/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file music_gui.cpp GUI for the music playback. */ #include "stdafx.h" #include "openttd.h" #include "base_media_base.h" #include "music/music_driver.hpp" #include "window_gui.h" #include "strings_func.h" #include "window_func.h" #include "sound_func.h" #include "gfx_func.h" #include "zoom_func.h" #include "core/random_func.hpp" #include "core/mem_func.hpp" #include "error.h" #include "core/geometry_func.hpp" #include "string_func.h" #include "settings_type.h" #include "settings_gui.h" #include "dropdown_func.h" #include "dropdown_type.h" #include "slider_func.h" #include "mixer.h" #include "widgets/music_widget.h" #include "table/strings.h" #include "table/sprites.h" #include "safeguards.h" struct MusicSystem { struct PlaylistEntry : MusicSongInfo { const MusicSet *set; ///< music set the song comes from uint set_index; ///< index of song in set PlaylistEntry(const MusicSet *set, uint set_index) : MusicSongInfo(set->songinfo[set_index]), set(set), set_index(set_index) { } bool IsValid() const { return !this->songname.empty(); } }; typedef std::vector Playlist; enum PlaylistChoices { PLCH_ALLMUSIC, PLCH_OLDSTYLE, PLCH_NEWSTYLE, PLCH_EZYSTREET, PLCH_CUSTOM1, PLCH_CUSTOM2, PLCH_THEMEONLY, PLCH_MAX, }; Playlist active_playlist; ///< current play order of songs, including any shuffle Playlist displayed_playlist; ///< current playlist as displayed in GUI, never in shuffled order Playlist music_set; ///< all songs in current music set, in set order PlaylistChoices selected_playlist; void BuildPlaylists(); void ChangePlaylist(PlaylistChoices pl); void ChangeMusicSet(const std::string &set_name); void Shuffle(); void Unshuffle(); void Play(); void Stop(); void Next(); void Prev(); void CheckStatus(); bool IsPlaying() const; bool IsShuffle() const; PlaylistEntry GetCurrentSong() const; bool IsCustomPlaylist() const; void PlaylistAdd(size_t song_index); void PlaylistRemove(size_t song_index); void PlaylistClear(); private: uint GetSetIndex(); void SetPositionBySetIndex(uint set_index); void ChangePlaylistPosition(int ofs); int playlist_position; void SaveCustomPlaylist(PlaylistChoices pl); Playlist standard_playlists[PLCH_MAX]; }; MusicSystem _music; /** Rebuild all playlists for the current music set */ void MusicSystem::BuildPlaylists() { const MusicSet *set = BaseMusic::GetUsedSet(); /* Clear current playlists */ for (auto &playlist : this->standard_playlists) playlist.clear(); this->music_set.clear(); /* Build standard playlists, and a list of available music */ for (uint i = 0; i < NUM_SONGS_AVAILABLE; i++) { PlaylistEntry entry(set, i); if (!entry.IsValid()) continue; this->music_set.push_back(entry); /* Add theme song to theme-only playlist */ if (i == 0) this->standard_playlists[PLCH_THEMEONLY].push_back(entry); /* Don't add the theme song to standard playlists */ if (i > 0) { this->standard_playlists[PLCH_ALLMUSIC].push_back(entry); uint theme = (i - 1) / NUM_SONGS_CLASS; this->standard_playlists[PLCH_OLDSTYLE + theme].push_back(entry); } } /* Load custom playlists * Song index offsets are 1-based, zero indicates invalid/end-of-list value */ for (uint i = 0; i < NUM_SONGS_PLAYLIST; i++) { if (_settings_client.music.custom_1[i] > 0 && _settings_client.music.custom_1[i] <= NUM_SONGS_AVAILABLE) { PlaylistEntry entry(set, _settings_client.music.custom_1[i] - 1); if (entry.IsValid()) this->standard_playlists[PLCH_CUSTOM1].push_back(entry); } if (_settings_client.music.custom_2[i] > 0 && _settings_client.music.custom_2[i] <= NUM_SONGS_AVAILABLE) { PlaylistEntry entry(set, _settings_client.music.custom_2[i] - 1); if (entry.IsValid()) this->standard_playlists[PLCH_CUSTOM2].push_back(entry); } } } /** * Switch to another playlist, or reload the current one. * @param pl Playlist to select */ void MusicSystem::ChangePlaylist(PlaylistChoices pl) { assert(pl < PLCH_MAX && pl >= PLCH_ALLMUSIC); if (pl != PLCH_THEMEONLY) _settings_client.music.playlist = pl; if (_game_mode != GM_MENU || pl == PLCH_THEMEONLY) { this->displayed_playlist = this->standard_playlists[pl]; this->active_playlist = this->displayed_playlist; this->selected_playlist = pl; this->playlist_position = 0; if (_settings_client.music.shuffle) this->Shuffle(); if (_settings_client.music.playing) this->Play(); } InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0); InvalidateWindowData(WC_MUSIC_WINDOW, 0); } /** * Change to named music set, and reset playback. * @param set_name Name of music set to select */ void MusicSystem::ChangeMusicSet(const std::string &set_name) { BaseMusic::SetSetByName(set_name); BaseMusic::ini_set = set_name; this->BuildPlaylists(); this->ChangePlaylist(this->selected_playlist); InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS, 0, true); InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0, 1, true); InvalidateWindowData(WC_MUSIC_WINDOW, 0, 1, true); } /** * Set playlist position by set index. * @param set_index Set index to select. */ void MusicSystem::SetPositionBySetIndex(uint set_index) { auto it = std::find_if(std::begin(this->active_playlist), std::end(this->active_playlist), [&set_index](const PlaylistEntry &ple) { return ple.set_index == set_index; }); if (it != std::end(this->active_playlist)) this->playlist_position = std::distance(std::begin(this->active_playlist), it); } /** * Get set index from current playlist position. * @return current set index, or UINT_MAX if nothing is selected. */ uint MusicSystem::GetSetIndex() { return static_cast(this->playlist_position) < this->active_playlist.size() ? this->active_playlist[this->playlist_position].set_index : UINT_MAX; } /** * Enable shuffle mode. */ void MusicSystem::Shuffle() { _settings_client.music.shuffle = true; uint set_index = this->GetSetIndex(); this->active_playlist = this->displayed_playlist; for (size_t i = 0; i < this->active_playlist.size(); i++) { size_t shuffle_index = InteractiveRandom() % (this->active_playlist.size() - i); std::swap(this->active_playlist[i], this->active_playlist[i + shuffle_index]); } this->SetPositionBySetIndex(set_index); InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0); InvalidateWindowData(WC_MUSIC_WINDOW, 0); } /** * Disable shuffle mode. */ void MusicSystem::Unshuffle() { _settings_client.music.shuffle = false; uint set_index = this->GetSetIndex(); this->active_playlist = this->displayed_playlist; this->SetPositionBySetIndex(set_index); InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0); InvalidateWindowData(WC_MUSIC_WINDOW, 0); } /** Start/restart playback at current song */ void MusicSystem::Play() { /* Always set the playing flag, even if there is no music */ _settings_client.music.playing = true; MusicDriver::GetInstance()->StopSong(); /* Make sure playlist_position is a valid index, if playlist has changed etc. */ this->ChangePlaylistPosition(0); /* If there is no music, don't try to play it */ if (this->active_playlist.empty()) return; MusicSongInfo song = this->active_playlist[this->playlist_position]; if (_game_mode == GM_MENU && this->selected_playlist == PLCH_THEMEONLY) song.loop = true; MusicDriver::GetInstance()->PlaySong(song); InvalidateWindowData(WC_MUSIC_WINDOW, 0); } /** Stop playback and set flag that we don't intend to play music */ void MusicSystem::Stop() { MusicDriver::GetInstance()->StopSong(); _settings_client.music.playing = false; InvalidateWindowData(WC_MUSIC_WINDOW, 0); } /** Skip to next track */ void MusicSystem::Next() { this->ChangePlaylistPosition(+1); if (_settings_client.music.playing) this->Play(); InvalidateWindowData(WC_MUSIC_WINDOW, 0); } /** Skip to previous track */ void MusicSystem::Prev() { this->ChangePlaylistPosition(-1); if (_settings_client.music.playing) this->Play(); InvalidateWindowData(WC_MUSIC_WINDOW, 0); } /** Check that music is playing if it should, and that appropriate playlist is active for game/main menu */ void MusicSystem::CheckStatus() { if ((_game_mode == GM_MENU) != (this->selected_playlist == PLCH_THEMEONLY)) { /* Make sure the theme-only playlist is active when on the title screen, and not during gameplay */ this->ChangePlaylist((_game_mode == GM_MENU) ? PLCH_THEMEONLY : (PlaylistChoices)_settings_client.music.playlist); } if (this->active_playlist.empty()) return; /* If we were supposed to be playing, but music has stopped, move to next song */ if (this->IsPlaying() && !MusicDriver::GetInstance()->IsSongPlaying()) this->Next(); } /** Is the player getting music right now? */ bool MusicSystem::IsPlaying() const { return _settings_client.music.playing && !this->active_playlist.empty(); } /** Is shuffle mode enabled? */ bool MusicSystem::IsShuffle() const { return _settings_client.music.shuffle; } /** Return the current song, or a dummy if none */ MusicSystem::PlaylistEntry MusicSystem::GetCurrentSong() const { if (!this->IsPlaying()) return PlaylistEntry(BaseMusic::GetUsedSet(), 0); return this->active_playlist[this->playlist_position]; } /** Is one of the custom playlists selected? */ bool MusicSystem::IsCustomPlaylist() const { return (this->selected_playlist == PLCH_CUSTOM1) || (this->selected_playlist == PLCH_CUSTOM2); } /** * Append a song to a custom playlist. * Always adds to the currently active playlist. * @param song_index Index of song in the current music set to add */ void MusicSystem::PlaylistAdd(size_t song_index) { if (!this->IsCustomPlaylist()) return; /* Pick out song from the music set */ if (song_index >= this->music_set.size()) return; PlaylistEntry entry = this->music_set[song_index]; /* Check for maximum length */ if (this->standard_playlists[this->selected_playlist].size() >= NUM_SONGS_PLAYLIST) return; /* Add it to the appropriate playlist, and the display */ this->standard_playlists[this->selected_playlist].push_back(entry); this->displayed_playlist.push_back(entry); /* Add it to the active playlist, if playback is shuffled select a random position to add at */ if (this->active_playlist.empty()) { this->active_playlist.push_back(entry); if (this->IsPlaying()) this->Play(); } else if (this->IsShuffle()) { /* Generate a random position between 0 and n (inclusive, new length) to insert at */ size_t maxpos = this->displayed_playlist.size(); size_t newpos = InteractiveRandom() % maxpos; this->active_playlist.insert(this->active_playlist.begin() + newpos, entry); /* Make sure to shift up the current playback position if the song was inserted before it */ if ((int)newpos <= this->playlist_position) this->playlist_position++; } else { this->active_playlist.push_back(entry); } this->SaveCustomPlaylist(this->selected_playlist); InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0); } /** * Remove a song from a custom playlist. * @param song_index Index in the custom playlist to remove. */ void MusicSystem::PlaylistRemove(size_t song_index) { if (!this->IsCustomPlaylist()) return; Playlist &pl = this->standard_playlists[this->selected_playlist]; if (song_index >= pl.size()) return; /* Remove from "simple" playlists */ PlaylistEntry song = pl[song_index]; pl.erase(pl.begin() + song_index); this->displayed_playlist.erase(this->displayed_playlist.begin() + song_index); /* Find in actual active playlist (may be shuffled) and remove, * if it's the current song restart playback */ for (size_t i = 0; i < this->active_playlist.size(); i++) { Playlist::iterator s2 = this->active_playlist.begin() + i; if (s2->filename == song.filename && s2->cat_index == song.cat_index) { this->active_playlist.erase(s2); if ((int)i == this->playlist_position && this->IsPlaying()) this->Play(); break; } } this->SaveCustomPlaylist(this->selected_playlist); InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0); } /** * Remove all songs from the current custom playlist. * Effectively stops playback too. */ void MusicSystem::PlaylistClear() { if (!this->IsCustomPlaylist()) return; this->standard_playlists[this->selected_playlist].clear(); this->ChangePlaylist(this->selected_playlist); this->SaveCustomPlaylist(this->selected_playlist); } /** * Change playlist position pointer by the given offset, making sure to keep it within valid range. * If the playlist is empty, position is always set to 0. * @param ofs Amount to move playlist position by. */ void MusicSystem::ChangePlaylistPosition(int ofs) { if (this->active_playlist.empty()) { this->playlist_position = 0; } else { this->playlist_position += ofs; while (this->playlist_position >= (int)this->active_playlist.size()) this->playlist_position -= (int)this->active_playlist.size(); while (this->playlist_position < 0) this->playlist_position += (int)this->active_playlist.size(); } } /** * Save a custom playlist to settings after modification. * @param pl Playlist to store back */ void MusicSystem::SaveCustomPlaylist(PlaylistChoices pl) { uint8_t *settings_pl; if (pl == PLCH_CUSTOM1) { settings_pl = _settings_client.music.custom_1; } else if (pl == PLCH_CUSTOM2) { settings_pl = _settings_client.music.custom_2; } else { return; } size_t num = 0; MemSetT(settings_pl, 0, NUM_SONGS_PLAYLIST); for (const auto &song : this->standard_playlists[pl]) { /* Music set indices in the settings playlist are 1-based, 0 means unused slot */ settings_pl[num++] = (uint8_t)song.set_index + 1; } } /** * Check music playback status and start/stop/song-finished. * Called from main loop. */ void MusicLoop() { _music.CheckStatus(); } /** * Change the configured music set and reset playback * @param index Index of music set to switch to */ void ChangeMusicSet(int index) { if (BaseMusic::GetIndexOfUsedSet() == index) return; _music.ChangeMusicSet(BaseMusic::GetSet(index)->name); } /** * Prepare the music system for use. * Called from \c InitializeGame */ void InitializeMusic() { _music.BuildPlaylists(); } struct MusicTrackSelectionWindow : public Window { MusicTrackSelectionWindow(WindowDesc *desc, WindowNumber number) : Window(desc) { this->InitNested(number); this->LowerWidget(WID_MTS_LIST_LEFT); this->LowerWidget(WID_MTS_LIST_RIGHT); this->SetWidgetDisabledState(WID_MTS_CLEAR, _settings_client.music.playlist <= 3); this->LowerWidget(WID_MTS_ALL + _settings_client.music.playlist); } void SetStringParameters(WidgetID widget) const override { switch (widget) { case WID_MTS_PLAYLIST: SetDParam(0, STR_MUSIC_PLAYLIST_ALL + _settings_client.music.playlist); break; case WID_MTS_CAPTION: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break; } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; for (int i = 0; i < 6; i++) { this->SetWidgetLoweredState(WID_MTS_ALL + i, i == _settings_client.music.playlist); } this->SetWidgetDisabledState(WID_MTS_CLEAR, _settings_client.music.playlist <= 3); if (data == 1) { this->ReInit(); } else { this->SetDirty(); } } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { case WID_MTS_PLAYLIST: { Dimension d = {0, 0}; for (int i = 0; i < 6; i++) { SetDParam(0, STR_MUSIC_PLAYLIST_ALL + i); d = maxdim(d, GetStringBoundingBox(STR_PLAYLIST_PROGRAM)); } d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } case WID_MTS_LIST_LEFT: case WID_MTS_LIST_RIGHT: { Dimension d = {0, 0}; for (const auto &song : _music.music_set) { SetDParam(0, song.tracknr); SetDParam(1, 2); SetDParamStr(2, song.songname); Dimension d2 = GetStringBoundingBox(STR_PLAYLIST_TRACK_NAME); d.width = std::max(d.width, d2.width); d.height += d2.height; } d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } } } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_MTS_LIST_LEFT: { GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_BLACK); Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); for (const auto &song : _music.music_set) { SetDParam(0, song.tracknr); SetDParam(1, 2); SetDParamStr(2, song.songname); DrawString(tr, STR_PLAYLIST_TRACK_NAME); tr.top += GetCharacterHeight(FS_SMALL); } break; } case WID_MTS_LIST_RIGHT: { GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_BLACK); Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); for (const auto &song : _music.active_playlist) { SetDParam(0, song.tracknr); SetDParam(1, 2); SetDParamStr(2, song.songname); DrawString(tr, STR_PLAYLIST_TRACK_NAME); tr.top += GetCharacterHeight(FS_SMALL); } break; } } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_MTS_LIST_LEFT: { // add to playlist int y = this->GetRowFromWidget(pt.y, widget, 0, GetCharacterHeight(FS_SMALL)); _music.PlaylistAdd(y); break; } case WID_MTS_LIST_RIGHT: { // remove from playlist int y = this->GetRowFromWidget(pt.y, widget, 0, GetCharacterHeight(FS_SMALL)); _music.PlaylistRemove(y); break; } case WID_MTS_MUSICSET: { int selected = 0; ShowDropDownList(this, BuildSetDropDownList(&selected), selected, widget); break; } case WID_MTS_CLEAR: // clear _music.PlaylistClear(); break; case WID_MTS_ALL: case WID_MTS_OLD: case WID_MTS_NEW: case WID_MTS_EZY: case WID_MTS_CUSTOM1: case WID_MTS_CUSTOM2: // set playlist _music.ChangePlaylist((MusicSystem::PlaylistChoices)(widget - WID_MTS_ALL)); break; } } void OnDropdownSelect(WidgetID widget, int index) override { switch (widget) { case WID_MTS_MUSICSET: ChangeMusicSet(index); break; default: NOT_REACHED(); } } }; static constexpr NWidgetPart _nested_music_track_selection_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_MTS_CAPTION), SetDataTip(STR_PLAYLIST_MUSIC_SELECTION_SETNAME, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_MTS_MUSICSET), SetDataTip(STR_PLAYLIST_CHANGE_SET, STR_PLAYLIST_TOOLTIP_CHANGE_SET), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2), /* Left panel. */ NWidget(NWID_VERTICAL), NWidget(WWT_LABEL, COLOUR_GREY), SetFill(1, 0), SetDataTip(STR_PLAYLIST_TRACK_INDEX, STR_NULL), NWidget(WWT_PANEL, COLOUR_GREY, WID_MTS_LIST_LEFT), SetFill(1, 1), SetMinimalSize(180, 194), SetDataTip(0x0, STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK), EndContainer(), NWidget(NWID_SPACER), SetFill(1, 0), SetMinimalSize(0, 2), EndContainer(), /* Middle buttons. */ NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetMinimalSize(60, 30), // Space above the first button from the title bar. NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_ALL), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_ALL, STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_OLD), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_OLD_STYLE, STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_NEW), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_NEW_STYLE, STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_EZY), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_EZY_STREET, STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_CUSTOM1), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_1, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_CUSTOM2), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_2, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED), NWidget(NWID_SPACER), SetMinimalSize(0, 16), // Space above 'clear' button NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_MTS_CLEAR), SetFill(1, 0), SetDataTip(STR_PLAYLIST_CLEAR, STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1), NWidget(NWID_SPACER), SetFill(0, 1), EndContainer(), /* Right panel. */ NWidget(NWID_VERTICAL), NWidget(WWT_LABEL, COLOUR_GREY, WID_MTS_PLAYLIST), SetFill(1, 0), SetDataTip(STR_PLAYLIST_PROGRAM, STR_NULL), NWidget(WWT_PANEL, COLOUR_GREY, WID_MTS_LIST_RIGHT), SetFill(1, 1), SetMinimalSize(180, 194), SetDataTip(0x0, STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK), EndContainer(), NWidget(NWID_SPACER), SetFill(1, 0), SetMinimalSize(0, 2), EndContainer(), EndContainer(), EndContainer(), }; static WindowDesc _music_track_selection_desc( WDP_AUTO, nullptr, 0, 0, WC_MUSIC_TRACK_SELECTION, WC_NONE, 0, std::begin(_nested_music_track_selection_widgets), std::end(_nested_music_track_selection_widgets) ); static void ShowMusicTrackSelection() { AllocateWindowDescFront(&_music_track_selection_desc, 0); } struct MusicWindow : public Window { MusicWindow(WindowDesc *desc, WindowNumber number) : Window(desc) { this->InitNested(number); this->LowerWidget(_settings_client.music.playlist + WID_M_ALL); this->SetWidgetLoweredState(WID_M_SHUFFLE, _settings_client.music.shuffle); UpdateDisabledButtons(); } void UpdateDisabledButtons() { /* Disable music control widgets if there is no music * -- except Programme button! So you can still select a music set. */ this->SetWidgetsDisabledState( BaseMusic::GetUsedSet()->num_available == 0, WID_M_PREV, WID_M_NEXT, WID_M_STOP, WID_M_PLAY, WID_M_SHUFFLE, WID_M_ALL, WID_M_OLD, WID_M_NEW, WID_M_EZY, WID_M_CUSTOM1, WID_M_CUSTOM2 ); } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { /* Make sure that WID_M_SHUFFLE and WID_M_PROGRAMME have the same size. * This can't be done by using NC_EQUALSIZE as the WID_M_INFO is * between those widgets and of different size. */ case WID_M_SHUFFLE: case WID_M_PROGRAMME: { Dimension d = maxdim(GetStringBoundingBox(STR_MUSIC_PROGRAM), GetStringBoundingBox(STR_MUSIC_SHUFFLE)); d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } case WID_M_TRACK_NR: { Dimension d = GetStringBoundingBox(STR_MUSIC_TRACK_NONE); d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } case WID_M_TRACK_NAME: { Dimension d = GetStringBoundingBox(STR_MUSIC_TITLE_NONE); for (const auto &song : _music.music_set) { SetDParamStr(0, song.songname); d = maxdim(d, GetStringBoundingBox(STR_MUSIC_TITLE_NAME)); } d.width += padding.width; d.height += padding.height; size = maxdim(size, d); break; } /* Hack-ish: set the proper widget data; only needs to be done once * per (Re)Init as that's the only time the language changes. */ case WID_M_PREV: this->GetWidget(WID_M_PREV)->widget_data = _current_text_dir == TD_RTL ? SPR_IMG_SKIP_TO_NEXT : SPR_IMG_SKIP_TO_PREV; break; case WID_M_NEXT: this->GetWidget(WID_M_NEXT)->widget_data = _current_text_dir == TD_RTL ? SPR_IMG_SKIP_TO_PREV : SPR_IMG_SKIP_TO_NEXT; break; case WID_M_PLAY: this->GetWidget(WID_M_PLAY)->widget_data = _current_text_dir == TD_RTL ? SPR_IMG_PLAY_MUSIC_RTL : SPR_IMG_PLAY_MUSIC; break; } } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_M_TRACK_NR: { GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, 0, WidgetDimensions::scaled.bevel.bottom), PC_BLACK); if (BaseMusic::GetUsedSet()->num_available == 0) { break; } StringID str = STR_MUSIC_TRACK_NONE; if (_music.IsPlaying()) { SetDParam(0, _music.GetCurrentSong().tracknr); SetDParam(1, 2); str = STR_MUSIC_TRACK_DIGIT; } DrawString(r.Shrink(WidgetDimensions::scaled.framerect), str); break; } case WID_M_TRACK_NAME: { GfxFillRect(r.Shrink(0, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, WidgetDimensions::scaled.bevel.bottom), PC_BLACK); StringID str = STR_MUSIC_TITLE_NONE; MusicSystem::PlaylistEntry entry(_music.GetCurrentSong()); if (BaseMusic::GetUsedSet()->num_available == 0) { str = STR_MUSIC_TITLE_NOMUSIC; } else if (_music.IsPlaying()) { str = STR_MUSIC_TITLE_NAME; SetDParamStr(0, entry.songname); } DrawString(r.Shrink(WidgetDimensions::scaled.framerect), str, TC_FROMSTRING, SA_HOR_CENTER); break; } case WID_M_MUSIC_VOL: DrawSliderWidget(r, 0, INT8_MAX, 0, _settings_client.music.music_vol, nullptr); break; case WID_M_EFFECT_VOL: DrawSliderWidget(r, 0, INT8_MAX, 0, _settings_client.music.effect_vol, nullptr); break; } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; for (int i = 0; i < 6; i++) { this->SetWidgetLoweredState(WID_M_ALL + i, i == _settings_client.music.playlist); } UpdateDisabledButtons(); if (data == 1) { this->ReInit(); } else { this->SetDirty(); } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_M_PREV: // skip to prev _music.Prev(); break; case WID_M_NEXT: // skip to next _music.Next(); break; case WID_M_STOP: // stop playing _music.Stop(); break; case WID_M_PLAY: // start playing _music.Play(); break; case WID_M_MUSIC_VOL: case WID_M_EFFECT_VOL: { // volume sliders uint8_t &vol = (widget == WID_M_MUSIC_VOL) ? _settings_client.music.music_vol : _settings_client.music.effect_vol; if (ClickSliderWidget(this->GetWidget(widget)->GetCurrentRect(), pt, 0, INT8_MAX, 0, vol)) { if (widget == WID_M_MUSIC_VOL) { MusicDriver::GetInstance()->SetVolume(vol); } else { SetEffectVolume(vol); } this->SetWidgetDirty(widget); SetWindowClassesDirty(WC_GAME_OPTIONS); } if (click_count > 0) this->mouse_capture_widget = widget; break; } case WID_M_SHUFFLE: // toggle shuffle if (_music.IsShuffle()) { _music.Unshuffle(); } else { _music.Shuffle(); } this->SetWidgetLoweredState(WID_M_SHUFFLE, _music.IsShuffle()); this->SetWidgetDirty(WID_M_SHUFFLE); break; case WID_M_PROGRAMME: // show track selection ShowMusicTrackSelection(); break; case WID_M_ALL: case WID_M_OLD: case WID_M_NEW: case WID_M_EZY: case WID_M_CUSTOM1: case WID_M_CUSTOM2: // playlist _music.ChangePlaylist((MusicSystem::PlaylistChoices)(widget - WID_M_ALL)); break; } } }; static constexpr NWidgetPart _nested_music_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_MUSIC_JAZZ_JUKEBOX_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_GREY, -1), SetFill(1, 1), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_PREV), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_SKIP_TO_PREV, STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_NEXT), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_SKIP_TO_NEXT, STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_STOP), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_STOP_MUSIC, STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_PLAY), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_PLAY_MUSIC, STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, -1), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_M_SLIDERS), NWidget(NWID_HORIZONTAL), SetPIP(4, 0, 4), NWidget(NWID_VERTICAL), NWidget(WWT_LABEL, COLOUR_GREY, -1), SetFill(1, 0), SetDataTip(STR_MUSIC_MUSIC_VOLUME, STR_NULL), NWidget(WWT_EMPTY, COLOUR_GREY, WID_M_MUSIC_VOL), SetMinimalSize(67, 0), SetPadding(2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetDataTip(0x0, STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC), EndContainer(), NWidget(NWID_VERTICAL), NWidget(WWT_LABEL, COLOUR_GREY, -1), SetFill(1, 0), SetDataTip(STR_MUSIC_EFFECTS_VOLUME, STR_NULL), NWidget(WWT_EMPTY, COLOUR_GREY, WID_M_EFFECT_VOL), SetMinimalSize(67, 0), SetPadding(2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetDataTip(0x0, STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC), EndContainer(), EndContainer(), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_M_BACKGROUND), NWidget(NWID_HORIZONTAL), SetPIP(6, 0, 6), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_SHUFFLE), SetMinimalSize(50, 8), SetDataTip(STR_MUSIC_SHUFFLE, STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE), NWidget(NWID_SPACER), SetFill(0, 1), EndContainer(), NWidget(NWID_VERTICAL), SetPadding(0, 0, 3, 3), NWidget(WWT_LABEL, COLOUR_GREY, WID_M_TRACK), SetFill(0, 0), SetDataTip(STR_MUSIC_TRACK, STR_NULL), NWidget(WWT_PANEL, COLOUR_GREY, WID_M_TRACK_NR), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPadding(0, 3, 3, 0), NWidget(WWT_LABEL, COLOUR_GREY, WID_M_TRACK_TITLE), SetFill(1, 0), SetDataTip(STR_MUSIC_XTITLE, STR_NULL), NWidget(WWT_PANEL, COLOUR_GREY, WID_M_TRACK_NAME), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_M_PROGRAMME), SetMinimalSize(50, 8), SetDataTip(STR_MUSIC_PROGRAM, STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION), NWidget(NWID_SPACER), SetFill(0, 1), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_ALL), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_ALL, STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_OLD), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_OLD_STYLE, STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_NEW), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_NEW_STYLE, STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_EZY), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_EZY_STREET, STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_CUSTOM1), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_1, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_CUSTOM2), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_2, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED), EndContainer(), }; static WindowDesc _music_window_desc( WDP_AUTO, "music", 0, 0, WC_MUSIC_WINDOW, WC_NONE, 0, std::begin(_nested_music_window_widgets), std::end(_nested_music_window_widgets) ); void ShowMusicWindow() { AllocateWindowDescFront(&_music_window_desc, 0); }