), std::max(0, (_screen.height / 2) - (y / 2))}; return pt; } void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) override { this->Close(); } EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override { /* All keys are 'handled' by this window but we want to make * sure that 'quit' still works correctly. Not handling the * quit key is enough so the main toolbar can handle it. */ if (IsQuitKey(keycode)) return ES_NOT_HANDLED; switch (keycode) { /* Keys for telling we want to go on */ case WKC_RETURN: case WKC_ESC: case WKC_SPACE: this->Close(); return ES_HANDLED; default: /* We want to handle all keys; we don't want windows in * the background to open. Especially the ones that do * locate themselves based on the status-/toolbars. */ return ES_HANDLED; } } }; /** End game window shown at the end of the game */ struct EndGameWindow : EndGameHighScoreBaseWindow { EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc) { /* Pause in single-player to have a look at the highscore at your own leisure */ if (!_networking) Command::Post(PM_PAUSED_NORMAL, true); this->background_img = SPR_TYCOON_IMG1_BEGIN; if (_local_company != COMPANY_SPECTATOR) { const Company *c = Company::Get(_local_company); if (c->old_economy[0].performance_history == SCORE_MAX) { this->background_img = SPR_TYCOON_IMG2_BEGIN; } } /* In a network game show the endscores of the custom difficulty 'network' which is * a TOP5 of that game, and not an all-time TOP5. */ if (_networking) { this->window_number = SP_MULTIPLAYER; this->rank = SaveHighScoreValueNetwork(); } else { /* in singleplayer mode _local company is always valid */ const Company *c = Company::Get(_local_company); this->window_number = SP_CUSTOM; this->rank = SaveHighScoreValue(c); } MarkWholeScreenDirty(); } void Close([[maybe_unused]] int data = 0) override { if (!_networking) Command::Post(PM_PAUSED_NORMAL, false); // unpause if (_game_mode != GM_MENU) ShowHighscoreTable(this->window_number, this->rank); this->EndGameHighScoreBaseWindow::Close(); } void OnPaint() override { this->SetupHighScoreEndWindow(); Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480)); const Company *c = Company::GetIfValid(_local_company); if (c == nullptr) return; /* We need to get performance from last year because the image is shown * at the start of the new year when these things have already been copied */ if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ SetDParam(0, c->index); SetDParam(1, c->index); SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiLine(pt.x + ScaleSpriteTrad(15), pt.x + ScaleSpriteTrad(640) - ScaleSpriteTrad(25), pt.y + ScaleSpriteTrad(90), pt.y + ScaleSpriteTrad(160), STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER); } else { SetDParam(0, c->index); SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiLine(pt.x + ScaleSpriteTrad(36), pt.x + ScaleSpriteTrad(640), pt.y + ScaleSpriteTrad(140), pt.y + ScaleSpriteTrad(206), STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER); } } }; struct HighScoreWindow : EndGameHighScoreBaseWindow { bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened. HighScoreWindow(WindowDesc *desc, int difficulty, int8_t ranking) : EndGameHighScoreBaseWindow(desc) { /* pause game to show the chart */ this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL; if (!_networking && !this->game_paused_by_player) Command::Post(PM_PAUSED_NORMAL, true); /* Close all always on-top windows to get a clean screen */ if (_game_mode != GM_MENU) HideVitalWindows(); MarkWholeScreenDirty(); this->window_number = difficulty; // show highscore chart for difficulty... this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show this->rank = ranking; } void Close([[maybe_unused]] int data = 0) override { if (_game_mode != GM_MENU) ShowVitalWindows(); if (!_networking && !this->game_paused_by_player) Command::Post(PM_PAUSED_NORMAL, false); // unpause this->EndGameHighScoreBaseWindow::Close(); } void OnPaint() override { const auto &hs = _highscore_table[this->window_number]; this->SetupHighScoreEndWindow(); Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480)); /* Draw the title. */ DrawStringMultiLine(pt.x + ScaleSpriteTrad(70), pt.x + ScaleSpriteTrad(570), pt.y, pt.y + ScaleSpriteTrad(140), STR_HIGHSCORE_TOP_COMPANIES, TC_FROMSTRING, SA_CENTER); /* Draw Highscore peepz */ for (uint8_t i = 0; i < ClampTo(hs.size()); i++) { SetDParam(0, i + 1); DrawString(pt.x + ScaleSpriteTrad(40), pt.x + ScaleSpriteTrad(600), pt.y + ScaleSpriteTrad(140 + i * 55), STR_HIGHSCORE_POSITION); if (!hs[i].name.empty()) { TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red SetDParamStr(0, hs[i].name); DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140 + i * 55), STR_JUST_BIG_RAW_STRING, colour); SetDParam(0, hs[i].title); SetDParam(1, hs[i].score); DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140) + GetCharacterHeight(FS_LARGE) + ScaleSpriteTrad(i * 55), STR_HIGHSCORE_STATS, colour); } } } }; static constexpr NWidgetPart _nested_highscore_widgets[] = { NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetResize(1, 1), EndContainer(), }; static WindowDesc _highscore_desc( WDP_MANUAL, nullptr, 0, 0, WC_HIGHSCORE, WC_NONE, 0, std::begin(_nested_highscore_widgets), std::end(_nested_highscore_widgets) ); static WindowDesc _endgame_desc( WDP_MANUAL, nullptr, 0, 0, WC_ENDSCREEN, WC_NONE, 0, std::begin(_nested_highscore_widgets), std::end(_nested_highscore_widgets) ); /** * Show the highscore table for a given difficulty. When called from * endgame ranking is set to the top5 element that was newly added * and is thus highlighted */ void ShowHighscoreTable(int difficulty, int8_t ranking) { CloseWindowByClass(WC_HIGHSCORE); new HighScoreWindow(&_highscore_desc, difficulty, ranking); } /** * Show the endgame victory screen in 2050. Update the new highscore * if it was high enough */ void ShowEndGameChart() { /* Dedicated server doesn't need the highscore window and neither does -v null. */ if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return; HideVitalWindows(); CloseWindowByClass(WC_ENDSCREEN); new EndGameWindow(&_endgame_desc); } static IntervalTimer _check_end_game({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto) { /* 0 = never */ if (_settings_game.game_creation.ending_year == 0) return; /* Show the end-game chart at the end of the ending year (hence the + 1). */ if (TimerGameCalendar::year == _settings_game.game_creation.ending_year + 1) { ShowEndGameChart(); } });